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Everything posted by Baz Foobar
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I know it's not a negotiation, but since the release is ready for tomorrow and the only reason it's going out on Monday is to make sure you have sufficient support resources on hand to deal with issues upon release, how about a changelog for tomorrow (Friday)? Surely that would address the concerns you brought up? Either way, it's your game. We're just hosting and playing it. And as far as 0.9 is concerned, at this point as long as it fixes all of the problems we've been reporting in MP (some of which are seriously game-breaking), I'm all for it.
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It happens. As a consolation, any chance you can provide the changelog ahead of time so we know what to look forward to?
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UNDER REVIEW [YLD-9259] Player locks up dedicated server by logging in - all other player clients lock up as well
Baz Foobar replied to Baz Foobar's question in Bugs & Technical Issues
Any update on this? I know you want to find the root cause to prevent it from happening on other servers, but for the immediate issue - is there a way for me to simply remove the player in question and have them re-roll a fresh character? On a related note, is there some documentation available on the save file for us software techie types to create some additional save file editing outside of the editor without having to reverse engineer it? -
The editor, I presume, is not yet feature-complete and lacks functionality that we'll eventually have at release (at least I hope so, otherwise it is such a missed opportunity). But yes, you can take any saved game (single player, multiplayer, doesn't matter) and open it within the editor to perform further edits, save it, then have your MP server continue to serve up that world with your modifications.
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There is a difference between regular MP generated maps and editor-generated maps. One is done by the game holistically, the other is done by the editor with tweakable parameters. If you want a multiplayer map with caves, you have to go with the former (or build your own caves in the latter).
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Wow, I just watched the video. As impressive as I thought it was before, it's even better to see it in action. The coupling solution is genius and I'm impressed at how well everything moves together and stays within the tracks. You are a god among men, @spyler.1989 - well done! Muy bueno!
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No caves or random scenarios in editor-generated maps. No protection barriers or navigating by birds either apparently.
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Haha I love this thread, it keeps getting better and better. You guys are damned creative.
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Guessing it's a block with a matchstick or bullet a distance away selected last (making it the selection reference point). Then spinning along that point and duplicating, you create a ring of the blocks equidistant from the reference point. Delete the center, select the ring, make it a group/composition, ???, profit! Or something...
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KNOWN ISSUE Bouncing around in multiplayer, and also some other issues in MP
Baz Foobar replied to Snaatteri's question in Bugs & Technical Issues
Yes, this is true - you can end up with some nifty magic tricks on the boat by opening door, exiting the room, closing door then walking away and then POOF, you are now back in the room. -
Also within the editor - if the save file you have is currently in night mode and you don't have time to restart the game, log in, sleep till day, log out and re-edit, just grab the campfire or bonfire from the list of objects and move it around as a light source.
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I'm trying to run Ylands over a Remote Desktop connection and everything works adequately over a gigabit connection except for right-click to move the camera angle. I've tried reassigning the button to various buttons/keys and it doesn't matter. Either in-game or in-editor. Anyone have any ideas as to how to get this to work? Alternatively, any other remote control methods that work better? Not trying to play the game full-time over remote, but there are times where I'd like to be able to drop in and take care of the server when I'm not conveniently at home, but still have access remotely.
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Anyone try running Ylands over Remote Desktop?
Baz Foobar replied to Baz Foobar's topic in General Discussion
Yep. The client itself. I know, sounds silly, but over a gigabit RDP connection, it's actually quite usable. Just not very useful without the ability to spin the camera around lol. -
KNOWN ISSUE Bouncing around in multiplayer, and also some other issues in MP
Baz Foobar replied to Snaatteri's question in Bugs & Technical Issues
When on a ship, it's best to stay seated - you run the risk of getting thrown off or bugging out terribly with your avatar flailing around in place. Also, if you move beyond a certain distance from your ship and come back to it, there's a good chance you get the black hull curse. Don't try to board it, just log out and log back in - there's no way around it. -
Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
No argument perceived, we're all on the same side - s'all good man.- 21 replies
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Unfortunately at the game's current stage of development, hosting a dedicated MP server *IS* work. There's no way around it. We currently lack functionality for maps to be self-sufficient. Between resetting the server on a regular basis (to avoid problems that build up over time), cleaning up corpses, filling in excavation holes, replenishing resources (sure, players can replenish some of them, but others are not naturally occurring), restarting crashed/frozen server instances, fixing terrain, helping to locate people or vehicles that decided to disobey the laws of physics, and other tasks that aren't so obvious... it definitely takes some time and effort (and let's not forget real money). Why do it? Because most of us have faith in this game and its team and want the community to succeed. I hope to finally see the day where dedicated MP servers don't need to be babysat like they do today, and I can just log in as a player and enjoy the game.
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Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
I understand that, but based on Onedown's reply, it's clear that he interpreted your comment to mean that he was doing something wrong and the container should do what he suggested. Oh I completely agree that there's a risk associated to it, I apologize if you got the impression that I was recommending it as a solution. I was simply pointing out that TheSparkPlug's solution was not expected normal behavior and the reason you could not reproduce the functionality was because it was taking advantage of non-intended actions related to the bug. It's been reported for several months now by multiple people, and illustrated in Youtube videos and discussed openly. Frankly I'm surprised it hasn't been fixed by now. Perhaps it's being recognized for its utility and as you said - it's relatively harmless. Who knows?- 21 replies
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Official Item Suggestion Thread
Baz Foobar replied to Pharaun Mizzrym's question in Suggestions & Feedback
That's a bug, and it's not specific to the soil basket - you can technically put everything on a key chain, using this technique.- 21 replies
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Attach some explosives on the rear and detonate it at the peak!
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Roll back of Editor Progress
Baz Foobar replied to RedEagle_P1.'s question in Bugs & Technical Issues
Just confirming - when you save the game file, you're waiting to see the "SAVING..." and the "SAVE COMPLETED" or whatever those messages are, right? I think it's possible to kick off a save, then leave the editor before it's complete, and you lose that work. -
Does it move any faster if you engage propulsion on the second vessel? Same question for the OP's train set up - you mentioned this system only works with a limited number of cars attached, if you add some additional powered cars, does it increase the capacity?
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UNDER REVIEW [YLD-9234] Barrier Doesn't Recognize Me
Baz Foobar replied to bojo2736's question in Bugs & Technical Issues
Devs - I can provide the server game file in which this issue occurs. Let me know if that would be helpful. I should also point out that we've seen this happen before to multiple players, and most of the time a death/respawn is good enough to clear it up. This has happened in both 0.7 and 0.6. My eventual solution if respawn doesn't work is to delete the barrier generator and drop a fresh broken one in to the game via the editor and composition. -
I'd like to hear other's single player experiences.
Baz Foobar replied to Onedown's topic in General Discussion
Yes, to that end I can confidently confirm that the game is playable as far as discovering all of the islands without running into the problems that you've encountered. I have fully explored two world maps since 0.7 dropped, both with 12 islands each. My machine has 16GB of memory, running Windows 10. No constant disk thrashing or anything of the sort. Yes, I've encountered stuttering and lag on MP maps, but nothing that I can directly correlate to local issues.- 35 replies
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Friends Unable To Connect To My Servers.
Baz Foobar replied to LBGFox's question in Bugs & Technical Issues
I wonder if you have really strict firewalling going on and it's blocking the server manager's ability to direct connections to your server. -
I was a passenger on a boat that had a brazier slightly behind the bow. I was fishing on the bow and as I caught fish it would slide back due to the movement of the ship and land near the brazier. After a few minutes I had a pile of roasted fish without me having to interact with anything. Nice!