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bojo2736

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    2006
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Everything posted by bojo2736

  1. I have seen the changes as they happened. The update on the faces and hair happened in the last update. I had to change my avatar because I hated what mine defaulted to. I suspect that the changes were made to make it more compatible/ comparable to the TenCent version. I think that's why we got anime looking characters.
  2. bojo2736

    Dev Diary #57

    So.... we are getting the harden option on builds too?
  3. I have been playing for just over a year. I bought it on the first day of steam release. Nearly 2400 hours. I disagree that it's worse. It has some issues, but it is so much better than a year ago. But I do agree with you about the new faces and hairs. They don't really fit the art style.
  4. bojo2736

    Protective Barrier size

    Meters? I think it is blocks. 4x4 is what closely resembles a meter / yard proportionally.
  5. bojo2736

    Protective Barrier size

    90 blocks, I believe. It is a cube, so it does extend above and below.
  6. bojo2736

    Petition to re-add first person view

    I remember Ales said that when we were building we would be able to see through our characters head for fine placement. Which is sort of true. But I find being in small spaces, where I do most fine placement, the avatar bounces and jitters. The view is not at all useful. I find myself wondering if the devs ever actually play the game.
  7. bojo2736

    GUI box in the way of building

    I was just fighting with this today. I'm like.... yes, I know what the block is, go away. Maybe a fade away when you hover?
  8. bojo2736

    Weekly sneaky WiP #2

    That's the first thing I noticed as well.
  9. bojo2736

    What languages do you speak?

    No, just an interest in Hebrew
  10. bojo2736

    What languages do you speak?

    English. I used to be able to write in Hebrew.
  11. bojo2736

    Daily Screenshot Thread

    I might need to build a fence around the corn.
  12. bojo2736

    Q&A (Winter 2018 edition)

    Are there plans for modding to be allowed? Specifically for assets?
  13. bojo2736

    Q&A (Winter 2018 edition)

    When are horses going to be "fun?" Are farming activities and animals planned? Chickens, cows and such. Can you ad some editor functionality to explore, specifically under power barrier, we NEED to be able to make things unpickable and unbreakable. Any plans to make the power barriers cooperative? Can we lock them and give keys to friends for example?
  14. bojo2736

    Whats in a name?

    Oh, yeah. I do need to remove Sh!tMa@ker.
  15. bojo2736

    Daily Screenshot Thread

    This player had a really bad time.
  16. bojo2736

    Dev Diary #56

    Ships... in a sailing game... can't wait for 0.12
  17. bojo2736

    Dev Diary #56

    I am a bit of a completest....
  18. bojo2736

    Dev Diary #56

    Also, can we buy the 10Cent version?
  19. bojo2736

    Dev Diary #56

    So, are we going to get the clothing choices I see?
  20. bojo2736

    What are you playing this weekend?

    Definately some Ylands. But probably Sims 4. Newest update and expansion added some great new assets.
  21. bojo2736

    Dev Diary #53

    output_log.txt output_log_clean.txt
  22. bojo2736

    Dev Diary #53

    Critters in trees, sharks on land, ships locking up, inventory problems. Can't wait til .12
  23. bojo2736

    Typical new arrival behavior

    Technically not excluded from the server, I don't ban on this behavior. It takes a more active trolling. Christmas break is coming soon, make sure you lock up your valuables and unmentionables!
  24. bojo2736

    RESOLVED [YLD-10513] Blue Print is Stuck

    I have been having this issue a lot lately. I think I * may * have figured it out. One of my players had two bp glitch and she asked me for help. I can take out the work station in editor, but once the ghost building is there I have been unable to delete it even with the station removed. Last night, I just moved the station a couple of blocks hoping it would reroute the logic somehow. This morning she was able to build both blue prints. I think what is happening is due to MP lag issues, it just doesn't place properly to the grid. That's my working theory at least.
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