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0.4: Stylish Sharing (07/06/2017)

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CHANGELOG

Stylish Sharing - 07/06/2017

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HIGHLIGHTS

  • Ylands Workshop
    • You can access it through Ylands.net or via shortcut at Ylands.com  
    • With the exception of the Explore and Creative games (that are still in the game) all games are available to download in the Workshop now
    • Once you log in, you can subscribe to games and compositions (mods will be added later). More info here.
      • When you subscribe to a game, you'll find it in the list of available games the next time you launch Ylands
      • When you subscribe to a composition, the next time you launch the game you'll find it under a new tab in the Editor
    • You can rate and report both games and compositions
    • At any time you can unsubscribe from games or compositions - they will disappear from your list (to get rid of them altogether you'll have to manually delete them)
    • More games and compositions will be added later
    • This is just the ALPHA version as a first iteration, feedback is appreciated to improve it!
    • We encourage you to upload your own creations! :) 
  • AI has been reworked from scratch, fixing a lot of issues related to animals (new ones might arise) 
  • Multiplayer now supports up to 10 players
  • New respawn system. Current behavior if you die in Explore:
    • You click on "Respawn": you will spawn with the same character (you will know recipes, you will still own your horses) on the last yland you occupied (nearest one if you die in the sea)
    • You click on "New character": you will spawn with a fresh new character on the first yland your first character spawned
  • When reversing, all vessels have significantly lower friction with whatever is underneath them. If you happen to get stuck with your big ship by forward sailing into shallows, you should be able to leave by reversing out of there. This has the disadvantage that if you reverse into shallows (which is even easier due to lower hull friction while reversing), you will get stuck there for sure.
  • Adjusted camera alignment logic for vehicles and mounts. By ALT you can switch between the 'default' and the 'free' modes.
    • The default camera follows the direction of the controlled object
    • The free camera is like the default one, only after moving it it doesn't realign automatically

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NEW FEATURES

  • Character now emits a faint light in dark areas (visible only to the controlling player)
  • /unstuck console command now has three options 
    • a - align with terrain (it does not take entities into account)
    • b - pick a likely safe starting position on the beach of current yland (different for every unstuck call)
    • r - pick a respawn position for this scenario
  • Added new game Rating and Reporting functions in the escape menu
  • The Basic panel of the Feedback Tracker has been removed, as it proved to be not as useful as the Advanced panel. You are still welcome to provide feedback using the advanced panel! 
  • Idle animations
  • Smoother idle animations transitions
  • Animation for turning mounted player when aiming
  • Horse dies faster, in a more humane way
  • Improved calling horses
  • Animals can be waken up by sounds now 
  • Animals will now fear campfires
  • Starving players and players affected by extreme temperatures will now lose health much slower
  • Raft can now be moved very slowly even on land
  • You can now stop autorun by pressing forward/backwards key when on foot
  • Pickaxe, spade, shovel, annihilator and terraformer will not show any progress bar
  • Planting seeds now takes significantly less time
  • Drying rack removed from the cloth crafting chain, making cloth crafting easier
  • Generating of veins was redone into new better system
  • Added console commands for emotes (/dance, /facepalm, /threaten, /wave)
  • When dragging equipment from character, other panels will automatically switch to inventory
  • Inventory now opens as default upon pressing Tab, instead of Crafting
  • When crafting/breaking with full inventory, items are dropped into scene
  • Map now opens with a click, not holding the mouse button
  • Building fire on a burnt out campfire turned to ash now consumes wood pieces
  • [Editor] Game logic "ownership". You can see ownership of objects when you hover with mouse above them

