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Ane

YLANDS TEAM
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Everything posted by Ane

  1. Could you also attach the compositions you're having issues with? Location of compositions - C:/Program Files (x86)/Steam/userdata/XXX/YYY/remote (XXX and YYY refer to numbers which are different on each user)
  2. Whoa, looking awesome, guys!
  3. Ane

    RESOLVED Ylands Workshop

    Is there any specific error message?
  4. Ane

    GOTY 2018

    Heya! As you may know the Game Awards were held last week. This is the list of all the different categories/winners: https://thegameawards.com/awards/ God of War was chosen as the GOTY (Game of the year), but I'm curious to know which game would be the GOTY 2018 for you? Do you agree with the winner?
  5. Ane

    GOTY 2018

    Oh, I'm disappointed to see it's a card game, I thought it was about how to become a cult leader
  6. Ane

    GOTY 2018

    I haven't been able to play that many games this year unfortunately, so I wanted to get some inspiration So I don't have a choice yet! What about YOU?
  7. Dear Ylanders, Did you miss the possibility of having a more flexible camera in the game and being able to move it around freely? Then today is your lucky day. Write "/freecamera" in the console and you're good to go. Setting positions Typing "/setcameraview X" (X being a number from 1 to 9): you can store up to 9 positions and rotations. The camera will then go from one to the other(s). Going from one position to another Typing "/runcamera X Y" (X being the number of the 1st position and Y being the 2nd one): the camera will run from position #X to position #Y Setting the speed Typing "/runcamera X Y -s C D" (C being the number of the 1st speed and D being the 2nd one): the camera will run from position #X to position #Y starting with speed #C and ending with speed #D (both -s and #D are optional) Staying in one position Typing "/runcamera X Y -d C": the camera will run from position #X to position #Y, but first it will wait C seconds (the camera will stay in the end position until the player tries to move / presses ESC) Chaining movements in one command (example) Typing "/runcamera 1 3 -s 10 40 3 5 -s 40 20 5 1 -s 20 10": the camera will run from position 1 to position 3, starting with speed 10 and ending with speed 40. Then it will continue from position 3 to position 5 descending speed from 40 to 20, then continuing through 4, 3, 2, 1 ending with speed 10. Let me know if there's something unclear or if you have any doubts! Ane
  8. That shouldn't happen, no. If you experience this issue again, can you please send us the following files? output_log and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
  9. This is actually intended, you can read a bit about it in the latest changelog: Water simulation disabled - We have decided to disable the water simulation in the game until it's fully fixed, since it caused a lot of issues and potential exploits. The sea will still have waves, ships will be moving over it, you will be able to swim above/below water surface just as before, the water just won't fill in the newly created spaces. You are now unable to add or edit the water in any way (via Terraformer or Editor) and it is not affected by explosions.
  10. Ane

    Cant download ship from workshop

    Not sure if I understood what the issue is, but are you checking the Compositions tab in the Editor?
  11. Ane

    What are you playing this weekend?

    You might want to check a different kind of game for that
  12. No, it's not intentional
  13. The issue with hanging the keys should be fixed in 0.12.
  14. These are not planned before 1.0, perhaps later down the road!
  15. Ane

    Item Shelf Placement

    Hey Rob! Thanks a lot for your feedback, hope you get to do it more often! Seems like you're having the same issue as bumaks here (scroll down for the shelves part): We're looking into it, but we're having trouble reproducing the issue. Could you send us the scenario where you're having difficulties?
  16. Could you send us the scenario where you're having issues with the shelves?
  17. Ane

