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Everything posted by Pyelot
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I can rename the new pets in game, but when I leave the Ylands program it always resets the name to the default name called 'Pets Screen'. All of my older pets that I had named are still ok, with their original names.
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RESOLVED [YLD-6912] Joystick Input being read into Mouse and Keyboard setting
Pyelot posted a question in Bugs & Technical Issues
I filled in an in game feedback form also, On first entering the game, after moving to the steam version, from the non-steam version. The controls AUTO-DETECT had selected 'I believe' my joystick x,y inputs and throttle (Which I did not previously use). So I could not use my mouse to select any many item. I could hear multiple audio queues that the like the curse was passing over a menu item. but couldn't select anything. I managed to use the joystick to select the 'mouse & keyboard' only settings. This allowed me to use the menus and start the actual game world, however my character kept rotating. I realized that the joystick throttle input was still being registered and so I noticed that setting my throttle in the center of it's position stopped the spinning. (Full throttle spun the character the opposite direction) We need the joystick device to be disconnected from 'the 'mouse & keyboard' device option.- 1 reply
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- Keyboard error.
- joystick control
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RESOLVED Suggestion to clear dirt thats floats periodically
Pyelot posted a question in Bugs & Technical Issues
Suggestion or bug? In explore mode, When we construct dirt piles or dig dirt and then pick axe it away to remove it , it sometimes leaves small bits of earth floating in the air and we unable to use the pick axe to get them. they are too tiny and remain there even after quiting the Ylands and returning to the game. Is the a way for these dirt flagments to be removed when the game loads or give us a tool that makes it easier in game to remove them easier ourselves, some tool with less accuracy is needed that acually removes it when point the ingame 'centre dot' at it. The pick axx just doens't get them. -
How does the EDU version differ from normal Ylands? Would be interested to know what is missing,streamlined or targeted. Having seen basic 'very visual 2D' ( programming in a primary school (ages 7-11yrs) setting in the uk, I realised the visual scripting side as very appealling for that level and secondary school level (8-16yr) for more advanced functions. Is there any infor or links you could post for us.
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Good idea putting the human model sitting on it for scale. It's a big creature ! My name suggestion: Giant Lyndas (It's an anagram of Ylands)
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MiniPyelots suggestions: ------------------------------------------------------------------------------------------- Pets aren't pets if they just fly over your head (thats a drone with a never ending battery). Whistle your pet, it comes: lands on your hand, rubs against your leg, purrs etc . You interact with it with a dial of choices ie. feed it , stroke it, ask it to fetch something(a toy, or bone, or stick) , Stay put, Instruct a unique emote, dance tricks rollaround, fly in loops etc. It responds with a few different sounds / gesture. They sleep when they are tired, or groan and move slow if hungry. If bored they will randomly play or chase other animals playfully. They will try to protect you and get some damage doing so, from those dangerous honey-badgers and retreat when health is low. Feed it and the health recovers faster than if left alone. Wash it and it recovers health.
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Have I downloaded a different build ? . "Awesome" achievements or as my version says "Amazing" Achievements"? This is My version
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@Nikki Severin I'm about to wipe character and exploration data. I just need you to define "Legacy Exploration Visibility" and the tick box. (as seen in the settings) I tried a google & forum search and can't find anything about it. New players would not know what this is about also. (There are no tooltips to explain it) I always thought it was hiding distant islands being visible from the island I am on. Is his still the case? if so will this be reduntant in 1.9 (larger space between islands as written in a dev blog)
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You mentioned in the livestream #184, phone support which , I know has been around for a while. So I thought that because we (MiniPyleot and I) both had new android phones (different makes) both with android v9 pie, We thought that I would try it for the first time. Alas, it didn't even show up in the google playlist. I dug deeper with google and the web version of play store says it's incompatible with our phones. So I then dug into the Ylands forums and found this..... ---------------------------------------------------------------- On 2/14/2020 at 5:00 PM, Thiago Wesley said: " It is not compatible with inferior phones. Please help me Optimize this game for 1 GB ram or 2 GB ram phones it will be good, where I live (Brazil) few have cell phones above 3 GB ram. It will be a success when this game is accessible to everyone" ------------------------------------------------------------------ So it seems it was not related to android version but phone specs for technical reasons. Where did "Thiago Wesley" get the information about memory RAM limitation size. I can't find a minimum spec size and it was not mentioned on the live stream, that this is a factor. Our phones are both 2gb Ram + 32gb internal for Apps, so clearly a bit miffed, having got our hopes up and no chance of upgrading to more expensive model phones. His post was 1 year ago, and even now phone specs for the masses are still cheaper for 1 or 2gb RAM phones, with storage memory easily paged upto 32gb or more. 1) What is the official minimum spec list or where can I find it? 2) Is there something you could do to make these lower specs mobile phones users participate or help our PC online exploration efforts? For example getting or mining for resources, planting crops, sailing to new islands etc so when we get back to the PC it could be synced and we've achieved something whilst, sitting on a bus with our mobile phones,for example. We don't need full crafting, terrain modding or things that take the extra RAM, just a subset of basic functions, most likely that involving moving or discovery.