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NEW ASSETS

  • Fourth substitute maritime flag
  • Bone needle
  • Iron needle

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FIXES

  • [Ships] Fixed ship behaviour when moving forwards and backwards 
  • [Ships] Ship won't stop when you let go of the helm
  • [Ships] When you destroy the helm, the ship will stop
  • [Ships] Items won't fall through the ships anymore when you drop them on it
  • [Ships] Ship's warning hints are now properly translated
  • [Ships] Player moves properly with the ship after taking control of a cannon
  • [Ships] Ship rudder now animates properly when steering the ship
  • [Ships] Logging out when controlling the ship will not break the game anymore
  • [Ships] Animals present on board of the ship will not tip it over anymore
  • [Ships] Animals won't slide on a moving ship
  • [Ships] Player won't slide on a moving ship after getting up from sleeping pad
  • [Ships] Chairs, beds and sleeping pads now work properly on moving ships
  • [Ships] [Multiplayer] Other players than the driver should properly move with the ship
  • [Multiplayer] You won't get stuck cancelling the password form when joining a server
  • [Multiplayer] You should again be able to join a game hosted on dedicated server
  • [Multiplayer] Fixed player condition screen indication after healing on client side
  • [Multiplayer] Fixed horse never waking up from sleep
  • [Editor] You can hide vegetation again
  • [Editor] Some catalogue content was outside of the screen
  • [Editor] Added Save As option under File in menu bar
  • Building is now not possible while riding a horse
  • Placing mode is now accessible again after death on the horse 
  • Volume of tree falling has been readjusted 
  • Player with empty hands won't hold last active item anymore
  • Fixed grain plant to form clusters again
  • Tamed horse will never shake the player off
  • You are able to craft leather out of panther and puma hides again
  • Set up character limit for explore games so it doesn't exceed windows filename length limit
  • Standing up from chairs will not damage or kill the players any more
  • Fixed holes in Sky arena map
  • Hotbar doesn't disappear after dying while reading a book
  • Inspecting items while in an open chest no longer closes the chest
  • Upper body animations are interrupted by player's death now
  • Taking crafted items from a workplace with full inventory now displays error message
  • Feedback text is now reset after you send feedback
  • Fixed wrong names of highlighted entities while flying via potion of flight
  • You can quickly switch through colour variants of items in placing mode
  • Campfire sound should now be muted properly when you set volume to 0
  • Workstation panel should show correctly after adding items to craft, saving and loading
  • Hotbar items are no longer too large when you select a new character after you die
  • Screenshot names now use 24h format
  • Character equipment in starter scene is again properly coloured
  • Creator Cube and potion light emits light around the player again
  • Catalogue is no longer accessible after you drop Cube or die
  • Dates of created games are now properly translated
  • Fixed crash related to changing terrain under fluid
  • Water animals should no longer walk on terrain
  • Animals should now sink into the water when you drop them on it
  • Marine animals now properly fall down when spawned in the air
  • Animals will not try to kill players equipped with the Creator Cube anymore
  • Fixed a bug where an attacking animal would only follow the player, but not attack
  • Fixed a bug where animals would start twitching when coming near a player to attack
  • Fixed animals getting stuck when player is nearby
  • Fixed predators threatening, but not attacking players
  • Fixed predators not knowing what to do when attacked by a player with the cube
  • Fixed predators losing interest in player when he sits or lies down
  • Baits are luring animals again
  • Fixed building blocks having wrong collision structure in various rotations
  • Fixed oxygen meter showing wrong values after loading the game
  • Autorun no longer persists after death
  • Players sleeping on a raft should not get attacked by sharks anymore
  • Fixed missing terraformer in funfair scenario
  • It's no longer possible to mount horses while caught in a trap
  • Potions last the correct amount of time now
  • Hotbar broken item red indicator works properly after repairing a broken item
  • You will not drop your equipment and inventory after death in creative mode
  • Energy powered light sources shine brighter in the dark
  • Fires are brighter and shine properly in the fog
  • Sticks and bushes on the ground can be lit and turned into campfires again
  • Fixed rabbits getting stuck in idle animation
  • Tamed horses now follow player when called and no longer flee from their masters
  • Blank papers are now stackable
  • Player emotes interrupt when interacting with things in the scene
  • Removed splashing sounds from Sky Arena
  • Fixed swapped gamepad axes for third person camera movement

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COMING SOON

Coming Soon to your ylands… Unknown Update!

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  • Upvote 3

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Not sure whether this is a "bug" or an 'improvement" -- flocks of seagulls now are in greater numbers and no longer fly off when player approaches, making it easy to smack them and collect feathers for arrows

  • I like very much getting feathers easier
  • I miss a little the gulls flying off when you approach

(Probably, I would prefer being able to set rope snares for birds and hares, baiting with seeds)

 

Actually I am hoping the "secret surprise update" is ability to capture/tame/domesticate/train/breed animals -- I want some trained guard boars I can take along hunting with me ^_^ plus a little seagull "coop" or building nests for eggs & feathers

 

Still wish there was a way to PAUSE singleplayer games as logging out / logging in is very time consuming when you need to be afk for a couple minutes to care for family

 

 

Edited by Sprout

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Hello, i have a little problem when i click "play" on the launcher after the update, i have a window : "there should be 'Ylands_data' folder next to the executable. I try to fix it...

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Great! I've been looking forward to this update, will set up a dedicated server and get back to you with results!

Thank you guys for all the hard work, that's a big list of updates / fixes. :)

  • Upvote 2

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Hi,

don't worry! :) Seagulls will fly again in the next update - for now, they had to be grounded (at least some of them) as we're rewriting the AI (you may possibly notice some even other weird behavior as well, which is just temporary though - it should all go away in the upcoming update 0.5). One of the reasons for the AI being reworked from scratch is exactly what you ask for... cool companions with different behaviors (for that you will have to wait a bit more, but it will happen), and NPCs (those will come sooner).

Thanks for both kind words and feedback you provide! 

