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Hunter-Over-Fire posted a question in Suggestions & FeedbackIslands are proabably the main focus, being the majority of a player's adventure, therefore they should definitely be improved. I'm no saying islands aren't already great, I'm saying that they could always do with a little more to improve their experience. This list covers a few of my thoughts and Ideas on what Ideas could be like. 1> Mountains Mountains are high, but they're dry. The only thing Mountains are good for are being a lookout and occasionally having resource deposits on them. With bigger island coming, I feel that Mountains should become much taller, steeper, and more yielding. Incase you couldn't tell from my previous posts, I love a good challenge, so I suggest that mountains be an absolute pain to climb, large boulders constantly blocking the path up the ruthless cliffs. As should be, there are rewards for climbing these mountains. Perhaps a small cave entrance towards the top? Maybe the entire mountain could be hollowed out with small caves snaking all throughout it? These caves would have strong enemies and rare treasures littered throughout, and not just the occasional coal pocket. 2> The Surface The surface is a fine place with hills, valleys, and plenty of random encounters to explore, but it could do with a little bit more. Animals seem to run aimlessly, not really coordinating at all. It'd be nice to see actual herds of deer run by, or herds of rhinos trample over me as I'm pleading at the game to return the stuff I lost the last 3 times I died to the same herd. Another thing would be better random encounters. Attain point, I've pretty much seen them all, and some of them are quite rewarding and interesting, but they almost don't seem like enough. The random encounters are also incredibly random, making no sense at all most of the time, so why not have something like a town occasionally lying about? The town could be filled with NPCs milling about, some of them merchants that the player can trade with. The towns would be themed depending on the biome it spawns in. Another is the overall terrain and landscape. Every island has it pretty much the same, having plains, hills, and mountains. What about revines and ditches? How about rocky spires and small plateaus? Another thing would be better vegetation and smaller details such as more grass, rocks, or smaller animals roaming about. Maybe you could even add tarantulas to the tropical rainforests! 3> Caves Caves are great, yielding several different essential resources and metals, aswell as providing the player with a maze filled with difficult enemies, however, the cave isn't much of a maze, and the enemies are a breeze. If making the cave more of a maze isn't possible, nor making the enemies more difficult, then perhaps make the caves more hollering by adding other obstacles such as deadly traps and puzzles. Perhaps you could reward the player for getting past all of the traps and puzzles by having treasure rooms and vaults be located down in the caves. I'd imagine these rooms would be similar to the large crystal rooms, only piled with treasure! Those were some of my Ideas for an improved island-based experience. I like writing these for the fun of it, expecting little content to actually make it, but that's ok. This is your game, not mine.
Evreytor posted a topic in General DiscussionЗдравствуйте, я из России и мой английский не очень хорошо, но у меня есть один очень важный вопрос! Я не могу найти какие-либо острова в режиме песочницы, поэтому я Ват, чтобы знать, в каком режиме я могу его найти???
World wrapping, sequences of worlds and bioms nice to have
ComR posted a question in Suggestions & FeedbackHello There, I wrote very long list of improvements and suggestions to make Ylands best open world, sandbox game of all times, but because I do not want you to die of boredom, I cut is to pieces. This is piece one: 1) Wold It all should be optional for sinlge player and server admins, I talk about my favorite mode; exploring. -To make it nicer and more funny, in my opinion, you should makde worlds wrapped, around. Ex.: If you move all the way Notrh, you will eventually appear South. Etc. -Worlds are very small now (I guess it's our memory limits and that most of the world is under water and invisible, I understand it). Also, there is mostly no more than 8, not very big islands. If you built base – it already means you saw everything: every island, every place. That's sad. Maybe you could make world afer world, like tiles? If you leave one world, it's saved like regular savegame, but you can move back every moment having with you everything you took with you. So, you could appear in new world completely ready for new adventure. It's really easy to do, in fact everyone can do this right now using editor, but... it's not very exciting to load, edit, reload and so on. In 1.x-ish Yland, there should be an option: “Select universe size/globe size”, for example: -One world (wrapped or not wrapped, because not all people may like it), 2x2, 3x3,9x9, infinite worlds, or specific size XxY worlds (wrapped or not). Also, it would be great if we could cutomise whole our world: -min-max of islands -min-max average island size -bioms we do not want at all (just check the box) -mountains higher or lower (some islands can be with mountans, some without these) -water level (in general or random in every “world” in specific game with more worlds) -resources (trees, plants, grass, sulfur, salpeter, coal, gold etc. - more of them or less of them) -animals (fewer, normal, massive load etc.) And above all: -caves – do you want these or not at all – I hate caves! (It would be nice to have few, small, random caves, as most mountains have these. Additionally, could be made in mods, but It would be fun if we could turn off certain technologies, for exaple: Stone Age ony, Iron Age only, no Ylandium, no steel, no gunpowder. era.. etc. 2) Bioms But, I miss biomes like these: -Swamps (hot, wet, crocodiles, mosquitos, stinky water, problems with moving around without rafts - Louisiana type ) -Jungle, with big old trees and lianas (classic movie jungle) -African plains (almost no plants at all, red soil, rare withered trees and shrubs – but in fact not dead ones – Dogons land type, maybe with elements of Dogon people buildings and masks?) -Real desert biom (super hot at day, no plants, only sometimes cactus, shrubs, sand, sand, sand and dunes of sand, sand stormes, super cold at night, sometimes nice oasis) And maybe: -Steppes, grasslands... flat boring bioms with many animals -Mixed bioms... just for fun, if easy and possible to do (regular biom, but with some plants/animals/terrain structure from over biom). All the best, ComR P.S. As I said, I'm ready to help you full time. I have plenty of time and I have time to think.
