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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    Animal respawn

    By using admin commands you can always manually respawn animals, but it would be nice if they would respawn eventually.
  2. WijkagentAdrie

    Birdhouse

    Bird nests do respawn eggs and feathers, so I rarely run short on them. Just be sure to check them often to maximise the amount
  3. WijkagentAdrie

    Building

    Regarding point 1: It prevents griefing by destruction, but it also enables griefing by blocking off doors/windows/entire buildings which will take hours to uncover again. I can already see this happen in multiplayer
  4. WijkagentAdrie

    Sneak Peek #33

    Steam early access?
  5. WijkagentAdrie

    Adrie's Shipyard

    On doors: Currently they are non symmetrical in any direction, and only open in 1 direction with no option to change this. Also the door isn't on the centre of the grid, depth wise. It's impossible to make any double doors without placing the 2nd door upside down, and in this case it doesn't look bad but doors with windows in them usually look funny upside down Also having doors just 1 block wider and maybe 2 higher would be an additional welcome for use as exterior doors or bigger garages! I think I've said this already somewhere else but I couldn't find it with the search so I guess I must've dreamed Thanks for noting everything all the time! Adrie
  6. WijkagentAdrie

    Adrie's Shipyard

    Oh yes! Doors can be locked but in this setup it requires 4 keys. If you delete the bottom doors it looks worse but you can put some more fencing there so people can't swim in and it will only require 2 keys. I'll be hosting a Explore mode server ASAP to see how this will work out. And that's a clever idea, maybe make a narrow passage where your large ship fits right through and then use the doors to make it just too narrow. Or maybe put a few of those on the bottom of the gate like the poles you see in the street Energydoors would make this work even better, then hide the lever behind a door which requires a key
  7. WijkagentAdrie

    Adrie's Shipyard

    Thanks, I'm glad you like it! You can dive under the foundations when you are inside but you can't dive under the doors, I've placed the same metal bars as in the windows. Also keeps the sharks out The doors are stacked on top of eachother and the right ones are upside down to get the rotation and alignment right. And indeed we could do with some larger size doors
  8. WijkagentAdrie

    Adrie's Shipyard

    Ofcourse we do! And therefore I can't just leave my boats outside, so I decided to make a small boat pen to test the whole concept. What's better to do when you come back from some trading, fishing or exploring then docking your boat ofcourse I've placed a seagull totem over the main boat door. Hope they help me discover some new places Doors open, ready to dock! Below the doors is a net to keep sharks out. And it's in! It's a really tight fit height wise, in fact the top of the mast even clips the doorway. Enough of the fancy night pictures, let's have a look by daylight: As you can see it's a fairly small and easy construction and shouldn't be too hard to build in multiplayer As always, thanks for watching, commenting and upvoting! Adrie
  9. WijkagentAdrie

    Does the world end at farlands?

    I'm curious to see how the bottom of the ocean looks after you go "off the map". Would we still be able to find stuff there and dig it up? Dig up massive amounts of sand just to create more islands?
  10. WijkagentAdrie

    Adrie's Shipyard

    Be sure to put the middle of the boat on the middle of ONE of the beams, not right in between two of them, because it will tip over and fall straight in the water. Alternatively you can use panels or straight beams instead I tried to make it more realistic looking but by trying they never rested 100% flat unfortunately. There's a small ylandium generator in the front at the moment. If necessary I could place a windmill in between the sails without it looking too odd
  11. WijkagentAdrie

    Ship Stuck

    This ladder behaviour seems to happen with other objects as well like chests. Maybe other free place items as well. It's easiest to just check if you're missing some items aboard.
  12. WijkagentAdrie

    Adrie's Shipyard

    Thanks for the responses guys Besides the occasional accidental annihilation of the entire shiphulls (I now make backups every 5 minutes) it wasn't that much work. Especially the first ship has been designed so that it's really easy and quick to build more of them, also material wise
  13. WijkagentAdrie

    MP / Server ideas

    I'd also like to see some regional PVP settings where PVP would be allowed, whereas in other locations PVE would be disabled
  14. WijkagentAdrie

