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handofthesly

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Everything posted by handofthesly

  1. handofthesly

    Queue-type crafting UI tweak (maintain queue view)

    I also find this irritating. Especially if I haven't fed the fire first, so then I have to go to the pending panel and click FEED which then makes it automatically go back to the crafting panel for some reason which means I have to click back on the pending panel again to click IGNITE and start the process. Way too many steps. Yes, it would be quicker if I remember to feed the fire first, but I generally don't. Bad habits I guess? But honestly, we don't really need to...
  2. handofthesly

    RESOLVED Moralibur name string display

    Yes, I just found this too and can confirm it has the same name.
  3. So trying to start from scratch didn't work, I couldn't successfully start a new game without it starting me on the raft in the sea, even after deleting world progress. I had to delete the character progress to be able to start a new save properly. This must mean the bug was tied to my character and/or raft somehow?
  4. TLDR: * First game wouldn't load, forced to create 2nd game. * 2nd game loads with 1st character + inventory but spawns on bamboo raft out at sea in new map. * Deleting 2nd save file in Steam folders stops you from creating a new game until you use the Delete World Progress in settings. * 1st game could be opened through Recently Played Games menu only. * But after using Delete World Progress option causes 1st game to respawn you out at sea...
  5. Here ya go. There are three files in this folder. Two are from the first session, on the 15th, and the third is from the second session when I encountered this problem, on the 16th. (I'm in NZ so the time zone is GMT +13 if that clears up any confusion with dates/times). Let me know if there is anything else you need! I don't have the best internet connection so I'm not sure if that could have had anything to do with it not syncing properly when I exited the...
  6. handofthesly

    Update 1.5: Enhancing Exploration

    I started playing the new 1.5 experimental exploration on Steam for a few hours yesterday and now when I try hop back on it makes me start a new game when I click on the button for exploration (experimental). I can actually see my save in the recently played games section but when I click on it I still get prompted to start a new exploration save. The save file is in the Steam > SaveGames folder on my PC too. I didn't use this Delete Progress feature at...
  7. Scrolling through the icons I have saved makes me so nostalgic for the old Ylands that had these simplistic menus. Look! Bones!
  8. Yup sure do! Roughly 1500 of them (that I painstakingly screenshot and edited the backgrounds out of) but I'm guessing most are outdated models now? Boy do I miss some of these things...
  9. Encountered this problem trying to launch the game, the loading bar reaches 100% and then hangs there for a minute before this error pops up. Fatal Login Error Backend Request Error (-100001) Occasionally it will sit there at 100% for a few minutes and then finally load into the main menu. It seems to give me this error several times before letting me into the game, it took 15 minutes of trying once. output_log.txt output_log_clean.txt DxDiag.txt
  10. handofthesly

    Remember when?

    I haven't played Ylands in a very long time (over a year) and haven't been active in the community for even longer. This post struck me deep. I really do miss those old golden days. I've just recently tried picking Ylands up again and have somewhat enjoyed myself in Exploration but it certainly doesn't give me the same feeling as it used to. I miss the old Main Menu in it's simplicity, even the flying sharks to an extent! More for nostalgia's sake I think haha I...
  11. handofthesly

    Dev Diary #59

    Happy New Years! It’s good to see work starting on an official wiki. Hopefully I can help with the creation of it as I have done on the unofficial one.
  12. handofthesly

    Dev Diary #49

    YES! Look at that FLEX and higher ground clearance too? I have been ready for this since vehicles first came out! I really hope for the option to engage and disengage between 2WD and 4WD. I suppose asking for Diff Lock and a Winch is a bit much but those would be features I’d love to see ?
  13. handofthesly

    0.10: Clever Coding (27/08/2018)

    Great to see another update to the game! Is there any news on the unique pet that was going to be gifted to the early Ylanders?
  14. handofthesly

    Dev Diary #41

    0.3 Wonderful Writing was when I joined, and it feels like forever ago but it really isn’t! What I remember the most was when the new weather system was implemented and being shit scared of the thundery storms ? as well as the cars, they were a heap of fun to test out
  15. handofthesly

    DayZ survivors playing Ylands?

    Used to play the DayZ mod back in the day a lot, you could almost say addicted to it. Many great times were had. Played the standalone for a bit but haven’t played either in a very long time. Griefers ruined it for me I think the most.
  16. There have been several times now where I have wished I could choose if a particular item could be eaten by a player or not. For example, turning a normally inedible item such as a shoe into an edible shoe. Why? Because it would be funny and it would open up a lot of opportunities for creating hilarious scenarios. It would also be good to turn off the edibility of a normal food item in some scenarios. Especially if it is a quest item and you can't afford the...
  17. handofthesly

    Making items unpickable

    Just to add, I’m fairly certain not all things have this option available.
  18. handofthesly

    P1 Building Contest #2 - Gameplay

    Unfortunately the game mechanic I was thinking of using is currently bugged. I've posted it here: I'm guessing it won't be fixed in time for me to submit anything for this contest, oh well
  19. handofthesly

    New Ylands GUI

    After playing the new update for a bit I thought I’d throw my 10 cents in. I agree with most people about the transparency. It would be nice to be able to see, even vaguely, what’s going on around us when accessing inventories & crafting. The old style was nice because it was similar to having a periphery vision which is more realistic I guess? The same goes for trading and the dialogue between NPCs. I find it really ruins the immersion for me when...
  20. handofthesly

    RESOLVED I can eat forever

    I haven’t tested whether you can definitely eat forever or if there is a “cap” or max satiation level. But I do know that each food item adds to your overall satiation for example those berries are only adding about 2 minutes to your hunger level, roast meat adds about 15 minutes before you get hungry again. And each subsequent food item you eat adds to that value. So if you eat 2 berries then you get about 4 minutes and if you eat 2 roast meat then you get...
  21. Does anyone know if it is possible to change the time or advance plant growth in a game by using game logic objects from the editor? I want to create a scenario where I can plant seeds and they grow super fast and not have to wait 5 game days for them to grow and mature naturally.
  22. Hmmm, I didn’t think of that. Funny because I’m using that same technique elsewhere but never thought to use it here. I think it was called Move Entity something or rather?
  23. Yes, even craftable fertilisers would be freaking awesome. Both for in everyday Exploration mode games as well as for in custom games.
  24. I realise that this is indeed an intentional mechanic in the game, how empty bird nests will "respawn" eggs and feathers. However, this is causing me some problems. I wish to use an empty bird nest in a particular scenario where it is to remain empty, but it has now become impossible as over time the nest will "respawn" eggs/feathers which I don't want. It is my suggestion that there is a checkbox option in Editor that allows users to select whether or not...
  25. handofthesly

    0.9: Comfortable Cooperation (08/06/2018)

    So why was the Seagull and Vulture removed from the Creator Cube? Just curious ...
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