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Marco Oliveira

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About Marco Oliveira

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  • Birthday 07/08/1993

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  1. Marco Oliveira

    Light with Flint so snapshot =/

    Please understand that this is not a reverie, just want to inquire the game with small details that makes it so immersive.
  2. Marco Oliveira

    Light with Flint so snapshot =/

    Yep, you can do it, but first make a item capable of it. a lighter for example. =)
  3. Marco Oliveira

    Light with Flint so snapshot =/

    you can fire faster but you'll need to do the item to do it. Imagine this: we have two items that make Flit and Flier fire, why would you try to make the Flighter and Flint buy the same function equally? I'm just suggesting functionality so that all items have a function and progression so the player can evolve their tools =)
  4. Marco Oliveira

    Light with Flint so snapshot =/

    Hello, I had already commenting on this in the topic "0.10 Clever Coding" about leaving the flint stone loading bar to light things up, and more advanced items to do it instinctively. I thought that was a charm of the game, I felt immersed when I was putting wood and lighting the stove to prepare food
  5. Marco Oliveira

    0.10: Clever Coding (27/08/2018)

    I was serious about flint, could let the load bar to light when using Flint stone, and let it be instantaneous when using a more advanced item such as a lamp or torch =)
  6. Marco Oliveira

    0.10: Clever Coding (27/08/2018)

    Only thing I did not like was that you no longer have to hold the flint (Leftbottom mouse) to light the fire ... I thought it was so immersive. could put back?
  7. Marco Oliveira

    Improve exploration with more land more cars and more goals

    yeah, how much processing really would be greater in that case, but, my idea was to make the car something more useful, than just building it and going round the island for no purpose, like stocking more items, moving faster on the ground. and the idea of ruins or temples, to encourage and reward the player to make these trips. I know that the game is in early acess but I do not want the game to be a great sandbox game without a purpose (let's make...
  8. Marco Oliveira

    Improve exploration with more land more cars and more goals

    not no, I used the word continents but they can be big islands if you prefer, let's say that the Ylands is made up of 50% ocean and 50% land, how much to increase the size to 75% land (or even an option for this to generate the world) I will summarize my suggestion: Larger islands to be able to travel with cars and objectives with progression (as in the example of the ruins).
  9. Here's a list of tips to delve into the Ylands (all these my suggestions could also create a new game mode like "Adventure") Continents / or an option before generating the world more land: Instead of an archipelago of islands, the world of Ylands is composed of continents, Continents divided by the ocean, the world being made up of more land would be more interesting for players to build automobiles to move between points on the continent(even...
  10. Marco Oliveira

    Translation of Ylands

    Hello, I would like to know if you intend to translate into Portuguese-Brazil? >. <
  11. One of the experiences that could be even better offshore, would be the hunting of rare fish (sharks, squids, exotic fish), but not only fish but even mythical creatures in the form of Boss (Merfolk, Sirens, Craken Lake Monsters Ness etc ...) using utensils like harpoon and fishing nets on the ship, or even having to dive and using harpoons like crossbow but underwater. Capture modes could vary among tiers of Mobs types, for example: Tier Rare Fish:...
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