    P1 Building Competition! #5 - The Story Build

    What's the error message exactly?
  18. Ane

    P1 Building Competition! #5 - The Story Build

    It just means that your post has to be approved first, no need to post several times You should be good now!
  19. CHANGELOG Peak Performance - 19/11/2018 HIGHLIGHTS Optimizations - The game should now run faster and smoother than ever. The performance gain will be more obvious in scenes with a great number of objects, where the game can run even 10x faster than before. Combat 2.0 - The combat system has been completely reworked. Characters can now chain light and heavy attacks, dodge and parry out of harms way, making the combat dynamic, more involved and much more fun. Building 2.0 - The building system has also been overhauled. Object placing and snapping is now more responsive, predicting what, how and where you want to build, streamlining the building process. Gold Rush - To demonstrate the possibilities of Visual Scripting and the Editor, we have created a new multiplayer game mode - Gold Rush. You can easily find it as a banner in the MP Lobby, give it a try! We love playing it, but are super interested in your opinion! ADDITIONS Reworked avatar faces - We have vastly improved the visuals of existing avatar faces and added some new ones as well. Composition improvements - You can now access all Compositions available on the Workshop from within the in-game Editor. New transition screens - Both splash and loading screen have been replaced and improved New notification system - Whenever a critical or important in-game event occurs, you will be notified via a new and fancy user interface. Vicinity looting - You can now see items you can pick up / drop around you, making picking up and dropping items easier than ever before. New pets - An owl and a gryphon have enriched the selection of available companions - get yours today (no really, they are super cool and adorable)! Digging - Digging precision has been vastly improved. Workstation crafting cancellation - You can now cancel any crafting processes active in workstations and get back all the ingredients Improved compass - Nearby ylands are now shown on the compass while sailing, making locating your next terra incognita so much easier. AFK system - We have implemented a new AFK (away from keyboard) system which detects if someone is inactive for a longer period of time (45 minutes by default) and disconnects them from the server. If the avatar is considered AFK, a text visible to the avatar's owner appears over the top of their head showing the time they have been inactive. Demolition hammer - It sometimes can get tricky to hit one small specific object. That's why a new item, the demolition hammer, was added. Paintable vegetation - It is now possible to colorize trees and plants both in the Editor and ingame (with Paintgun) Emissive colors - The Editor now supports alpha channels for changing emissive part of an entity's color. Improved car suspension - Wheels on cars move along vertical axis in more natural way Water rendering improvements Shadow rendering improvements Improved lighting and shadows for local light sources (torches, lanterns and others) General direct / indirect lighting model improvements Editor / Visual scripting: Visual scripting Editor now supports zoom You can now disable terrain modification and AI pathfinding. These can, if not required by your game, help you get even better performance Added game logic "Logic label" which works similarly to "Entity label". If you set is as Spawn point in Player role/team then random Spawn point from a label will be used Event listeners can now listen to new events "On item added to inventory or equip" and "On item removed from inventory and equip", which will fire no matter how the player got items/got rid of them You can now select all entities of the same type with double click on entity while holding CTRL (works with Add object panel too) Visual scripting tiles added: Spawn entity tile variants which returns spawned entity Character: Force flying, Speed bonus Item: Pickable Entity: Indestructible Container: On close Spawn point: On spawn and On respawn event Color: Alpha NEW ASSETS Demolition hammer Decorations remade to items: Tribal mask (2x) Tribal idol Wooden table (2x) Wooden chair (3x) Modern chair Wooden bench Suitcase sofa Small cat statue Woman painting Cubist painting Beach painting Plate Pan Teacup (2x) Teapot (2x) Vase (8x) Jewel box Flower carpet Dragon carpet Patterned rug (3x) Round carpet Ornament carpet Snail carpet REMOVALS Water simulation disabled - We have decided to disable the water simulation in the game until it's fully fixed, since it caused a lot of issues and potential exploits. The