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The thingy is called a 'dial'.
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You just made MiniPyelot very happy! This is a fun update. I like it too. Still have to get another PC for her ylands account. I sense a family derby race is on the books.?
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RESOLVED [YLD-22978] Error on screen after loading new version 1.2
Pyelot replied to Pyelot's question in Bugs & Technical Issues
Just came back into the game and the error doesn't appear. Comfirmed fixed! I'm guessing client and server versions have to match. ? -
RESOLVED [YLD-22978] Error on screen after loading new version 1.2
Pyelot posted a question in Bugs & Technical Issues
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RESOLVED [YLD-22978] Error on screen after loading new version 1.2
Pyelot replied to Pyelot's question in Bugs & Technical Issues
It happens after loading the game from steam and when i arrive at the main menu. Pressing ok by passes the message.. Any ideas on how to fix this and stop it happening every time at game launch? ---- added: 1) I just ran steam validate files. Same error 2) I won't reinstall ylands until you reply. It all started after I had just clicked update when steam prompted me for a new version v1.2 -
Finding Coyns in Exploration mode. It might stir up some exploration excitement if we found random coyns in game. 10,50,100 Small amounts won't dent the profit side but add a nice little surprise. Maybe every now and again a big bonanza 1000 etc. It would keep us digging and exploring with more zest.
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Roadmap looks good. Taming other animals, water improvements sounds great!
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Nice additions! MiniPyelot immediatley translated the runes. "ZFDAGNO" What can this mean? Some secret Elvish message?? or nothing in particular...?
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Good update thanks "[YLD-20882] Fixed: Non-aggressive animals won't trigger danger audio feedback when approaching the player (e.g. calling horse won't activate combat soundtrack anymore) " ------ Minipylot and I are happy that this one is fixed. It was pretty annoying. "[YLD-20730] Tweaked: Some fallen trees have too large collider" ----- Is this a fix for the floating trees after we chop the tree stump before the tree trunk?
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This is a good idea. The hardest part to getting started that I am finding is Googling or finding scripts to see what and how scripts work so I can learn from them. When the in-game editor [?] wiki button fills out, then that will help too. All the games are protected in the workshop. A filter to show any protected games (for tutoring help) would be welcome even though there might not be any at the moment. It would help finding the few that there are, when they become available.
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Ok . So I connected to someones cloud sharegame with no problem. But he could not connect to mine. So incoming. Any clue on why this would be? Router Ports to forward maybe. What number port if so? Message "Game can no longer be found online. It has most likely been terminated by its host" same as above
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My Setup. I have 1 pc , 2 steam accounts and 2 Yland installs on said Steam accounts(both with exploration DLC). I log into a steam account (one at a time) and I create a sharegame on both of them accounts. One is a basic exploration (simply 1st island)( 0.8 Mb used out of 80Mb) and the other is sandbox (Simply made a building,nothing else (1MB used out of 80Mb) . I cannot connect to either sharegame, using respective sharegame code numbers, when I am in the either account. The sharegame reports "[Session Not Found] Game can no longer be found online. It has most likely been terminated by its host" Is this a feature of them being on one PC and so is not posible. In the past I have connected with 2 other people with sharegames over the internet, previous to version 1.0 but I just want to know is this just not possible with one PC as per the setup above.
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"Cheerio" , usually means goodbye. I thought you were leaving us already. ? This castle in the sky looks familiar. I can image a green beenstalk underneath it. With Ylands anything is possible. ?
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We, both ( adult and child), are quite happy with this. It's only a few more polys and as we interact with players, it makes for a nice balance of believability that the characters we interact with are supposed to be humanoid. I welcome it in the same way as the heads update. Thumbs up from us. I'm not worried that BI will increase the environment whole game poly, I just don't see that happening. With the exception of a truely fluid sea, waves, splashes,water flowing into holes to find sea level or gravity based rivers, waterfalls etc. that would be a most welcome addition.
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Happy New year
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RESOLVED Lucie (New Incubator Game) Forum problem
Pyelot posted a question in Bugs & Technical Issues
*** URGENT FIX NEEDED *** Hi Bohemia admins, I had to post here so you can tell the correct people. I tried to log feed back/bug reports today on the new Forum for Lucie - the new Incubator game. But it wont allow anyone post anything because of a forum error. Here is the error : -------------------------------------------------------------------------------- The reCaptca is not working on this forum site ERROR for site owner: Invalid domain for site key -------------------------------------------------------------------------------- 2 replies
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- Forum Error
- Lucie
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