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Found 7 results

  1. Just had my first disconnect on a DS after starting up the 0.8 update. It didn't appear that anyone else was joining, and I was only fueling my stove at the time. Upon rejoining the server it had rolled back a few minutes to when I was locking my ship helm. output_log.txt output_log_clean.txt DxDiag.txt
  2. This all happened while i was asleep, during graveyard hours. Just another strange Early Access occurrence At some point after someone logged on, server threw this error: [EX] [01:48:17.87] System.NullReferenceException: TerrainEngine.GameObjectPoolInfo.CloseObject (GameObject) ylands.DelayedUnpooler.LateUpdate ()[MM] 17 [WN]U [-10:-03:-51.-92] Can not play a disabled audio source [EX] [-10:-02:-45.-26] System.NullReferenceException: TerrainEngine.GameObjectPoolInfo.CloseObject (GameObject) ylands.DelayedUnpooler.LateUpdate ()[MM] 7 [IN] [-09:-58:-42.-59] Response #125: 400 44B ... Now the server has Negative values? error is thrown twice and Response code is now #400, which means unable to connect to Ba servers, prior to this all connections are #200.. there is a player that is still connected, but doesn't stay online for long. These negative values i have never seen before, at some point it has steam issues.. [IN] [-07:-42:-17.-86] Response #258: 400 44B ... [ER] [-07:-42:-04.-68] SteamServersDisconnected result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServersDisconnected (SteamServersDisconnected_t) Steamworks.Callback`1[Steamworks.SteamServersDisconnected_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-07:-41:-48.-95] SteamServersConnected [IN] [-07:-41:-16.-59] Response #259: 400 44B ... [IN] [-06:-56:-49.-66] Response #302: 400 44B ... [ER] [-06:-56:-03.-11] SteamServersDisconnected result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServersDisconnected (SteamServersDisconnected_t) Steamworks.Callback`1[Steamworks.SteamServersDisconnected_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-06:-55:-47.-36] Response #303: 400 44B ... [ER] [-06:-55:-30.-06] SteamServerConnectFailure result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServerConnectFailure (SteamServerConnectFailure_t) Steamworks.Callback`1[Steamworks.SteamServerConnectFailure_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-06:-55:-10.-91] SteamServersConnected Negative goes into Positive eventually [IN] [-01:-01:-24.-48] Response #646: 400 44B ... [IN] [-01:00:-23.-18] Response #647: 400 44B ... [IN] [00:00:40.42] Response #648: 400 44B ... [IN] [00:01:41.68] Response #649: 400 44B ... Still the #400 persists, meaning either the error has broken the server or there is some kind of issue at Ba I load up the game to see if the server was appearing on the list, it wasn't there.., And a final shutdown error: [IN] [01:27:45.42] DsState: Quitting [WN] [01:27:45.43] NullPersistentStorageManager WriteFile ylands.NullPersistentStorageManager.WriteFile (String, Byte[], StorageType) Analytics.OnSessionQuit (EventSessionQuit) EventDispatcher.DispatchEvent[EventSessionQuit] (EventSessionQuit) ylands.SessionLifecycle.DoExit (String) ylands.SessionLifecycle.Exit (String) ylands.Quitter.GracefulQuit () ylands.HeadlessServerManager.Shutdown () ylands.HeadlessServerManager+<DelayedShutdownCoro>c__Iterator1.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr)
  3. Having an issue on my dedicated server, When someone ventures out on the Boat or Ship and goes to another island some players can not connect to the server after that. Main issues we get are Server Connection lost Network layer error (2), which causes issues getting past 60% - 80% of game data downloading from server. If someone has any ideas. Thanks output_log_clean.txt
  4. Got the dreaded 114 Network Error window while riding a horse and got disconnected. I relogged but I was stuck on the horse moving in one place. I tried the unstuck command but I got disconnected again and now I can't rejoin the DS server I was playing I think I've broken something! Oops output_log_clean.txt output_log.txt output_log.txt output_log_clean.txt
  5. ERGZ Ylands Server (ERGZ) ERGZ Ylands Server is a Public Dedicated Server (DS). ERGZ Ylands Server begun testing operations on Jan 17th. ERGZ Ylands Server is apart of the "Active Admins" Network, aka Admins that Actively maintain their servers almost daily to keep it running optimally and efficiently to the best of their abilities. Since Ylands is Early Access, the DS Software will have issues, please remember what to expect on a public server during these times. The ERGZ Ylands Server world is a 0.7 Exploration world, with other 10 Ylands and over 15 NPC's roaming about the world, Protection Barriers to protect your work or home. Features: Low Latency Tuned Network (For Australia/NZ/Oceania) Server hosted in Sydney Data Center, 100Mbit U/D Active Server Owner/Admin: Since i work from home, I'm practically always on the server (unless here) Daily Backups: Every Daily Maintenance or "Cleaning" occurs the World is Backed up Daily Maintenance: Maintenance is usually held at 10pm (AEDT) to 11pm daily 8 Slot Server Rules: All rules can be found on our Discord here: https://discord.gg/yQUJ8AK Server Wipes: Only 1 Server wipe has been made, this was due to 0.7 adding new content which would not appear on the old 0.6.3 world. In all hindsight, if there is new features or map improvements that require a new map (Dev's call), all in all a wipe would be imminent at the release time. If a wipe is mandatory, In-Game announcement's will be made, shortly prior to the wipe. This page and other places will updated to reflect a wipe. Roll Backs: Due to Windows VPS pricing, the server is now on a hosted service, so backups will be a daily backup at the time of maintenance. So roll backs will be due to this factor. Known Issues: Please read up on the risks of playing on a public server, read the through the Bugs section and Feedback areas, General Discussion. This will be a good indicator of issues and risks at the current time. If you are going to play on a public server i might suggest these: Protective Barrier: Build a Floor and 4 walls and roof, people cant get in. Lock your doors! (you may need a locksmith first) House: Double Build, Build 2 floors, 8 walls, and roof. People cant see inside and steal items from storage Paranoid about machines? Lock them up! padlocks are great for this! again you need a locksmith. Paranoid about others? Move away! ERGZ Ylands has over 10+ Ylands to make home on. Contact: Server Discord: https://discord.gg/yQUJ8AK ( Only contact me with issues related to the server, all other requests will be ignored, for general questions pm me here ) Here: via PM Steam: Energritz Twitter: Energritz Discord: Energritz#8571 Server Template used from @Whane The Whip with permission.
  6. This is more of a technical issue, rather than a bug. After doing some research, joining different servers and such, there is a big gap of waiting... Lets say you want to join a server that's well established, been around for awhile... (Example, my server) here is the break down of times per handshake event Establishing a Connection: ~5-10secs *There is a very long pause here looking at blue sky...( ~35s-40s of nothingness.. many would think server has lagged/crashed ) (During this time, people on the server, are frozen in-place, which makes a lot of them disconnect/frustrated/blaming me for bad server) Start of downloading data: ~45-50sec * this part is dependent of servers data ( ~15-20secs, could use improvements) Start of loading data: ~1:05m-1:10m Seeing your Character in-game: ~1:15m--1:20m (this is fine, computer dependent) Please have a look into this, especially the part of "nothingness" at least.. would be great to eliminate all of that time. PS: This is a DS also.
  7. Not sure if this is a bug or not, but whenever I try climbing a rope ladder, it does the animation of getting at the top, but the character immediately "falls down". This happened in 2 rope ladders found in 2 randomly generated huts.
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