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Showing results for tags 'Door'.
Found 4 results
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First I'm sorry for the tittle, I just don't know what a correct tittle for this bug, I searched this kind of problem but can't find anyone post it, please tell me if I'm wrong. So the problem is the saloon door feels like invisible once you place it, you can see texture and mesh of Saloon door placed at where you want, but it act nothing. No button indicator to open it, and you can walk through that door. I thought saloon door will swing when you walk to it, I guess I'm wrong.. Here some pictures of it:
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When passing through a doorway I'll stick for about a quarter second. Also happens with any other 6 block high passageway. 7 is fine but no doors that big yet
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CASTLE PORTICULLIS ---- Sliding Door with Logic, HOW???
strazstraz posted a topic in General Discussion
Hi! I'm working on a big castle and I'd like to make a working porticullis. I know you an change object position using logic, so it shouldn't be hard to make it slide up and down. The problem is How do I trigger this action with a lever? I understand how to use a trigger zone, but how does the lever work? Thanks in advance for your attention! -
I want to make a wooden door but can't figure out how. Only doors I can make are iron and iron bar doors. I have wood. Logs. Nails. Wood crafting kit, Hammer. Screw driver. And so much more. I can't even think of anything else to pick up to get a wood door. We really need a crafting guide. Don't anyone bother saying check the wiki... we all know it's *empty*. If you tell me to check it, go add a door listing first