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zarwil

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Posts posted by zarwil


  1. Just now, KROVV said:

    Maybe another thing could be that you can not use weapons while flying
    i'm sure there could be other options to balance the propeller pack

    The devs have talked about this previously, stating that they wish to add ranged attacks to various enemies. I think that alone would solve quite a few balancing issues in the game.

    • Like 1

  2. @spiritchaser28 @SandyT I'll be honest I'm not a fan of this idea at all. I find hunger mechanics pretty annoying in games, so adding an additional mechanic in the game that makes you unable to cook a batch of food and keep in your inventory for a while is nightmare fuel for me. I don't want to spend all my time in the game doing chores, like cooking food. I want to cook a batch of food and then go exploring for a few days.

    I much prefer @Igor Q.'s food suggestions, where someone like me would be penalised for eating the same food over and over for days, but only in the sense that I "waste" resources by eating inefficiently. Just please don't give me more chores to do.

    • Like 3

  3. Just now, Nikki Severin said:

    more crafting stations

    It would be great if they could be included in blueprints. It's probably not super important to the devs, but integrating crafting stations into buildings or boats in a cohesive manner (that looks good) is not easy. Having to freeplace such stations after constructing a blueprint is a bit of a hastle.

    It's great that you made the ship devices "craftable" in blueprints, but it just reminded me of my frustration with crafting stations.

    • Upvote 3

  4. On 3/17/2022 at 3:16 AM, arc_empire said:

    Any chance of a close up of the holes in the front? I am so curious as to how you’ve done it lol

    They're pretty much just a couple of "wedges", with slanted gouges widening towards an inlet. Looks pretty crude up-close, tbh.

     

    Spoiler

    Ylands_220420_160726.thumb.png.47b462e39ea2c06aa89e266683afa9b5.pngYlands_220420_161439.thumb.png.b9391581b9e52205f7942c8e26bc90f1.pngYlands_220420_161531.thumb.png.52ea4818c1d8452f6eb92b6ae297caf7.png

     


  5. Just now, p4rr said:

    didn't want to risk frame drops after I fill the boat with all my stuff. haven't had any issues so far.

    This is a problem in multiplayer, but not singleplayer. Locally, if you are hosting a server (i.e. playing alone in an exploration island), you don't have to worry about lag pretty much regardless of how big or complex your ship is. As soon as you play with others, however, complex ships will cause non-host players unbearable lag. It's a known issue since forever, and we're hoping the devs work things out. 

    • Upvote 1

  6. Awesome. Very creative ^^

    3 hours ago, p4rr said:

    do free-placed blocks have bigger impact on performance that blocks snapped to grid ?

    Not sure. I haven't experienced any clear evidence of this, but I think it might impact how the game optimizes entity welds. Generally, if you free-place items, you can achieve much "denser" builds, and those will obviously take longer to load in various contexts. In terms of fps, I don't think there is a difference.

    • Like 2

  7. 5 hours ago, Nikki Severin said:

    Hey @zarwil, any chance you could check if you have any files in this folder? 

    C:\Users<name>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes 

     

    Yeah a couple from yesterday. Ignore the timestamps (my windows clock is broken).

    Crash_2022-04-04_201759476.zip

    Crash_2022-04-04_190222656_91508642-2e01-47a4-b288-e23d682c8a7d.zip

    Crash_2022-04-04_210304614_72eeba89-8aa1-461f-b985-38a44f0f6bb7.zip


  8. 8 hours ago, Deadeye_Rob said:

    I think you don’t give yourself enough credit for building structures over ships Zarwil.

    That medieval stable is gorgeous, and far beyond my abilities!

    Thank you! My point is that I used to be considerably worse. I'm very happy with these last few builds hence why I felt like showing them here ^^

    • Like 2

  9. Just now, spiritchaser28 said:

    And all this time I thought you only built ships. Wow those medieval builds are fantastic!

    Very happy to hear ^^

    I've always built structures, just nothing special worth posting here. Many players have already posted structures that are leagues ahead of anything I've been capable of. Might as well stick to my lane, you know :) 

    • Like 2

  10. Yep it's probably time for an update. I've been working on a different type of hull-design for a while now, and there's a lot to show. As usual, not much is "finished" lol. I'm pretty sure everything on thís list is constructed with "buildable" materials in explore, so they should work as blueprints eventually.

    1. First, If you didn't see it, I recreated the Dreadful Wale and posted it in a separate thread. Huge amount of time and effort went in to it. Happy with the results!

    20210505172414_1.jpg

     

    2. My current exploration vessel. Cute ship with plenty of space and storage. I'm sick to death of it now, so I might sell it off (for in-game gold) whenever I build a replacement. 

    20220114145809_1.thumb.jpg.b825c91bf8451f8559beea6acd22e121.jpg20220114145818_1.thumb.jpg.90b0219e6ee7a644124024301004c10d.jpg20220114145841_1.thumb.jpg.00e89e1da8adfffe81bd6d491d67e881.jpg20220114145854_1.thumb.jpg.78a7beb98ff1862cab7672824d35c862.jpg

     

    3. A tiny exploration sail boat, currently in use by my gf.

     20220114145627_1.thumb.jpg.25a501451ad19536cf4cfae8dcf65701.jpg20220114145639_1.thumb.jpg.7e4e7bdf880789a196d5ff4c8bfc5795.jpg

     

    4. A couple of military vehicles for explore. Very basic design. I wanted something to use in PVP, so I tried to keep the profile small. Works great for two players, one to steer and one to man the cannons. There's one cannon in each direction, so you can move between them depending on the situation. When in 3rd person view, the camera is placed above the hull / behind the cannon, while the player is still safe inside the ship. Gives you a great view. First person works too ofc. '

    I never built one in explore so I don't know how well they operate in practice, although I should probably add some more storage.