sea will still have waves, ships will be moving over it, you will be able to swim above/below water surface just as before, the water just won't fill in the newly created spaces. You are now unable to add or edit the water in any way (via Terraformer or Editor) and it is not affected by explosions. First person camera disabled - The first person camera was too buggy and not working correctly in so many situations that we've decided to disable it for now and recreate it from scratch. In this update we have addressed many situations where players used to switch to the 1st person camera because the 3rd person one didn't provide enough comfort. We are considering making 1st person camera available in some sort of experimental mode in 0.12. Decoration type of object is no longer present in the game. All decorations were transformed into regular game objects. Everyone who has ever bought any Decoration (regardless of whether they have used them) will get a full refund shortly after this update is released. FIXES [YLD-8023] [Forum] Ladder Falls Through Ground [YLD-9803] [Forum] MisLabelled item - Blue Pigment [YLD-10064] [Forum] Possible exploit - you can enter a locked room by using bed/pad [YLD-11856] [Forum] Top Half of Roof Block Invisible [YLD-7885] [Forum] Seed planting from container [YLD-8040] [Forum] Unlimited Seeds [YLD-12515] [Forum] Sharegame Synchronization Failed [YLD-10942] [Sharegames] After switching host of a sharegame, players can be damaged inside their barriers [YLD-13014] [Sharegames] Update of upload window visuals [YLD-13015] [Sharegames] Change header of window when removing game from cloud [YLD-11458] [Blueprints] Required materials counter goes to negative number in project table [YLD-5732] [MP] When client respawns in swimming animation [YLD-9438] [MP] Invulnerable particles are invisible for client on their character [YLD-8346] [Protective Barrier] When you drop the barrier down, it may clip through the ground and cannot be picked until it is dug up [YLD-11325] [Onboarding] You won't get out of the sixth land if you are hungry [YLD-12383] Fixed MP lobby screen not closing [YLD-11602] [UI] You can break a position of the emote character in the preview window [YLD-11647] [UI] Breath bar still visible after death [YLD-12392] [UI] Item icon duplicates on hotbar [YLD-8928] [Sleeping] Your vote is not needed again when you die and respawn [YLD-11783] [Sleeping] Client can't connect to the server when sleeping is voted by other players [YLD-8963] [Sleeping] If you connect after the sleep queue is started, you can start a new sleep queue [YLD-11773] [Sleeping] Sleep can be interrupted by other player standing up [YLD-12787] [Sleeping] Player won't get up after sleep ends anymore [YLD-8496] [Catapult] Shot object does not create an adequate crater [YLD-11986] [Catapult] Launch power increases even after the draw bar is filled [YLD-11908] [Catapult] Loading an animal with another object will get the catapult stuck and can stuck the game [YLD-8830] [Catapult] You get stuck if you don't load it with any item while holding the energy linker [YLD-9265] [Trading] NPC cannot be traded with, it is busy [YLD-11966] [Trading] You cannot trade with anyone once you close trade with NPC [YLD-8927] [Trading] You can break whole trading by offering trade to player with opened inventory [YLD-11991] [Trading] Ignore this session breaks trade for player that is offering [YLD-11990] [Trading] Offering trade to offline sitting player breaks trade [YLD-11283] [Random Encounter] RE47 (pirate chest) doesn't have obsolete weapon in it anymore [YLD-11495] [Random Encounter] Bandit camp RE doesn't have obsolete paddle anymore [YLD-12052] [Water] You can destroy water by digging with pick [YLD-12224] [Water] Water surface turns black for some graphic cards [YLD-12566] [Water] Ghost of the item you are placing does not transition well into water [YLD-12898] [Water] Underwater effect disappears when camera is close to seafloor [YLD-11999] [Animals] Client sees players on a horse as standing after relog/respawn/load [YLD-12530] [Containers] Items removed from container back to inventory are broken [YLD-12541] [Containers] Whole stacks are lost if you drop them from inventory containers [YLD-7888] [Containers] Items inside them can't be placed on hotbar Fixed a bug that prevented players from dropping items right from containers [YLD-9467] [Terraforming] You can Add Terrain from inventory while swimming [YLD-12975] [Terraforming] Unable to remove object after using Terraformer [YLD-12388] [Animations] Two handed hammers do not mirror pickup animations anymore [YLD-13056] [Animations] Fixed broken fishing animation [YLD-12774] [Animations] Broken swimming animation in placing mode [YLD-12884] [Animations] Incorrect holding animation of quill and ink [YLD-12385] [Animations] Broken leg animation of character inside dyeing stand and Editor [YLD-12135] [Animations] You cannot focus beds and chairs when you get up from them [YLD-12131] [Animations] Character is stuck when getting off horse, twisted legs after changing item [YLD-10496] [Sound] Fixed a bug where default item collect sound would play when merging items to one [YLD-11977] [Sound] There are no paddling / splashing sounds when operating a raft [YLD-12600] [Sound] Sound for opening and closing of medical bag is missing [YLD-12464] [Sound] Sound of the driving over terrain has no falloff with distance [YLD-8541] [Sound] Ambient sounds stops when many drop sound play [YLD-8183] [Text] Fixed wrong translations in lighthouse random encounter [YLD-11608] [Text] Typos in the Onboarding (Czech) [YLD-9490] [Text] Small typo in "Alchemist shoes" item description (Czech) [YLD-11338] [Text] Small typo in Editor title screen description (Czech) [YLD-11673] [Text] Small typo in the Editor title screen card (Czech) [YLD-11371] [Text] Small typo in store on blueprint preview window (Czech) [YLD-8565] [Text] Typos in the Creator Cube Codex page (Czech) [YLD-8575] [Text] Missing comma in the Editor test hint sentence (Czech) [YLD-8374] [Text] Missing comma in the Codex (Cars) sentence (Czech) [YLD-11657] [Text] N/A is translated as Neaplikovatelné - way too long (Czech) [YLD-11883] Fixed issue with initializing UiForm InfoText [YLD-11639] [Editor] Name of the scenario is never saved [YLD-11664] [Editor] Error when using filtering (View) [YLD-11724] [Editor] Scripts added to entities were not saved if they were opened while object properties window was opened [YLD-11782] [Editor] Error when deleting referenced object from label [YLD-11781] [Editor] Script references do not update correctly [YLD-12320] [Editor] Color picker: I cannot change alpha - it is reverted back to 255 [YLD-3139] [Editor] Cutting and pasting acts like copying [YLD-12336] [Editor] Game properties window -> changing name and description works again [YLD-11025] [Editor] Clicking with RMB centers the cursor [YLD-12666] [Editor] Appearance of the NPC cannot be changed [YLD-12966] [Editor] Undo does not regard to editing of IF, = and OR script tiles [YLD-10772] [Editor] Naming when placing compositions [YLD-11736] [Editor] Quick double click on item breaks the whole Editor [YLD-12372] [Editor] Object properties window is broken when nothing is selected [YLD-12147] [Editor] AABB trigger zone VS AABB trigger object is handled incorrectly [YLD-12458] [Editor] Pure damage should not be mitigated with armor [YLD-12162] [Editor] Store and set rotation is not working properly [YLD-12502] [Editor] Deleting items from NPCs inventory is not working properly [YLD-12379] [Editor] Game Logic links are not updating when moving objects [YLD-12613] [Editor] Event Listener loses its focused item [YLD-12865] [Editor] Fixed Editor freeplacing hint not showing up in some cases [YLD-11754] [Editor] Missing hint for free placing mode [YLD-12325] [Editor] Undo/Redo step for Cut (ctrl+x) [YLD-12326] [Editor] Undo/redo for editing literal values in VS seems to not work properly [YLD-11166] [Editor] Box trigger zone bounding box show as axis-aligned [Editor] Get labels of an entity did not return objects of correct type [Editor] Wrong text in GUI in object properties window of event listener when invalid action is selected [Editor] Fixed error in VS occuring with Czech language active [Editor] Fixed an error where corrupted ycp files would cause Genesys to hang while loading. [YLD-13205] [Visual scripting] Show/Hide UI panel does not work on clients on DS [YLD-11790] [Visual Scripting] Problem when duplicating literals [YLD-11823] [Visual Scripting] Now you can scroll only over the scripting area [YLD-13202] [Visual Scripting] Reopening the edit script no longer breaks the local variable block [YLD-11774] [Visual scripting] Fixed a stack overflow when only one top level puzzle is present [YLD-12362] [Visual scripting] Literals have correct width set upon use [YLD-12941] [Visual Scripting] Colors of puzzle parts should no longer change upon renaming custom instruction [YLD-13142] [Visual Scripting] Delay dummy functions are visible from global/entity storages [YLD-12435] [Visual Scripting] Delay function inside Entity storages [YLD-12232] Game freeze after alt-tab on some maps [YLD-11686] Minimize freezing when dealing with many save/scenario files [YLD-12043] Fixed minor game freezes when equipping and unequipping clothes [YLD-12468] FPS drop when activating multiple Street lamps [YLD-12083] Game crashes after getting close to multiple burning campfires or bonfires [YLD-12672] Opening