  • Upvote 1
  • Downvote 1

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36 minutes ago, Aleš Ulm said:

Hi,

don't worry! :) Seagulls will fly again in the next update - for now, they had to be grounded (at least some of them) as we're rewriting the AI (you may possibly notice some even other weird behavior as well, which is just temporary though - it should all go away in the upcoming update 0.5). One of the reasons for the AI being reworked from scratch is exactly what you ask for... cool companions with different behaviors (for that you will have to wait a bit more, but it will happen), and NPCs (those will come sooner).

Thanks for both kind words and feedback you provide! 

very excited!

 

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Congratulations Ylands team, this is a great (massive) update! Realy excited about the scenario sharing, that's a big step fowerd in the direction for mod makers :-) 

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Modded objects incoming ! 

-Launch Unity

-Create a new project

-Datamine Ylands source files

-Here we go !

 

Since navy soldiers and muskets were added, I absolutely wanted to make some sort of Napoleonic Wars mod :D

  • Upvote 1

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Does 'unstuck' also work for getting back to the surface again when you fall through the world (and very quickly die of cold, losing everything on you in that void forever)? If not, would it be possible to automatically put the character back to the surface as soon as this falling through the world happens (I've seen this problem solved this way in some other games, so hope so)?

Looks like a lovely bunch of fixes and new things (I'm new to the game, quite sure I haven't discovered 90% of it yet, but like it allready and more potential waiting to surface by the looks of it). :)

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Update: 08/06/2017

Version: 0.4.33959

  • It now takes some time for animals to fall back asleep if they wake up.
  • Every animal now wakes up when a player is too close, meaning horses are now mountable during night without having to punch them in order to wake them up.
  • Decreased AI CPU load a bit.
  • Removed misleading error logs about too long messages from Server Monitor to reduce logs size.
  • Null ref spamming caused by client trying to send server measures data fixed.
  • Learning new recipes on dedicated server is fixed.
  • Fixed wrong component setup on Alpha Tainted Wolf, resulting in the poor animal not knowing how to walk properly.
  • Upvote 2

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Update: 09/06/2017

Version: 0.4.33994

  • Improved pathfinding for very short distances (this should improve animal attacks a bit).
  • Animals stop attacking a player who has equipped the Cube while under attack.
  • Fix: boats and rafts did not work on dedicated servers
  • Default max players in Server Monitor is now 4 instead of 0.

 

  • Upvote 2

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Update: 14/06/2017

Version: 0.4.34109

  • Fix: List of online games does not overflow in the bottom
  • Fix: Search in list of online games will filter games by game name or user name
  • Fix: Cutting down a tree could cause huge FPS drop
  • List of online games: Added Lock icon for online games protected by password
  • List of online games: Star and Avatar icon removed because they were not implemented yet
  • Fix: All subscribed games could be deleted if internet connection error occurred
  • Fix: Resolved some cases where client was unable to join multiplayer session
  • Fix: Cancelling a multiplayer session join attempt cause sometimes game to freeze
  • Fix: Session browser's 'Host Game' button now routes to correct scenario selection screen
  • Upvote 4

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Update: 21/06/2017

Version: 0.4.34289

  • [Editor] Fix: rotation of multiple objects did not work correctly
  • Fix: Games from Workshop were repeatedly downloaded in some time zones
  • Respawn position in Creative mode is the same as in Exploration mode
  • Fixed issue whereby character would be unable to act upon respawn when playing on dedicated server
  • Fixed issue whereby keybinding changes sometimes were not being saved upon confirmation
  • Fixed issue whereby workstations would offer some invalid crafting options which would cause the game to corrupt
  • Fixed issue whereby when loading a previous save, the game could freeze after the camera turned to sky
  • Fixed issue whereby player character data could sometimes be lost when holding a specific item

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Update: 21/06/2017 v2

Version: 0.4.34323

  • Fixed issue whereby trees could sometimes teleport into air after unloading a part of the game world

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1 hour ago, WijkagentAdrie said:

Cheers for the work again!

Any ETA on the fixes for multiplayer with the dedicated servers freezing?

Adrie

We are aware of the freezing issues and are dedicating a lot of our time/effort into looking into it. You can definitely expect big improvements in the next update :)  

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2 hours ago, WijkagentAdrie said:

Cheers for the work again!

Any ETA on the fixes for multiplayer with the dedicated servers freezing?

Adrie

I don't know if it is linked but anytime I try to light a torch onto another lighted appliance everyone on the server freezes.

The only solution is to restart the server. (And the torch is lost in the process)

(I'm using the last version : 0.4.34323)

Edited by BilliAlpha

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Update: 17/07/2017

Version: 0.4.35021

  • Fixed issue where character would sometimes be unable to act after loading a save made while reloading a ranged weapon
  • Fixed issue causing animals to become unresponsive if attacking character got too far away

(due to some technical issues we had to roll back to the previous version for now, until we figure out what caused the issues)

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Don't be angry fellow!

Ylands is a little bit of peace that you feel in your fingers, enjoy this same feeling to feel better. ;)

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