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V-Alfred

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Everything posted by V-Alfred

  1. Here we go.. Magic finger of Ylands Team..
  2. V-Alfred

    Dev Diary #37

    Oh man, I just realized that.. Ylands is kinda hybrid.. No character collision, but don't have targeting system.. I myself not sure how to make good combat, which at the end not only "button smashing". A lot of MMO just use "button smashing" technique with timing as an add-on to make it little bit interesting. Like if you smash button at the right time, it trigger combo or critical hit. About the incoming attack, I think just put it in normal speed animation. At the end, for MP the big problem is laying between our latency.. Thanks for weekly news, I'm honestly addicted to this.. Btw as SparkPlug mentioned, Is there news for NPC AI (path finding)? I mean, animals that not moving or seems stuck is still common.
  3. V-Alfred

    Playing the game fairly

    @kimbuck I don't plan to stay for long (because of the i-net connection that might be bad for me, and other stuff) , but thanks for your generosity. I will try to help what I can and might have some fun. @bojo2736 sure bb, better have pig around than rats lurking nearby.. *Edit* wait what? his name is Fred? Dammit, I can't use this name then..
  4. V-Alfred

    Playing the game fairly

    After reading the whole progress, you guys made me interested to play MP again.. Maybe I'll hop in this weekend. Prepare for stranded spineless nakedman...
  5. Apparently something is going on with the server, it's same as mine, loading forever.. Just need to wait until Ylands Team check the problem, currently it's past midnight there..
  6. V-Alfred

    sooo I died...

    first of all, you're at wrong side of sub-forum. second, where did you die? If you died on polar biome, you will spawn at another island. That's how it works. third, your question is absurd, I've spend 500+ hours and dead isn't a problem in singleplayer because your stuff will not go anywhere. So you will be careful next time. *Edit* My suggestion is always know where you are and where you are going to, at least you recognize the landmark or something nearby. For caving I always put something on the way I'm going to, so I can trace the path if something bad happen.
  7. V-Alfred

    Dev Diary #36

    Hahaha, they're usually people(newcomer millennial or GenZ) that suddenly playing games in 60+FPS.. I guess they never feel the rough good old days..
  8. Just like title said.. I know, I can play my own music on the background. But you know.. Game without sound or music is so lonely..
  9. I think this is new, the similar one is that you chop a tree but after that it's "INVINCIBLE", you need to relog then chop it into pieces. About this case, I accidentally found the video that might look exactly like what happened to @handofthesly.
  10. V-Alfred

    Protection barrier transportability.

    I think, this feature is a "must-have" in the future, but for the requirement (like you said gold, copper, iron) is too cheap.. How about 20 ylandium dust, 50 magic dust, 10 gold ingot?
  11. V-Alfred

    Playing the game fairly

    Welldone guys! Spreading awesome habit to entire servers.. I did similar thing when I was playing at PA 17, but sadly someone put PB on it. I honestly don't know his/her intention (claiming for her/himself or to protect it). I gave up after that..
  12. V-Alfred

    Dev Diary #35

    OMG, finally! I can't wait for 0.10 update! Even though 0.9 not released yet.. Keep up the awesome work devs! Please don't forget about "permission to place/build things" script..
  13. V-Alfred

    Ylands Building Competition II - Spyler.1989

    Nicely done! I like that grinning squid and angry turtle! I mean.. look at their eyes!
  14. V-Alfred

    Dev Diary #34

    Awesome BI! Have partnership with behemoth on the field is surely great achievement, congratulation!
  15. V-Alfred

    KNOWN ISSUE Barrier not working as intended?

    yep it seems rope ladder problem doesn't fixed yet. Oh man raiders, they should know who they're dealing with. Welcome to our glory and despair, may immortality grands you responsibility of your action.
  16. Or it could be just random things that eating resources at your background..
  17. V-Alfred

    Combination Locks work better than Keys, get rid of keys

    Hmmh, about the keys disappeared, I think it's known bug and should be fixed in the future. About preferring one of another, both lock mechanism has their own unique thing, it's depends on how and what you use it on. For example, the keys is way faster to lock things. If you have keys chain on "shortcut bar or toolbar", it's simply just hold your keys chain on your hands and lock things up quickly. It's also easier to make at the beginning stage. About combination lock that goes back to our inventory, oh well it's combination lock, not "digital lock" that you only need to press buttons. Now that I mentioned digital lock, I think Devs need to make one of those as next advance tech.. I think that's part of "civilization advancement", from cave man to paranoiac with lots of keys, then modern civilization with combination locks and then advanced civilization that just need to remember their passwords(maybe). So I don't think we need to remove keys mechanism. Remember, this is just my opinion.
  18. V-Alfred

    Ylands will be published in China!

    I met some Chinese players in Ylands PA 17 before, our only problem is language barrier.. Yep, better be prepared. As side-note, so far my experience playing with Chinese players (not only in Ylands), they're like known to be crazy builder. They love to build massive things.. Even just walls, they build it massive and bulky.
  19. V-Alfred

    Preserving Explore Mode

    Yeah I thought so. But if they want to make exploration mode to be their "official" thing, then there is custom map for non-official DS, which I think will be generated much better in the future. Up voted this thread.
  20. V-Alfred

    game crashes at start

    @roomie101 if this is the case, then send your save file here too.
  21. hahaha that light is actually teleportation effect, it has sound effect too. If that gif has sound.. that thing is so loud when infinite loop happen. Just don't choose "loiter" if you want to make it standstill. And I suggest maybe only use 1 waypoint for each NPC. If I remember correctly, the "teleport" loop happen when you directly have 2 or more waypoints for an NPC. Sorry, my explanation is a bit confusing, because I only remember the important part when I did experiment with NPCs. And I can't play Ylands atm.
  22. V-Alfred

    game crashes at start

    There is a lot of possibilities.. Can you locate the output_log.txt and output_log_clean.txt file inside Ylands_Data folder? And send it here. Hopefully with that we can figure it out what happen exactly.
  23. If I remember correctly that light is caused by waypoint, basically current waypoint will work to npc just like teleporter. They (NPCs) won't walk to it. Again if I remember correctly, if you want to make NPC standstill, double click on the character. Sorry it's been a while, I forgot the details..
  24. V-Alfred

    Ylands Building Competition II

    Simply I don't have so much time. Gotta catch up to you guys later when RL stuff is finished.
  25. V-Alfred

    Ylands Building Competition II

    Damnit, I still can't join competition.. Anyway, congratulation to the winner of last YBC and great work for all participants, you guys made awesome creation!
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