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Everything posted by handofthesly
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I haven't played Ylands in a very long time (over a year) and haven't been active in the community for even longer. This post struck me deep. I really do miss those old golden days. I've just recently tried picking Ylands up again and have somewhat enjoyed myself in Exploration but it certainly doesn't give me the same feeling as it used to. I miss the old Main Menu in it's simplicity, even the flying sharks to an extent! More for nostalgia's sake I think haha I really don't like how the islands are so uniformly placed on the map and how close they are to spawn that you can see them. Definitely ruins the thrill of setting sail into the nothingness hoping to come across a new island.
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Happy New Years! It’s good to see work starting on an official wiki. Hopefully I can help with the creation of it as I have done on the unofficial one.
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YES! Look at that FLEX and higher ground clearance too? I have been ready for this since vehicles first came out! I really hope for the option to engage and disengage between 2WD and 4WD. I suppose asking for Diff Lock and a Winch is a bit much but those would be features I’d love to see ?
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Great to see another update to the game! Is there any news on the unique pet that was going to be gifted to the early Ylanders?
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0.3 Wonderful Writing was when I joined, and it feels like forever ago but it really isn’t! What I remember the most was when the new weather system was implemented and being shit scared of the thundery storms ? as well as the cars, they were a heap of fun to test out
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Used to play the DayZ mod back in the day a lot, you could almost say addicted to it. Many great times were had. Played the standalone for a bit but haven’t played either in a very long time. Griefers ruined it for me I think the most.
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SUGGESTION: Edible/Inedible option in Editor
handofthesly posted a question in Suggestions & Feedback
There have been several times now where I have wished I could choose if a particular item could be eaten by a player or not. For example, turning a normally inedible item such as a shoe into an edible shoe. Why? Because it would be funny and it would open up a lot of opportunities for creating hilarious scenarios. It would also be good to turn off the edibility of a normal food item in some scenarios. Especially if it is a quest item and you can't afford the player accidentally eating it and not being able to get another, essentially breaking the scenario and preventing progress. The Indestructible option is a good start but it doesn't prevent you from eating it and destroying it that way. -
Just to add, I’m fairly certain not all things have this option available.
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Unfortunately the game mechanic I was thinking of using is currently bugged. I've posted it here: I'm guessing it won't be fixed in time for me to submit anything for this contest, oh well
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After playing the new update for a bit I thought I’d throw my 10 cents in. I agree with most people about the transparency. It would be nice to be able to see, even vaguely, what’s going on around us when accessing inventories & crafting. The old style was nice because it was similar to having a periphery vision which is more realistic I guess? The same goes for trading and the dialogue between NPCs. I find it really ruins the immersion for me when transitioning between the normal speech bubbles to the dialogue “choose an answer/option” or to trading which take up the whole screen.
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RESOLVED I can eat forever
handofthesly replied to jirka.danek's question in Bugs & Technical Issues
I haven’t tested whether you can definitely eat forever or if there is a “cap” or max satiation level. But I do know that each food item adds to your overall satiation for example those berries are only adding about 2 minutes to your hunger level, roast meat adds about 15 minutes before you get hungry again. And each subsequent food item you eat adds to that value. So if you eat 2 berries then you get about 4 minutes and if you eat 2 roast meat then you get 30 minutes of satiation. -
Advance time/plant growth using game logic objects in Editor?
handofthesly posted a topic in General Discussion
Does anyone know if it is possible to change the time or advance plant growth in a game by using game logic objects from the editor? I want to create a scenario where I can plant seeds and they grow super fast and not have to wait 5 game days for them to grow and mature naturally. -
Advance time/plant growth using game logic objects in Editor?
handofthesly replied to handofthesly's topic in General Discussion
Hmmm, I didn’t think of that. Funny because I’m using that same technique elsewhere but never thought to use it here. I think it was called Move Entity something or rather? -
Advance time/plant growth using game logic objects in Editor?
handofthesly replied to handofthesly's topic in General Discussion
Yes, even craftable fertilisers would be freaking awesome. Both for in everyday Exploration mode games as well as for in custom games. -
I realise that this is indeed an intentional mechanic in the game, how empty bird nests will "respawn" eggs and feathers. However, this is causing me some problems. I wish to use an empty bird nest in a particular scenario where it is to remain empty, but it has now become impossible as over time the nest will "respawn" eggs/feathers which I don't want. It is my suggestion that there is a checkbox option in Editor that allows users to select whether or not the nest regenerates eggs and/or feathers or to stay empty. It would also be particularly handy, in my case, that there be an option for the nests to be pickable or unpickable too. In fact, it would be great if all items have both of these options available - why do only some items?
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So why was the Seagull and Vulture removed from the Creator Cube? Just curious ...
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Make PVE games on public serer PVP disabled please
handofthesly replied to kimbuck's topic in General Discussion
Have people figured out how to hack in Ylands already or something? -
I'm fortunate enough to have only encountered "friendly's" on the public servers. But I am all too aware of how awful griefers can be when I used to play DayZ Mod a lot. One person can just ruin the whole playing experience completely and I feel this is what has killed DayZ in the long run. Have any new public servers been created in PvE yet? Hopefully PvE at least stops them from killing people. Unfortunately it doesn't stop them from griefing and destroying what you've created.
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Spyro Reignited Trilogy because nostalgia! But also Death Stranding which I’ve been following for a long time. I love how Kojima pretty much hasn’t told anyone what the game is going to be and only releases weird as f#*k trailers. Totally intriguing stuff.
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Turning 25 this year, quarter of a century! It’s good to see a more mature audience out there playing the game though.
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Do we all get to race them against each other at the end? ?
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I would love to see a new set of building panels made out of rainforest palms, rainforest plants, and philodendron leaves that could be combined with rope and sticks to craft roofs for huts. Alternatively hay could be used to make a thatch style roof. There could be straight and different angled panels used for constructing the roof of a hut and then the existing bamboo panels could be used for the walls for example. This would make building early game shelters a lot easier, especially for those of us who aren't the best at building. They would also look awesome. I trialed a hut roof out of rainforest plants in the editor but it looks silly as its the whole plant being used. Ideally you could use a knife or something to chop off some of the leaves from the palms and rainforest plants and craft them into panels or sheets. I realise there are straw blocks in the game already but that's exactly what they are: blocky. I'm thinking thinner, more organic looking panels with the overlapping fronds. If that's even possible to do in Ylands, I have no idea but it would be cool nonetheless.
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I’m one of those unfortunate Kiwilanders! This wait has been excruciating knowing I have to wait that extra little bit more hahaha ?
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I’m itching to update the Ylands wiki with the new content when it comes out. Aarrgghhhh
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@Energritz_ I believe Red Eagle was referring to which part of the world you live rather than where you were at that particular time of day.