kimbuck 746 Posted March 10, 2018 (edited) And very trying it is! We tried for 4 hours today, and spent over three of them watching a blue screen to return us to the log in screen and tell us: a) why we were being licked out b) what progress we were at in rejoining... often stopping at recalling buildings 100% for sometimes 15 minutes .. and half the time kicking us back to the log in screen. We spent what little time we were successful at getting in in trying to rescue other players who were dumped somewhere, and needed re-uniting with their boat, base or belonging..or in some cases ...found! If these logouts and deaths were caused by predator skirmishes , well that is part of the game, but to suddenly get a blue screen and everything hang for 5 minutes before getting back to the log in screen, its pathetic and frustrating ...so frustrating that several players gave up and played other games they knew worked. The only reason why we didn't go away and play Sims 4 was because half of us hadn't downloaded it yet. What was all the drama..? well a collection of MP glitches... some we knew about, some not yet resolved and some new ones. Here is how it unfolded (data log supplied) Players were stranded by blue screens and "death by glitch" ..so we tried rescue missions to return lost ships possessions and find the players and return them to their base. Start off, when taking ship helm .. the view jumps to a high altitude one and zooms in on you at the ships helm ...when i see that i know there's not going to be good following! reversing ship from dock and everything freezes except the sounds.... after a few stutters resumes but by now you way out of the dock and your base just in view and still going backwards! Travelling in convoy to return a ship ... it seems if two ships are in the same ocean tile, ylands has a fit or something... both ships disappear for a second and you see the helmsman skimming over the water until the ships re appear... usually when on ship moves onto a different ocean tile ..it was so quick a screenshot was impossible. Stuttering and lag .. it looked as though i was watching a 1920 Charlie Chaplin film on a hand projector operated by a fatigued projectionist! Then the sharks... 2 conjoined sharks attacked the front of the ship and got stuck there ..and the ship stopped dead! I could not release the helm or access any of the controls for the ship ..it just stood there wobbling with the sharks movements, and camera view stuck straight ahead and stuttering. An attempt was made to push the ship with another one , but the pushing ship seemed to get caught in lag caused by the shark/ship collision...and no help. Te only solution that worked was to kill the sharks, but by that time i had starved to death at the helm. Fortunately i respawned nearby was able to return and with the help of the other players locate and retrieve my stuff. With the sharks terminated, ship control was again possible! So we gave up on our expedition and tried to return.. and again the blue screen of " y;lands has given up" resulting in a total log out and restart of steam and re join...fortunately still at the helm of my ship at full speed some 10 minutes later ..and fortunately running into my intended destination by sheer luck! Ok so got off the ship and met the other players who had also made it back despite they too getting the "ylands had a spasm" blue screen .. but two of us had glitched avatars .. our heads were missing and so was any identification as to who was who ..and we were dressed in black undies! A long and painful rejoin fixed it but then we had given up playing the game for the rest of this day We hope, pray, everything... that when 0.8 is released the game is playable ..but to be honest, we are not confident. perhaps The Devs should spend less time introducing " shiny oooh ahh " things and concentrate on gettting the base game working. As much as i don't like playing "the Sims", it might be the only stress less alternative where all my friends will go... the screenshot is of the sharks apparently affecting boat control output_log.txt output_log_clean.txt Edited March 10, 2018 by kimbuck Share this post Link to post Share on other sites
Energritz_ 107 Posted March 10, 2018 As far as i know EA (Early Access) i supposed to be the MP testing and fixing phase.. sure 0.7 hasn't been the best patch (probably the worst so far for mp), but hopefully by 1.0 this will be a non issue. I also have my doubts at this rate that everything will be fleshed out by 1.0 ... the game seems soo... SP focused... more bias for SP.... even though SP is technically done. Share this post Link to post Share on other sites
kimbuck 746 Posted March 10, 2018 I hope that from the logs i supplied that they can see what the issues are that need fixing.... Share this post Link to post Share on other sites
