RedEagle_P1.
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Everything posted by RedEagle_P1.
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Communauté française Ylands -- Ylands French Speaking Community
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
We have a lot of people from Quebec who play Ylands. Very popular in the french community! -
Communauté française Ylands -- Ylands French Speaking Community
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
9 so far -
Ability to make things fall or float.
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New blocks?
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What languages do you speak?
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Oh cool, are you partly Jewish? That is quite a few! Is there a story behind that?
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Nice!
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Ylands sits right in the middle between game and game engine. However, there are some significant problems that are not obvious that need to be addressed in order for this game to become a good platform for making other games. Cars -- Other than the well-known desync issues with cars, they don’t handle well on terrain or on elevations. Despite their high rite-hite they get stuck very easily on small inclines making anything but a flat track a no-go. Combat -- The new combat system feels like your stuck in the mud. There is a lack of game “feel” when it comes to it. Hope these suggestions are helpful!
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Communauté française Ylands -- Ylands French Speaking Community
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
@Christalle leads this group! Direct your questions to her -
Which events do you miss in Event listener GL
RedEagle_P1. replied to Houp's topic in Editor Suggestions
That is gonna be awesome @Houp! Thank you! More ideas: On enter car On get in car driver seat On enter ship On control helm On control rudder (smaller boats) -
Are procedural terrain brushes planned?
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Question: When will the game be released Naa just trolling on that one Question: How do you intend to monetize the game other than via micro transactions after release and what volume do you need to reach to keep the project viable.
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Who are the best builders in the game right now (still active)? Tag someone @Oliver Hope_P1 Best game designer in game? https://youtu.be/wzyeY1SajTs @spyler.1989 Best builder in game? @MMS_P1: Most promising new user: @MyPa553ng3r_P1 Very dedicated and active builder: @Indomitus: knowledgeable, active game designer: @bb cakes_P1 active -- focuses on ships and gameplay-improving builds: @Fompster_P1 Best house designer: @Shadow72 Lots of Visual Scripting awesomeness, but often busy with school: https://workshop.ylands.com/asset/609 @Miguel Preguisa active & talented: https://workshop.ylands.com/profiles/ESP_Miguel @Ed_P1: Best medieval builder:
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Who are the best builders in the game right now?
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
Ooo we should do one on that! -
That would be interesting!
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DEV ANSWER Picking up lit powder keg allows it to go off in your hands
RedEagle_P1. posted a question in Bugs & Technical Issues
Picking up lit powder keg allows it to go off in your hands Right when the GIF ends it explodes on me. -
I would love it if people could paint alpha colors via the paint gun
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Community event, all welcome! playing PVP games! - 2 hours from now!
RedEagle_P1. posted a topic in General Discussion
Finding enough people play Ylands race and PVP games like Gold Rush is hard. A lot of us mature players are meeting each week on Discord and we thought we would extend that invitation to reddit for you guys to be part. To join us: Visit https://discord.gg/cf6FCWA Choose YLANDS/B as your game via the prompt in the middle of your screen Visit #event (or click (https://discord.gg/5DyY4sc) ) Read the event details there. -
Upvoted.
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Event Listener Interactions Please add: Jump, on shoot.
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Which events do you miss in Event listener GL
RedEagle_P1. replied to Houp's topic in Editor Suggestions
I would like to see "on jump" and "on fire weapon". -
Suggestion: Ability to turn off collisions (hardness of objects) in editor at will.
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I would love to be able to reduce, increase or turn off the ability to have people be "ok" when jumping off something tall. Aka how much they need to fall before they fall over on land.
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Making a PVP map
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I cant speak for them but I believe the VS is in Javascript so this game might be too. Modding likely post-release.