radial menu after reconnect causes black screen [YLD-11551] Fixed map preview missing ylands on the edge [YLD-12282] The character is sunk into the background in character preview [YLD-12806] Basic yland count slider does not affect yland count [YLD-12773] Fixed missing cursor after returning to Main Menu [YLD-12267] Compositions window: tooltips should not disappear until cursor is moved [YLD-13055] Scrolling now works after drag [YLD-11669] You can't cancel crafting of item on workstation [YLD-11732] Placing mode on ship has wrong (swapped) second and third rotation axis arrows [YLD-12037] Fixed parrot statue not being in the right category [YLD-11926] Sandstone chunk is hidden in sandstone block category [YLD-12551] Some medieval banners disappear much earlier than the rest [YLD-12927] Mining drill is not stacking materials, you have to pick every rock individually [YLD-12776] Incorrect holding of Rubber tree seed [YLD-12839] Shackles have too large collisions [YLD-12904] Young rubber tree falls into the ground once you cut it down [YLD-12909] Iron chisel cannot be placed into character's hands [YLD-12887] Old horseshoe clips with characters hands [YLD-12825] Incorrect holding of Rusty padlock [YLD-12743] Incorrect holding of Blue crystal [YLD-12641] Traffic signs are not visible in hands [YLD-12505] Player cannot place marble block M [YLD-11753] Gravel, sand, dirt, wood pulp and ice chunk have 3 paintable slots [YLD-11391] Empty Bird Nest and Feathers (The nest version) cannot be properly painted [YLD-12251] Paintgun cannot paint blocks directly white [YLD-12045] Musket ball disappears really soon [YLD-12446] When you hit a building block, it sometimes stays highlighted [YLD-12526] Greek carpet turns completely green in a distance [YLD-12564] Ylandium Refinery and Chemistry Station do not have correct "winter" models [YLD-12259] One model of young bamboo is not affected by the wind [YLD-10972] Boat mast with sail has no collision [YLD-6176] Shirts need to be more visible in inventory [YLD-6231] "Arctic rabbit" is a wrong name for "arctic hare" (aka "polar rabbit") [YLD-12989] Arctic willow leaves can now be put in a herb bag [YLD-12331] Harvesting bushes makes them disappear for a couple of seconds [YLD-12392] When placing item to hotbar from dynamic slot, duplicate items are cleared from hotbar [YLD-12517] Fixed wrong model for roasted starfish [YLD-12047] Fixed a bug that caused some items to levitate after drop or drop below ground [YLD-5724] Fixed Ylandium crystal variations appearing as one model in the inventory [YLD-12621] Wrong holding of war axe fixed [YLD-12818] Fixed items in placing mode not using the second color palette [YLD-10747] Infinite highlight upon hitting non highlighted object [YLD-12956] Sun is setting inside the ocean [YLD-12182] Fuel indicator on one of the engines is not working Fixed placing issues with placing of 336 blocks [YLD-11710] Modification of ladder prefabs for more enjoyable climbing [YLD-12219] Ladder cannot be used when there is a tombstone on top of it [YLD-9414] Ladder can be used to enter off-limit places [YLD-12882] Rope ladder is not working correctly when climbing down [YLD-11897] Ladder usability check ignores non-hardened blocks [YLD-12223] Character is sitting too far from passenger seat [YLD-12012] Unable to sit on passenger seat, exit position unreachable [YLD-12718] It is really hard to build on car chassis [YLD-12228] Offroad chassis: backward acceleration power is to low on little steep surface [YLD-7679] Missing info about fully loaded engine [YLD-8889] Player walks on seabed and has no swimming animation after exiting a car [YLD-11973] Digging indicator doesn't jump around anymore [YLD-12381] Fixed missing slots in dying panel [YLD-12506] Fixed tracking motion type change in shooting mode [YLD-12822] Fixed jumping breaking freeplacing with weapons [YLD-12953] Fixed reload while holding a rifle [YLD-4215] Fixed drop position being the highest instead of the closest when multiple positions are available [YLD-12181] Death with ragdoll causes players to get stuck when they attempt to respawn [YLD-6726] While laying/sitting, player can get abruptly up by punching [YLD-10064] Implemented bed/chair valid exit position check to prevent exploits [YLD-12715] Blast radius calculation made more robust [YLD-11918] Fixed division by 0 in FrameInputPoller when TimeScale == 0 (during 4x screenshot) [YLD-12510] Items no longer load multiple times in catapult [YLD-12609] Fixed an error that prevented plants and other cube entities from being swapped in the hotbar [YLD-12610] Fixed a minor issue with swapping cube entities in the hotbar [YLD-13218] Cannons can be placed and operated upside down causing visual issues [YLD-13242] Both types