    20220114145330_1.thumb.jpg.fb2233e10712a58e9582511885d1d000.jpg20220114145505_1.thumb.jpg.73d3e5fdbbaed44fbef989026e7981f8.jpg

     

    5. This is actually an older design, but I never fully showed it here. Small ships, very detailed design. Experimented with some much smoother hulls (as you can see from the aft, around the rudder). Not intended for explore. 

    20220114145947_1.thumb.jpg.580cbcd305cdbd70f786760eede60fc7.jpg

     

    6. A continuation of the techniques used in the previous ship. I tried to make a really small exploration ship using the junk, while trying to make the hull buttery smooth.

    20220114150415_1.thumb.jpg.1b3dd2975399f520ee306a78b9d62f64.jpg20220114150429_1.thumb.jpg.c5ff7d4b845388c26fd447f54df412b1.jpg20220114150549_1.thumb.jpg.d0304c017d59e71ab07bf33472967440.jpg20220114150559_1.thumb.jpg.9089e49107cdd292c376a7f60dce4f24.jpg20220114150612_1.thumb.jpg.0d33f1b034aa320fee22d94deb71cd28.jpg20220114150518_1.thumb.jpg.21f29ce5e3959b0cccf70800d4e6773c.jpg

     

    7. Another military vehicle, trying to keep a similar design language to the Dreadful Wale.

    20220114144946_1.thumb.jpg.fe90bb02db0c70fee146e9d71148d96d.jpg20220114144955_1.thumb.jpg.367b231f429c8b2d218cbf0ddb6a76cf.jpg

     

    8. Large exploration vessel. Shorter in length, but much greater interior volume than the Dreadful Wale. (Although it's probably much too big to use in practice due to lag.)

    20220114144805_1.thumb.jpg.b13b38cb3a3f203bd8abcf1032ef9685.jpg20220114144837_1.thumb.jpg.69cc4d079ac1b9fc81483bed8a6183c2.jpg

     

    9. Steam trawler (drifter). Inspired by early 20th century British fishing vessels. Really happy with how the stern turned out, it was difficult to make.

    20220114145200_1.thumb.jpg.3613270b2ead5bc20d155566ff841166.jpg20220114145220_1.thumb.jpg.6dadd2330cb21f4353ba439d544290cb.jpg

     

    10. Another small sailing vessel (slightly more modern this time), using some of the techniques learned with the latter projects shown above.

    20220114144613_1.thumb.jpg.97ff56b44bff2e0f139f0d5d9cbe49de.jpg20220114144631_1.thumb.jpg.53aaef051a0203d5c6eacf59cbb1f2ae.jpg

     

    That's pretty much it. There's been plenty of experimental ships made in-between these, but there's no real point in showing them. I've also been building a lot of medieval architecture for my explore worlds (became obsessed after visiting France...). It's not really related to this thread, but I might as well show a glimpse. It's so difficult to segment things into digestible chunks which can be made into blueprints...

    20220114152449_1.thumb.jpg.8b5d6afb7c44f547402ab6c6557d8fc6.jpg20220114152724_1.thumb.jpg.6a46cd927300ebd3f7e109b347ee4ef6.jpg20220114152732_1.thumb.jpg.07d9178ac26be50ddee99d2e5ec3781e.jpg20220114152826_1.thumb.jpg.7e3b739c1a53cbd632313b94832301a4.jpg

     

    That's it for now. 

     

    • Like 7

  11. 24 minutes ago, Miguel Preguisa said:

    Ha ha, this comment made me once again feel like a psychology freshman reading through my first academic papers. The feeling of "I thought I do understand English. All of these words are seemingly English, but yet...? It takes me a second read-through for me to switch gears to this kind of text. 

    It's difficult to be concise without using some industry jargon hahah ?

     

    • Like 2
    • Haha 1

  12. For people who don't know much about these things, it is impossible to build software in a sustainable manner without explicitly testing every function and module extensively throughout development, however that's probably not what this post is referring to specifically.

    I think what this actually means is that BI is adopting a continuous integration pipeline with automated unit tests, as is industry standard (at least in general software development). Basically, individual developers can't run tests that cover the entire code-base every time they make a tiny change, so they are mostly constrained to testing smaller subsets of the code during day-to-day work. After that you hope and pray that the tests are comprehensive enough to cover unexpected interactions with the rest of the code-base. With automated tests in a continuous integration pipeline, you have a dedicated server specifically tasked with running tests for the entire code-base (or perhaps subsets of it). At the end of the day, for instance, any developer can deploy their modified code to the CI-server and be notified with a detailed report whenever the tests are complete. If you don't have a system like this in place, integrating different parts of the software can be an absolute nightmare. 

    • Like 1
    • Upvote 2
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