TheUrbanSquatch
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6 NeutralAbout TheUrbanSquatch
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- Birthday 10/09/1971
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RESOLVED Maps do not work in multiplayer
TheUrbanSquatch replied to RazmigxAD's question in Bugs & Technical Issues
It's a known Issue. The devs are aware. -
@Ane Can I assume there will be an updated DS executable for us as well? EDIT: Never mind, I see it's been released.
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@indy@civ.zcu.cz it's not going to be fixed until the next update.
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Dedicated Server Host Command Access
TheUrbanSquatch replied to 6Cowa6Bunga6's question in Suggestions & Feedback
The Devs said that the next update would bring back admin commands in the DS -
Mid Game, maybe End Game. Give this a Think guys.
TheUrbanSquatch replied to arkaeldren's question in Suggestions & Feedback
I like that idea.- 2 replies
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- suggestion
- Blue Water
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TheUrbanSquatch changed their profile photo
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Dying from Starvation while offline
TheUrbanSquatch replied to 6Cowa6Bunga6's topic in General Discussion
I believe he Devs have said that the starvation thing will be addressed in the next update. -
Infinite Procedurally Generated Map Exploration (workaround)
TheUrbanSquatch replied to Matthew Johns's topic in General Discussion
I like that boat -
Dedicated Servers for Ylands -- An Update
TheUrbanSquatch replied to RedEagle_P1.'s topic in General Discussion
The new dedicated server software works great on my i3-7100U (dual core 2.4GHz) Intel NUC with 32GB of memory.- 17 replies
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- Dedicated Servers
- Hosting
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Thanks John!
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I've been looking at the editor, perhaps I'm just being dense, but I cannot figure out how to rotate the camera view. I can rotate objects and such, but how do you change the way the camera is facing?
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Would it be possible to have it so that when you make a bed you could make it so that becomes your spawn point? Many other games have this option and it is quite handy. Thanks
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Yes being able to set waypoints, or mark places on the map would be great
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I run Ylands at 4k resolution and the chat window/command line window is way too tiny, it's so small in fact that It is almost illegible. I'd like to suggest that you make it larger, perhaps have it scale based on the resolution of the game.