of cannon damage only further entities [YLD-13068] Dynamite Bundle doesn't always explode when shot into the ground from a Cannon [YLD-12228] Cars sometimes can't reverse after stopping Fixed switching cameras not inheriting the previous camera properly Fixed attack particles position for building blocks Fixed character animations not being overridden in all GUI character preview panels Fixed several underwater rendering artifacts NEW/TWEAKED [YLD-11690] [Editor] Added "On respawn" event to spawn point, which will trigger on player spawning there [YLD-11691] [Editor] Be able to set Logic label as Respawn point [YLD-11681] [Editor] Spawn entity as expressions [YLD-11584] [Editor] Object properties - new edit script button [YLD-11579] [Editor] You can now duplicate local variables, after duplication you now drag the duplicated puzzle (not the original as before) [YLD-11772] [Editor] Show both ways of relation between game logics/entities [YLD-12374] [Editor] Selection should be stored to a save [YLD-12377] [Editor] Added option to set Doors to open counter clockwise [YLD-10383] [Editor] UI text anchor options [YLD-12336] [Editor] Game properties window [YLD-12910] [Editor] You can now put decimal numbers to vector and number fields with other languages active than English [YLD-11859] [Editor] Connecting The New Color Picker Window For Editor [YLD-11746] [Editor] Inconsistent blue shades across the Editor [YLD-13006] [Editor] Changed hold V to freeplace to toggle V in the Editor [YLD-13078] [Editor] Added "Custom interaction" event to all entities in listener [YLD-11825] [Editor] Added screen offset to instruction position [YLD-11822] [Editor] Changing a name of custom instruction no longer shifts it [YLD-11824] [Editor] You can now click through the hint [Editor] Entity labels are now List instead of Array (and lists can be edited in Genesys) - much better performance [Editor] [Visual Scripting] Search text is now compared against category names as well [YLD-11784] [Editor] [Visual Scripting] Added hints [YLD-11774] [Visual Scripting] Hitting the F key now first returns you to the last edited block of code in visual scripting [YLD-12654] [Visual Scripting] Added "Close container" event [YLD-12447] [Visual Scripting] Add instruction to modify player speed [YLD-11693] [Visual Scripting] New event when moving items to inventory [YLD-12615] [Sharegames] Added retry sharegame upload notification [YLD-10451] [GUI] Rework functionality, simplify code, better performance, popup animations [YLD-6631] [Animations] New drinking animation for potion [YLD-8017] [Animations] Sitting idle animations [YLD-10496] [Sound] Disabled hotbar change sound when looting items [Sound] Added sounds support for new boats [YLD-12403] Added island icons to the compass UI [YLD-12185] Stone mace prefab remake [YLD-11706] You can unequip items directly to the chest now [YLD-12992] Focused item is blinking now [YLD-13047] Jewel box can be crafted now [YLD-10731] Added Alchemist clothes, Santa clothes category. Fixed Rope ladder not being in the ladder category [YLD-11975] Added cooldown to the dig action [YLD-11973] Added grid projection to digging [YLD-11975] Added cooldowns for spade and shovel [YLD-12068] Slowed down players to a walk when aiming [YLD-11837] Disabled meele attacks made with ranged weapons [YLD-12103] Balanced weapon damage to fit the new combat system animations [YLD-12167] All values in vector puzzles are rounded to maximum 7 decimal places [YLD-11741] Allow players to change id of the game before they export it for Workshop [YLD-12368] Implemented user composition ratings data from backend [YLD-8346] Tweaked how falling objects find their rest position on ground to minimize clipping with terrain. [YLD-7130] Look of Ylandium items in UI now more closely matches their look in game world. Tweaked the sailing attributes of small boats for them to be more agile Adjusted context selection menu, settings window and selection window NPCs will have at least puff particle as a feedback of the player's attack Lowered shooting speed of both cannons Improved transparent item rendering in placing mode
  20. Ane

    RESOLVED Difficulty with free placement

    It seems like there is some problem with the spear and some other weapons behaving strangely while freeplacing. We're looking into it.
  21. We'll check it out, thanks! Also the thing about the key.
  22. Ane

    DEV ANSWER Error code 500

    We'd like to have an offline mode eventually, but it is not planned to happen before leaving Early Access. Regarding the error you're getting, can you please send us the following files? output_log and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
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