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Everything posted by handofthesly
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Bugger! That’s a big pain in the rear.
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This is exactly what happened to me! I crafted quite a few carpets because of this ? I was so annoyed because it takes so long to get enough cotton to craft anything and then just to have it wasted so quickly like that
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Thanks for all of your effort and bringing us such a great game! Can you give us any more hints as to what will be in the update featuring a “whole new world”. Does this mean new biomes, plants, animals, parallel universes? What crazy things are you guys planning for this update?
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Got the dreaded 114 Network Error window while riding a horse and got disconnected. I relogged but I was stuck on the horse moving in one place. I tried the unstuck command but I got disconnected again and now I can't rejoin the DS server I was playing I think I've broken something! Oops output_log_clean.txt output_log.txt output_log.txt output_log_clean.txt
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I love the salt and pepper shakers on the top shelf, a bit dangerous though since they are really improvised hand grenades!
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Anyone game enough to try ride a bear?! Bags not!
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*facepalm* I totally forgot you can do this to check the time. Either way, I find this kind of cheating and ruins the immersion of the game too. Definitely would prefer a craftable pocket watch for on the go and a grandfather clock for in my house
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I haven’t had the chance to really play with energy streams and so the wiki is kind of lacking in that area at this point. Although there have been a few other people that have contributed and added basic info to it which is great. I guess this will be the next thing I should focus on editing in the wiki. If anyone knows more about energy please feel free to contribute to the wiki with your knowledge!
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Totally agree with all of your points here. Especially since I used to take a quick nap just to see what the time was but now I can’t I have to guess what the time is if I’m underground and take my chances how long I have to wait before I wake up. I didn’t realise it was already morning when I went to sleep and had to wait until the following morning to wake again, so very tedious. Maybe if we have a craftable clock to tell the time before we decide to hit the sack? It could function in a similar way to minecraft’s clock with that little sun/moon dial, it would fit nicely with Ylands
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Hey this looks like kimbuck's old base from the 0.6 server! Yes, I agree. Players shouldn't be able to interact with anything really while inside another players PB area but I do believe the energy thing was fixed in the 0.7 update.
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Clever perfectly timed photo that's what it is! I wish we could ride ostriches!
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RESOLVED [YLD-8841] 114 Network Error
handofthesly replied to handofthesly's question in Bugs & Technical Issues
I thought the log files generate automatically? Located in the steamapps folder. Otherwise if you run a DS then they are in the folders where you set the DS up. Not entirely sure what you mean by using ping command, I've never done that before sorry. I've never really looked at the log files, wouldn't even know what to look for really! Luckily I discovered going 1st person fixed the glitchy spinning issue. I still don't know why I keep getting the 114 error though, it's almost continuous! -
RESOLVED [YLD-8841] 114 Network Error
handofthesly replied to handofthesly's question in Bugs & Technical Issues
Ok just to add to this network layer 114 error ... I managed to log back in BUT ... I got the 114 error again recently about 5 times on the same server within a 15-30 minute span. Although this time there's a massive game breaking bug when I logged back in after the 5th time. My character won't stop glitching and spinning backwards and forwards in one spot! I can't move in any direction really and I can't choose any of my items without it giving me the "I can't do that now message". The only thin that stops it is if I sit or lay down but then it starts again as soon as I stand up. What the hell is going on? Re-logging into the server hasn't worked and neither has any of the /unstuck commands. Please help! EDIT: Changing to first person and back again fixed this for me! So confused I have no idea what caused it other than having the 114 error just as I was about to shoot an arrow from my bow at a wolf and then logging back in output_log_clean.txt output_log.txt DxDiag.txt -
I’ve had mutants drop from the ceiling too but you can normally see them sticking through the terrain already on the roof. This seemed totally different in that they were way way further up than that.
- 13 replies
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- mutated animals
- caves
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(and 2 more)
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Going to resurrect this thread because after starting a fresh explore game in 0.7 I was using the first person no-clip bug to search for caves. Something looked strange so I went into the editor to investigate. This is what I saw. Nearly all of the mutated animals were "floating" in the ground above the cave systems. There's a possibility this may have contributed to the OP's experience of not having many mutated animals in their caves. I'm not sure whether or not the animals will fall back down or not either, I'm not really game enough to check it out without gearing myself up first in case a bazillion mutants attack me from above!
- 13 replies
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- mutated animals
- caves
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(and 2 more)
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Blades: Large steel rod 3, Cloth 9, Sewing kit, hammer <--- Iron ingots were replaced with the large steel rods and cloth was increased in the update, thanks for pointing this out i will update the wiki! Turbine: Iron ingot 10, blades 1, hammer
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It says in the post that you need to create a new explore map OR download the composition from the workshop and use the editor to place it into an existing 0.6 world ” It is now possible to find NPCs(mostly to trade with) in the newly created Explore games. However, NPCs can be setup to perform much more - you can check out some of them acting as quest-givers in the updated Wild West game available through our Workshop. If you want to have at least some NPCs in your current Explore game, you will, at least, be able to get a vendor NPC Composition from the Workshop and put it in your game through the Editor.”
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10 Steel Plates, 4 Steel Rods, 3 Cogwheels, 3 Energy Regulators, 1 Propeller, 10 Ylandium Dust
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I realise this is an older post but I think the 0.7 update has added that feature of jumping to a specific character in the editor. Maybe give it a go now and reunite with your pals? [Editor] Added "Any player" as a target of actions [Editor] Added "Go to the character" option
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NPCs only spawn on new explore games. I haven’t had a chance to play on the new update yet but from what I read on the change log it sounds like you can load a scenario/game from the workshop and then load that in your editor to then place NPC vendors into your existing worlds. “If you want to have at least some NPCs in your current Explore game, you will, at least, be able to get a vendor NPC Composition from the Workshop and put it in your game through the Editor.”
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Will this actually break the crops and drop their loot on the ground? I haven’t really played with vehicles much but I do remember you can run into animals and they will get hurt/die but not sure about plant life? Would be epic if it does!
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RESOLVED Bug: Underwater fauna on land
handofthesly replied to Maqqea's question in Bugs & Technical Issues
Yup, flying sharks are a very common issue and have kind of become a popular meme on Ylands ? -
Beautiful! Now this got me thinking, it would be awesome if we could fish or read books/maps or even eat while sitting on chairs and stools.
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Oh dear! Only thing you can do if you want it back is to load this save into the editor and move the ship back to where it should be, in the water! ?
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We won’t be sure until the day unfortunately, unless a dev is kindly enough to answer some of your questions beforehand! Hopefully they give us heaps of control over NPCs in editor and lots of options like whether or not it will be passive or aggressive, change its inventory and trade options, set paths and areas that it can roam, dialog etc etc. I’m assuming there will be an option to add NPCs into any world that you can load into the editor