Configurable island distance
bihlbo posted a question in Suggestions & FeedbackThe islands (or are they ylands?) seem excessively close to one another, in some cases so close you can see one island's shore from another. For those of us who'd like travel to be a more meaningful part of the game, could we please get a world generation configurable option to increase the distance between islands? Personally, I'd multiply it by ten if the game could handle it.
Suggest Multiplayer Board Show Number Of Islands
Pharaun Mizzrym posted a question in Suggestions & FeedbackI do not mind all the mystery in the game except would really like to know before I invest in a world if I am going to be on one single island or if the host is giving us multiple islands. I know the argument is probably a lack of immersion in the "build a ship and explore the seas" if you already know there is something to find. But knowing there is an island to find still does not find it for you. It feels kinda hopeless trying to explore the ocean when you have no idea if there will be any more islands. Also, my map does not work. It only show the exact spot I am standing and a tiny radius. Don't know if glitch or intended.
How to find ylands (guide/tut.)
Froggy5 posted a topic in General DiscussionFirst off hello ^.^ This guide/tut. will be about how to find/how to know where to find neighbouring ylands. TLDR: The birds that fly really really high up are not actually birds. all they do is fly from 1 yland to another and back again FOREVER! So just follow them to find ylands really easy. So you've got your ship, map and all your gear and you're ready to set sail to explore the other ylands. In hopes for treasure perhaps, or maybe you just want new plants to look at and take back home with you, whatever you're plan is there's 1 problem, you can't seem to see any ylands on the horizon so how do you know where to go? most people would simply think "oh i'll just sail in 1 direction until i find land that'll surely work". well you may be right that "could" work but there is a much more reliable way to find ylands, and its really easy too. First off. Look up! and around a little chances are you will spot high flying birds. (standing on a mountain peak might help too) now these birds are different from the other ones you might spot like seagulls or vultures. these birds are really really high up and they seem to only ever flying in a straight line. once you spot 1 or more of these you might notice if you follow it with your eyes once it gets to the centre point of your yland it immediately makes a 180 and flys away. but what you might not have known (unless you watched it for a while) is it will make an immediate 180 again once it has reached the centre point of a neighbouring yland, and fly right back again (it will do this for ever so you don't have to keep watching it) alright cool we found our guidance bird now for the next step. Follow it! . . . Thats it. these birds will lead you directly to another yland and once you find a neighbouring yland repeat this process to find ylands that link to your newly found yland and so on. Some ylands have multiple guidance birds flying in all sorts of directions (i call these hub ylands, as they can have up to 3 or 4 ylands close by)
2 important thoughts.
DexWhite posted a question in Suggestions & Feedback1. The main thing that got me to buy YLANDS is the idea of exploring new islands. The thing is, every island right now feels kiiinda empty (especially if you are playing alone). I hope with the NPC update this will sort out. Suggestions on Islands "emptyness": More animals, more hostile creatures, tribes, make caves worthy to explore, add more structures with loot and enemies guarding it, make every island unique with themes. During sailing, add more dangers (ship getting damaged from tornados, changing direction from bad weather etc) 2. Make MP your number 1 priority guys. Gaming nowadays is based upon that. It feels more "alive". There's always a singleplayer option for those who want to just relax alone. Suggestions on MP: Competition, competition and competition. Make player fight for resources, loot, structures. Make big dedicated servers with more than 8 players each which will reset like every month, and upon reset, give some cosmetic rewards to the players who have fulfilled some certain tasks that month. Make more weapons, guns etc.
Sailing endlessly? (multiplayer)
WrinklyPants posted a topic in General DiscussionSet off on our first voyage in multiplayer, and I'm trying to ascertain whether we've made a mistake or not. We only have one helm and we sailed through probably a day, night, and maybe half another day so far. There are no birds to look at to track our progress. I don't recall ever seeing any. Do we keep sailing, and there's islands further away, or did we just sail past everything into an endless sea? I don't know how stuff spawns in this. If we aren't anywhere yet, how will we ever know? Will birds suddenly appear?