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Everything posted by TheSparkPlug
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What are your Early Game construction priorities?
TheSparkPlug replied to DanielCoffey's topic in General Discussion
At the moment, you can safely ignore anything relating to predators... they won’t be a problem unless you accidentally walk right up to them, and even then the chances are they will be glitched and unable to move. if you haven’t explored other islands yet, I would focus on getting a ship. You can put all your crafting stations on that and use it as a temporary base until you find the island you want to settle on. A roof over your bed and any crafting station that needs to be lit will prevent the rain from stopping you sleep/smelt. Using an existing structure is not a good idea as it probably won’t be aligned to the grid, making improvements/repairs difficult (or ugly!) -
Ales mentioned in his latest update that the ultimate aim is to have: “two worlds, story-like progression and a boss fight”... hence the need to remove the ability to edit worlds. I wonder if it might be an idea to introduce a third game mode for this and thus keep “explore mode” as it currently is. So, we’d have: - Creative: as it currently is - Explore: as it currently is - editable, but no story or boss - Story: the full game, so not editable That could be of benefit to some servers, especially those for whom a story/boss is less important than the ability to add their own customised spawn area, replace resources/animals etc, and generally undo other mess created by griefers..
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If the normal password doesn’t work, try “42”... it’s the answer to everything!
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After a long day of playing "ring a ring a rosie" in their cave...
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RESOLVED [YLD-9612] Cannot create Propeller pack
TheSparkPlug replied to RobM357's question in Bugs & Technical Issues
This may be a silly question but, did you actually craft all the components or did you find any of them. Also, is anything unexpected still showing in the “suggested” tab? It shouldn’t matter because you have unlocked the propeller recipe, but just a thought. -
RESOLVED [YLD-9435] Healing Wounds Not Working
TheSparkPlug replied to NIKKI_M's question in Bugs & Technical Issues
Further to my post, I have just watched a video where a player lost a lot of health staying under water too long. He still showed as having 5 hearts but he knew he was in trouble because the screen had turned the “close to death” black and white. After relogging his hearts updated to show he had just half a heart left. So it looks like it is a matter of the gui not updating, and it seems it happens for both gaining and losing hearts! -
RESOLVED [YLD-9435] Healing Wounds Not Working
TheSparkPlug replied to NIKKI_M's question in Bugs & Technical Issues
I have experienced it in guardian armour. i think what is happening is that we are being healed but our hearts aren’t being updated until we do something to trigger it. Changing clothes (or even just going into the inventory to do that) may be the trigger. I am fairly sure that the sleep window is also a trigger. -
Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
I watch Stout Crusher so I know it’s built in explore mode, and I am familiar with your trademark treehouse- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
So, in all of the examples above - including the shrub - I created a composition by dragging over the area then held down shift to deselect and re-select one block. In every case the resultant composition aligned to the grid. Spyler... if only I could give your post more than one thumbs up- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
In all my tests, I created the composition by dragging across the entire area. Do you know how it chooses the last/reference block when doing that? It is interesting to note that, on the NSEW tests above, I always dragged top left to bottom right. So you would think that either north or south would have been off the grid, but not both.- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
Just seen Spyler's post - will try that with my test pieces when I get a chance- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
Okay, I did some testing. In each case I started with a stone 5x5 square, added something to it, saved it as a composition, then placed that composition back in to the world to see how it aligned. Firstly some steel rods sticking 0.5, 1.0 and 1.5 blocks out from the edge. All placed normally (originals on left, pastes on right) Next I tried with unattached rods then stone blocks (originals in centre, pastes left/right). You can see only the top left pasted off the grid, which was a stone block sticking halfway out. So, using the half stone block model, I tested to see if it was linked to orientation (originals near the centre, pastes on outer edge). It is - only blocks sticking out to the north/south cause the composition to not align with the grid... Now to the flora - a shrub inside the square caused it not to align. Sadly, no attempts to add [temporary] blocks managed to put the composition back on the grid. The right hand one is the original, and the only one actually aligned to the grid. All the others are about half a block off. hrubh In fact, the only success I had was to drag the shrub about half a block north/south before creating the composition, but even that wasn't perfect!- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
In case it wasn’t clear, I meant add the blocks to your composition... so that it’s overall size is an exact number of whole blocks rather than a random size caused by freeplaced items. i think the issue with compositions (and maybe even the in-game POIs) is that their centre is calculated and aligned to the grid. So, if any edge of a composition is off the grid because of a freeplaced item, then it’s centre will be also. i don’t know if the offending item has to be physically placed on the edge (eg: a lamp on an outer wall) or if the same issue can be caused by, say, placing a really large tree in the centre, with leaves that stick out past the edges.- 15 replies
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Placing a composition and world grid alignment problem
TheSparkPlug replied to Weezle's topic in General Discussion
Try adding four temporary corner blocks which would make the furthest extents of your build align with the grid.- 15 replies
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Technically I am not a Ylander - as I am too lazy to have my character relearn everything if I link my account! Ane, I have a really cool and original outro for you, which I am sure you will love: ”have a classy time until then, ylanders, and stay great!”. (The outro in this post is fictional and any resemblance to any other outro, living or dead, is entirely coincidental)
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I love the ivy... I might just ‘borrow’ that! Of course, when I say ‘might just’ I mean ‘definitely will’.
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Ylands Building Competition I - Spyler.1989
TheSparkPlug replied to Spyler.X's topic in Community News
It’s really good - no surprise there BTW: no idea what that black spider was doing to the player, but it looks like it killed him! -
Sometimes, asking the questions before implementation may just help ensure a wonderful system is what they implement.
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A version or two ago, I encountered the same issue with normal wolves and pumas, which I was trying to trap in a log ‘box’. Like you, my solution was a dirt ramp which worked a treat... until they vanished a week or so later! With regards to other aspects of their AI, it is interesting just how small an item can be to stop them in their tracks when they bump into it, and they still seem incapable of avoiding or walking around said objects.
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Funny how answering questions results in more questions Will we be able to use blueprints created in one game in another game? I hope so, as this is likely to be their most common use. Also, does the “only building materials” mean that a blueprint cannot contain crafting stations, paintings, free placed items, etc? If a build does contain invalid items, will they just be ignored or will the blueprint creation fail (if so will we be told why it failed) ?
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Interesting. Ignoring alphas, I have been keeping three (different colours) mutated cats, that regularly turn in to 8 or 9. So, maybe the cap is - say - 8, the colours irrelevant, and just the law of averages that I max out at 3 of any colour?
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The game already has little monkeys that run around stealing things... just ask anyone who plays on a public server
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Were they both the same colour? also, do you happen to know if the spawns were the same colour as the originals? I have been working on the basis that, for mutants, each colour/variant has its own spawns and spawn cap, yet horses seem to spawn random colours so this might not be true.
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You could try it with your (the one hosting) firewall turned off to see if that is the issue. i play with my sons, and we never had to change any router settings or anything like that.
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You and your brother can play together. when you are in your world, press Esc and select multiplayer. Enter a password and then publish. Your brother should then see your world in the normal server list.