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Posts posted by V-Alfred
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2 hours ago, Desolation said:Well I'm only 17. I expected the age group for Ylands to be much younger. It seems that the active forum members are mainly older (more mature ) players.
Hahaha, well most kids don't like to read this days.. (17+ y/o isn't kid anymore ) To be honest, I prefer mature players in the forum, they less likely use capital letters..
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I'm waiting for ..
Elder Scrolls Blades & VI (if it's true..)
Session (Skate game)
Beyond Good & Evil 2
Metro Exodus
Cyberpunk 2077*Edit* forgot about Kingdom Come Deliverance 2nd part.
That's all I got, I'm also looking forward for Ghost of Tsushima. Next year gonna be a big year for mobile platform I guess.
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Interesting.. My physical age is 25, but my mental age is 47 they said, almost double.. Maybe that's why I'm tired to live already.. Haha
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@Baes thats not quick at all.. Welcome to the paradise, hope you have a great time with your son. As a "quick" spoiler bellow, I paint the font to match the background, so you know how to reveal it if you want to know..
That puzzles contains MK Armor set(powerful armor), first you need to collect the keys from different places like sunken ship/submarine, box room inside deep cave, tower, and that floating box, that keys is used to open chest inside that places. If I remember correctly the sunken ship is the first one, so you don't need a key to open the chest. Good luck and have fun!
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@BigBoss87 Awesome example dude! Even though it's too much cropped. I love creative community! Welldone
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Oh man.. I havn't tried to edit 0.9 explore mode, will comeback as soon as I got my result.
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26 minutes ago, Indomitus said:The glitched copy remains in my inventory. I could move it around to other spaces, but could not use it to craft anything, could not put it in storage, and could not drop it. It's not offset in a weird way. It just won't behave.
Hmmh, it sounds like I got the same problem before. I call it visually duplicated, mine was building blocks so I can put it to build something. It happened when I right click (move it to container) items too fast, when the visual of 1st item havn't moved yet, I tried to move other items, then there you go, the 1st item will visually duplicated. Usually the 2nd item will become the victim and gone or become the 1st item. To get rid this problem, I usually put duplicated items to container then deconstruct/destroy it.
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Ah that new bug, or is it intended? Is there new addon item (like compass) for the ship?
*Edit* sorry I haven't got time to deeply play 0.9
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How about build it for someone? I mean you act like architect, you put blueprint for someone, so they can just put materials if they like it.
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Awesome story, imagine if you can respawn in real life.. There will be alot of chaos..
Trees in previous versions should be protected under barrier, but small plants(flax, buckwheat, cotton, etc) isn't. Yeah the blueprint is awesome! Hopefully with blueprint we rarely see basic square house everywhere. Btw is blueprint works for ship?
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Hey, is there a way to make background image in inventory/crafting menu transparent? I don't like the fact if opening menus makes you "blind" or can't see your surrounding. In PvP scenario that is the least thing you wanna do..
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The only thing that bothering me right now is, the fact that when you open inventory/crafting menu you're become "blind" not knowing your surroundings especially in aggressive Multiplayer is pretty bad..
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16 minutes ago, Sortin said:So far I see campfires allow 12 items to cook instead of 9.
Thats one of awesome features, "unexpected features" I said above is another word for bug & glitch.
Programmers know that old joke.
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Awesome, good job Ylands Team! Thank you!
Alright guys, let the hunt for 'unexpected features' begin!
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Lol, I guess we will have update next week.. if there isn't critical issue found in last hours..
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Hello, welcome to paradise, madam. Next time paste as a plain text.
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2 hours ago, Tigerherz said:Is it like arma 3 steam - subscripte and autodownload?
Or make i a mistake?
yes it's autodownload when you're inside the game, not in your browser.
For 'compositions' you can look at Composition tab inside the Editor. For 'games' you can look inside 'NEW GAME'. If nothing there then probably something is going on with your internet or workshop integration is still under construction. -
3 hours ago, stlnegril9 said:I'm not sure why this info should be helpful. It is probably not. But the bbCakes/V-Alfred/Kimbuck exchange reminded me of it.
lol , maybe I should buy a bus in the future.. Home - office - vehicle sounds good.. oh well it's getting off topic, lets go back.
3 hours ago, mid endian said:My questions are, why and can't we use the same key on several items? I'm not following the logic here other than to force keys as a management nightmare the more lockable we have.
lol, I wonder.. What's like "management nightmare" are you talking about?
I just wanna make sure we're on the same page, because we simply put keys to the keychain then use key chain to open or lock things, thats pretty simple. For sharing, just make sure you give proper name to your keys, or do like @TheSparkPlug suggested.(Below is my suggestion, they're not in the game)
For more simple solution is using digital lock which can attach to things(not realistic) like this, you just need to put password. "Don't forget your password!" - Mr. Brainor even more super simple solution by using fingerprint lock like this, just make sure you don't lose your fingers.
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1 hour ago, TheSparkPlug said:If you know you are likely to share, why not make a copy from the outset and leave in the chest it locks.
Nice suggestion. I never did that, maybe because every time I play multiplayer, first thing I wanna do (if it's fresh map) is getting all the techs (crafting station, tools), and exploring.
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29 minutes ago, kimbuck said:I have found out you do not have to select the exact key every time. When you approach a locked door/chest .. open inventory and right click on the key-ring.. you can then run around unlocking all your doors chests, and re-lock them without having to search through keys ...it automatically selects the correct one
To open and lock yes, you just need to put key-ring on your hand(tool bar). But to share or duplicate keys in other hand, you need to choose which one that have been used to lock certain chest or door. To be honest, with good naming at the start, it won't be a problem. But it's worth to discuss I guess..
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You mean this folder?
that folders is in your steam folder. For me it looks like this:
C:\Program Files (x86)\Steam\userdata\*steamUID*\298610\remoteI'm sorry if I'm wrong, I don't really understand what do you mean. Let me summon people who can speak French, @YadNiMonde, @MegaChristalle. Hopefully they will online soon and can help you.
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55 minutes ago, bojo2736 said:I can end up with a keyring FULL and it becomes hard to find the one you need. Currently, I color code them. It would be really nice to be able to have one master key. Then I would only have 3 keys in my ring, not 30.
lol, this is exactly what happened to me each time I play in multiplayer.. And often I just named my keys randomly, which lead to 'searching needle in a haystack' condition when I want to share it..
*EDIT* have 'master key' is good, but if there is still key bug that would be nightmare.
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9 minutes ago, Onedown said:Who really cares about down votes or up votes? It's not like people who are interested in a topic say to themselves, Hmm this has been down voted I better not read it. I think most people don't even look at how many downs or ups they have. It's social nonsense to care what someone you don't even know thinks about something you write so don't take it personally.
Hahaha, oh well, if 'someone' doesn't really cares, they won't give a **it when downvoted. Like bojo said, it affect reputation, and reputation in forum is like value of you. From reputation, people are able to know how good/trustworthy you're, etc. I know it's not fair for newcomer, but this system is commonly used in many forums and seems working fine.
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[YLD-10582] Visual of Color Palette Doesn't Change - Editor
in Bugs & Technical Issues
Posted
Just like the title said, the visual of the color palette won't change when I click the page (button inside blue square) in color picker , take a look at picture below,
In previous version, it will change color palette to other page. I can't do that now, the visual is still like first page, but when I click the colors in the palette it will change my brush. I tried to restart the game, create new map, and the same problem is still there. Take a look at the .gif, sorry I still can't record video..
Here is my last log files:
output_log.txt
output_log_clean.txt