Baz Foobar 102 Posted March 10, 2018 (edited) Ylands team - let me know who to share the MP save file with and I'll provide a Google Drive link. The file is just over 51MB now. The server log files are around 20MB each from last night - around 12 hours of uptime perhaps, so it looks like there were some errors that were spamming repeatedly. Hopefully this can be of value - I'll package it up and provide a link, just let me know who to share it with. Edited March 10, 2018 by Baz Foobar Share this post Link to post Share on other sites
Onedown 28 Posted March 10, 2018 1 hour ago, Energritz_ said: I also have my doubts at this rate that everything will be fleshed out by 1.0 ... the game seems soo... SP focused... more bias for SP.... even though SP is technically done. Trust me, single player is not technically done and if it is my review on steam will turn incredibly critical. I feel the exact opposite of you right now because I have not been able to fully explore the game in SP explore mode before it becomes unplayable and I have stayed out of MP because of what I read about the problems. Hopefully they will be able to make all modes of the game work in time but it's not going to be instant for anyone. My biggest criticism is about them selling the game in this state. Share this post Link to post Share on other sites
bojo2736 1016 Posted March 10, 2018 I just spent more than 15 minutes trying to get back in after my boat glitched and I got dumped out. MP is mostly unplayable. Please please address this. output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
kimbuck 746 Posted March 10, 2018 here is a hint as to the shark / ship issue... if the ship is navigating shallow water but the water is still deep enough to sail over, and the sharks attack...if there's multiple sharks they act as part of the ships hull and the ship thinks its run aground. solution? jump in and dig out the ground under the sharks( not advisable! ) or get someone nearby to kill the sharks ..or if possible gun the engines and try to force the ship ahead into deeper water... but do not count on that! the more sharks the harder it is to move... other alternative... kill yourself or log out and hope the ship hasn't sailed away in the lag time it takes to rejoin. ------ after you wait for ages for the menu screen to appear.. Share this post Link to post Share on other sites
StaticCarbon 4 Posted March 11, 2018 Have you got ride of the body's you have been gathering in the cave? Share this post Link to post Share on other sites
kimbuck 746 Posted March 11, 2018 who what when where... which cave? Share this post Link to post Share on other sites
bojo2736 1016 Posted March 11, 2018 @Baz Foobar says that the sharks are attracted by fish in your inventory or stored on the ship. Share this post Link to post Share on other sites
kimbuck 746 Posted March 11, 2018 That could be so , but this post was no about attracting sharks, but what was happening here was the sharks have interfered with the collision physics of the ship, and with the sharks "attached" to the hull, the ship acts like its run aground. Control is returned to the helmsman only when the sharks are removed, either by fortuitous maneuvers, or terminated by a weapon from another nearby person. While the sharks have the boat caught up, the player has no way of controlling the boat or releasing the helm or moving the camera, and it only happens when the water is shallow enough for the shark/hull combination to touch the ocean floor. Share this post Link to post Share on other sites
Baz Foobar 102 Posted March 11, 2018 6 hours ago, StaticCarbon said: Have you got ride of the body's you have been gathering in the cave? We have a proper graveyard now with a 7-day corpse retention policy. 1 1 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted March 12, 2018 I think I have figured out at least a part of my boat glitching. I generally steer in first person because it's easier to see the birds. I think the first person cam fubars the boat. Also, I dont built the front helm piece because it impedes firsy person view. So now I have been trying to do just third person cam, and it's somewhat better. 1 Share this post Link to post Share on other sites
kimbuck 746 Posted March 12, 2018 I agree BB... my notorious first boat " the flying chicken" had no fore or aft part, just a platform built on the hull and as you saw, it was an uncontrollable glitch-y beast with half a mind of its own and the other half of a demon. Its been deconstructed and rebuilt and the successor still has some issues, but the known ones. Currently the only issue is moving around deck where you can get thrown overboard ...i constructed high side railings as a test, but theres more to it... something else to be discovered.. Share this post Link to post Share on other sites