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Aleš Ulm

YLANDS TEAM
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About Aleš Ulm

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    Creative Director

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  1. Hey there, fellow Ylanders! We're very excited to let you know that update 1.10 "Ymproved Ylands" has left our doors and after it goes through some external checks, you will get your hands on all the cool stuff it brings (*cough* FPS camera *cough *). I realized that it might be interesting to explain what is going on with the game build now, and what it has to go through before it gets to you. So let's do it. At some point, when we feel confident enough...
  2. Hey there, fellow Ylanders! Today we would like to tell you something about new assets that you will be able to find in 1.10. You will be able to find a lot of new underwater objects such as Giant Starfish, Giant Sea Cucumber, Giant Sea Urchin... and many more things that may or may not be also Giant. Speaking of underwater assets - we are fully aware that in the 1.9 we pressured players too much to go into depths and get ingredients for various...
  3. Hey there, fellow Ylanders! Most of the features and tweaks and fixes you find in Ylands' updates do come from your feedback. However - we are players as well. And we play Ylands as well. And yes, from time to time we too get angry and frustrated by what we experience. Some time ago we had an internal poll where we asked the team what small, easy to fix things annoy them the most. Because those are minor issues that shouldn't take that long to fix or...
  4. Hey there, Ylanders! If things go right, the next Dev Diary you'll read will be about the successful release of update 1.9. Once again, it is a big one. For a long time, the seas were just dull places with not much to do. With 1.9, though, you will get various gorgeous underwater biomes with interesting Random Encounters and resources. You will craft pieces of diving equipment to reach deeper places and travel to other regions to get specific fish while avoiding...
  5. Aleš Ulm

    Dev Diary #214 Update Lore

    Hey there, Ylanders! We have finished the Ylands roadmap that we will be sharing with you very soon, but before we do that, I wanted to use this opportunity to talk about our plans in a more general way. Firstly what happens this year; instead of having four major updates a year, beginning with this one, we're going to release three. This doesn't mean that you will get fewer goodies than before, the updates will be larger - the upcoming 1.9 will give...
  6. Aleš Ulm

    Zoo Jumbo

    Wow! ?
  7. Hi there, fellow ylanders. One of the updates in the past has brought a very unpopular change to the game - the maps and ylands got smaller. It‘s something we had to do due to a bug in the engine we‘re using, Unity, which caused various problems as the players got further from the center of the map. This was something that many (quite understandably) felt was limiting the Exploration experience. It was a tough, very unpopular call but one that...
  8. Hi there, fellow ylanders! Here we are with yet another bunch of cool features you can expect in update 1.8. Because we plan to share some pretty cool 1.8 Exploration features in the next diary, today we‘ll take a look at the Editor, namely Visual Scripting. So what new tools will those of you who create great new things expect to find in the next update? Find out what platform is a player playing on and adjust anything in the game accordingly. Maybe you...
  9. Hey there, fellow ylanders! A lot of you have been asking about what will the updates beyond 1.7 bring and so today I would like to give you some information about 1.8, which will be mostly focused on polishing and adjusting. As you know, we have been working really hard on making Exploration much better and some quite radical changes have been done. So far, you, the players, seem to like where we‘re headed, which is reassuring. However...
  10. Aleš Ulm

    Dev Diary #174 Stream Q&A

    Hey there, fellow ylanders! The regular streams we‘re doing with Naru are a lot of fun and we get to answer a lot of questions from you, the players. Unfortunately, sometimes it‘s impossible to provide all the information you seek because it first needs to be consulted with the team. So today I‘ll post answers to such questions here and the next week we‘ll return to talking about the cool Exploration / Editor features, which the 1.7 update is going to...
  11. Aleš Ulm

    Dev Diary #172 Bigger ylands

    Hey there, fellow ylanders. A couple of years back we had to do something that was quite unpopular but, unfortunately, necessary. Ylands maps got smaller. The reason for this was related to some inner workings of the Unity engine (or, to be precise, something that every engine has to deal with to some extent). In a nutshell - the further you get from the of your world, the less accurate some computations are. At some distance from this scene...
  12. Aleš Ulm

    Dev Diary #171 Crafting improvements

    @spiritchaser28 How will the specific things unlock is yet to be finalized/tested, but we definitely plan to keep adding recipes for items that don't have them, some of them in 1.7. @jar.janca Known recipes will be reset only when starting a new game
  13. Hey there, fellow ylanders. We are currently finalizing a patch that will fix some things that have popped up since we‘ve released update 1.6 and are fully focusing on version 1.7 so it seems like a good time to start discussing some of the features (or changes) we are currently working on. One of the things we would like to address in the next update is crafting recipes and how you learn these. We already have a huge number of items you can craft in the...
  14. Aleš Ulm

    Dev Diary #170 1.6 is out

    Hey there, fellow ylanders! Update 1.6 is out and based on the initial feedback it seems you like it. There are some things we surely need to look into (yes, the propeller pack ? ), we need to fix some things here and there but in general, we think this was, once again a step in the right direction. So what‘s next? Our quest for better Exploration continues. Our plans for 1.7 are, among other things, to give Exploration more meaning, give players more incentive to...
  15. Aleš Ulm

    Dev Diary #169 Come talk to us

    @spiritchaser28 What you see in the screenshot was created in the editor (it's one of the custom maps). But it's true that we are currently working on improving the terrain generator to be able to create more interesting landscapes (but I can promise that this will be present already in 1.7). @bojo2736 I think you don't need to worry about that We're not trying to force players into doing something they wouldn't want to do. If anything, freedom and...
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