Magnarhd 10 Posted April 3, 2018 Is there a definite answer on the max number of Islands that can be generated in explore? I've seen answers from the devs suggesting 8-15 on reddit and 8-12 on here. Share this post Link to post Share on other sites
Baz Foobar 102 Posted April 3, 2018 1 minute ago, Magnarhd said: Is there a definite answer on the max number of Islands that can be generated in explore? I've seen answers from the devs suggesting 8-15 on reddit and 8-12 on here. I've read 15 but I've never seen more than 12. Share this post Link to post Share on other sites
TheSparkPlug 128 Posted April 3, 2018 When I was testing my “digging caves stage reveals number of islands” theory, I must have generated about thirty worlds... and never saw more than twelve! Share this post Link to post Share on other sites
Magnarhd 10 Posted April 4, 2018 18 hours ago, Baz Foobar said: I've read 15 but I've never seen more than 12. I'm in the same boat, never saw more than 12. Share this post Link to post Share on other sites
stlnegril9 9 Posted April 12, 2018 This is not particularly scientific, but I believe you could use a feature in the Editor to generate a list of the number of ylands generated each time you make a new world and repeat the experiment (if you have patience). The feature in the Editor may have been there for some time (I just had not noticed before) and will show a list of ylands with their biome type/biotope, and coords (I think they represent the coordinates/location). Intent seems to be allowing player in Editor to go-to/transport to another yland and I saw many ylands that I had never yet explored in a brand new world. Steps would be. Create new world (character, name world, etc.) and 'play' - exit to main menu - go into editor - see # islands/ (and biotopes if desired). ---->repeat a number of times until you're satisfied you have a statistically valid representation of the ylands generation. (in the Editor, specifically "Go To" will show the list of Ylands.)e.g. YLAND1 Temperate Climate Area [0, 0] YLAND2 Tropical Rainforest Area [-1383, 451] .... YLAND12 Tropical Rainfores Area [-5454, 2320] Share this post Link to post Share on other sites
Baz Foobar 102 Posted April 12, 2018 7 minutes ago, stlnegril9 said: This is not particularly scientific, but I believe you could use a feature in the Editor to generate a list of the number of ylands generated each time you make a new world and repeat the experiment (if you have patience). The feature in the Editor may have been there for some time (I just had not noticed before) and will show a list of ylands with their biome type/biotope, and coords (I think they represent the coordinates/location). Intent seems to be allowing player in Editor to go-to/transport to another yland and I saw many ylands that I had never yet explored in a brand new world. Steps would be. Create new world (character, name world, etc.) and 'play' - exit to main menu - go into editor - see # islands/ (and biotopes if desired). ---->repeat a number of times until you're satisfied you have a statistically valid representation of the ylands generation. (in the Editor, specifically "Go To" will show the list of Ylands.)e.g. YLAND1 Temperate Climate Area [0, 0] YLAND2 Tropical Rainforest Area [-1383, 451] .... YLAND12 Tropical Rainfores Area [-5454, 2320] To confirm, this is exactly the method I've employed to determine that 12 is the effective cap. I have never seen more than 12 islands in that list. Share this post Link to post Share on other sites
ComR 57 Posted January 5, 2019 I never saw world with more than 8 Islands. I guess size of the world depends on your computer memory. Share this post Link to post Share on other sites
Houp 237 Posted January 5, 2019 8-12 and it is random. 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted January 6, 2019 It would be really groovy if there was some way to choose. Share this post Link to post Share on other sites