    [OBSOLETE] How to: the dedicated servers

    Thanks for pointing out, I completely missed it! Can't wait to finally have a go at multiplayer
  15. WijkagentAdrie

    [OBSOLETE] How to: the dedicated servers

    I've hosted a dedicated server on a VPS. When connecting to it (from the same account) It keeps hanging on Recalling buildings 100%, both when I use a new map or a map I already played on singleplayer. The map type is "Explore", if I use any of the premade other maps the server won't even show up in the serverlist somehow. I'm running Windows Server 2012 R2. Attached are both output logs from the server and client side EDIT: Tried the "Create" map, it did show in the list like the explore maps do but it didn't get anywhere past "Recalling buildings" either. I've tried to test the dedicated server from my own machine as well, but when I launch the game it will stay black but the sound will play. CLIENT output_log ServerMonitor_Data.txt CLIENT output_log Ylands_Data.txt SERVER output_log ServerMonitor_Data.txt SERVER output_log Ylands_Data.txt
  16. WijkagentAdrie

    UNDER REVIEW Alt button behaviour

    Hello, I'm not really happy with the way looking around with ALT works at the moment. As soon as you release the button you suddenly point in the direction where you were looking instead of the direction you are walking, as in most games. This is most annoying when you are being chased by bears/wolves, look over your shoulder and then suddenly run towards them Needless to say this has caused some trouble Adrie
  17. I'll call it "moving water": when you dig a canal to your island or you explode a barrel on the ocean surface, the water will be slightly lower and behave different. At the coast it will be a bit higher than the land with weird edges, the water level is lower which means that the rafts and tiny boats float ABOVE the water (magic ) and you can clearly see the line between the normal ocean water and the new water. In the 2nd picture you can see the coastline in the background also act weird.
  18. WijkagentAdrie

    UNDER REVIEW Moving water problems

    I've confirmed my findings that boats seem to float at a certain height/altitude instead of on water. I went to the funfair and place multiple boats and rafts in the lake next to the dam and all boats immediately sank to the bottom as if there was no water there. Also in the edit I've added another example. Before I made the hole in the background the part in the foreground was all covered by water. Now it's not and the edges of the ocean are weird. Adrie
  19. WijkagentAdrie

    UNDER REVIEW Moving water problems

    I've been thinking about this, and 50% of the problem is the actual water physics which needs tweeking, the other 50% is the way boats "float", as can be seen in this bug: https://ylands.com/community/topic/854-ships-floating-in-mid-air/ It seems that ships simply float at a certain level/height, instead of reacting to water. I'm gonna do some more tests to see how this works Adrie
  20. WijkagentAdrie

    DEV ANSWER Boats (Stuck)

    I think beaching could be a risk/danger which is normal to sailing a boat. Maybe the map could show water depths or something similar so we can navigate through shallow water? Also, have you tried simply digging the sand away below the boat?
  21. WijkagentAdrie

    DEV ANSWER Ship Helm model

    The current ship helm model is actually about 3,5 blocks wide instead of 3 like it shows on the grid. See attached screenshot. Adrie
  22. WijkagentAdrie

    DEV ANSWER Ship Helm model

    For some reason it seemed to have fixed itself on this boat. I've placed some items on the place where my character would stand and now he stands right at the helm again
  23. I've been trying a few things in creative, but for some reason I can't interact with for example the large dressoir or the large iron table. It has no hitbox so I can walk through it and I also can't use the annihilator on it, it will just annihilate the block behind it. The items are placed on a ship hyll if this matters. Other smaller drawers and chairs work perfectly fine.
  24. I've found salt peter quite a bit on many of my islands Also qutie a few caves seem to be hidden underground, the same goes for veins. Guess you just gotta go minecraft style and make some mineshafts.
  25. WijkagentAdrie

    Sisal regrowth ratio

    I have no idea how the growing currently works, maybe it works like on minecraft where growth etc. only happens if the region is actually loaded in by a player? You being away ofcourse prevented from anything from happening in that region and therefor stopping the growing? Maybe one of the devs can clarify
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