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P1 Building Contest! #1

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Welcome to the P1 Building Contest!

 

Overview: 

This game needs great content! @tina.bistudio has hooked me up with Coyns to give as prizes for great content! 

In this contest, teams will compete to build the best workshop asset for the theme listed below. 


Theme: 

1930's vehicles

Submissions so far: 

5e3b651555f049b425984a197f0799e1.png 

bd89dec02e7495cfd3fd0cf338212118.png

3aca726ae441b51ae323ae7553fb2de5.png

0951e89bc65cee0597109ace612c611c.png

2bf8e07a178d37f18526491c8a4dee06.png

Prizes:
1st place: 3k Coyns

2nd: 2k

3rd: 1k

 

Deadline: 17th June

 

How to get started: 

1) Join a building team (or go solo)

2) Let everyone know you are competing, reply:

I am IN!

3) Submit your creation to the workshop

4) Link it here

5) As you post, include 1 bug you encountered on the way!

 

Rules:

1) Teams can submit only 1 vehicle each. 

2) Coyns cannot be divided, choose who gets the prize. 

3) Avoid copying things which are copyright

4) The 10 best submissions will go to a poll. Most votes wins. 

 

Style: 

Casual - Please don't make a self-assembling logic-driven super car. We want everyone to be able to compete without spending 40 hours a week. 

 

Legal:

No purchase needed, submissions outside the deadline do not count. Coyns have no real-world value but are bought in game for about 3-5 USD per 1000. So the value of prizes is about $30. 

Edited by RedEagle_P1.
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12 minutes ago, bojo2736 said:

I am in.  Are we building in editor?
 

Yes, part of our mission is to find and deal with bugs: 

5) As you post, include 1 bug you encountered on the way!

 

 

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19 minutes ago, Maracuja537 said:

i am in

Looking forward to seeing what you make :D 

 

Did you see my @Stephenw1992 warning: 

Please don't make a self-assembling logic-driven super car. We want everyone to be able to compete without spending 40 hours a week. 
 

 

  • Haha 1

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4 hours ago, Space_fetus said:

i worked out how to do a forums so i guess i am in!

Awesome :) Look forward to what you come up with.

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I am in!

My first bug I've found, which is already making this near impossible:

20180609143421_1.thumb.jpg.5931856fe18841c1f5219d6cbadd9b3f.jpg

1) Cars can't be moved using the coordinate system. I can't remember this being an issue pre 0.9

2) After moving the car chassis (by dragging), it's as if there's an invisible box on the car which makes it impossible to place any blocks on the chassis. Instead they will snap 2 blocks above the chassis, after which you can drag them down.

If you play your editor game, and then go back to the editor this problem is fixed :) 

3a) Another request which I've already mentioned before but which is still present in the game: Please fix the car suspensions. Both car sizes bottom out on every tiny bump, while still having massive ground clearance. My solution would be to either massively increase damping or have a non-linear spring rate, so the cars still drive smooth over terrain without bottoming out all the time. Another option would be to limit the suspension travel. I've tried to make a very easy racetrack but the car would constantly get stuck. Another easy (but cheesy) solution to this would be to make a set of small, invisible wheels on the front of the chassis.

3b) Fix the large car chassis suspension inbalance please. Due to the front and rear axle positions being different (the rear axle is closer to the center of mass), there is more weight on the rear axle. Either move the CoM or increase the rear axle spring and damping rates, because now the car always leans backwards. I'm not 100% sure but I do feel that the suspension has been changed since this patch, the large car used to ride higher, thanks for improving :) 

Adrie

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Also this one has been in the game for a while but I'm not even sure whether I reported it or forgot to do so. The wooden driving seat has an odd seating position. The passenger seat does function the way it should:

20180609152855_1.thumb.jpg.ac9599912f7253533f24a84ab5c169be.jpg

Adrie

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4 hours ago, WijkagentAdrie said:

Also this one has been in the game for a while but I'm not even sure whether I reported it or forgot to do so. The wooden driving seat has an odd seating position. The passenger seat does function the way it should:

20180609152855_1.thumb.jpg.ac9599912f7253533f24a84ab5c169be.jpg

Adrie

Who needs legs anyway right? 

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I think I'll give it a shot. I haven't played around in creative mode at all and need to figure it out.

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Alrighty, another bug, I hope I leave you guys some bugs to report :P 

When placing/dragging blocks the grids sometimes don't align. The car could be perfectly aligned, but still blocks aren't placed in the exact right place. And moving them could move them 0.02 blocks off grid, leading to small gaps. It's a lot of work to have to check every blocks coordinates when you place them.

Adrie

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Here's my entry for this contest! It's a late 1930s Fiat Topolino. As you may guess this is definitely not a race car, and at it's launch it was one of the smallest cars in production. Here's a screenshot and a real life picture:

20180610011318_1.thumb.jpg.bb9e0bbe6351ac2fd77039c856d4e90e.jpg

26_265_042.jpg

Some versions came without bumpers, and some versions come without a colored front grille. There's some slight differences between the years they were produced.

I wanted to try some new techniques in this car. The main one I've learned using is working with a "half grid", which means placing blocks in the middle of where 2 blocks normally would be. The fenders for example are 7 wide, whereas the body is 6 wide. I've applied this technique in all 3 directions. This way the fenders better wrap around the wheels. I've also moved the front grille 0.1 block to make it stand out. Another thing I'm always looking for is new ways of making headlights.

20180610011359_1.thumb.jpg.657993bfc532a42ac7101d9b4a96258c.jpg

20180610011324_1.thumb.jpg.fae3928e7a26ec885a4bd526cbdb8793.jpg20180610011346_1.thumb.jpg.7a3dcd8ca8faa78989b6201bb9f7f158.jpg

The car was fairly easy to make, although a bit fiddly due to the car's grid and the world grid sometimes not aligning correctly. This basically meant manually putting blocks back on the right coords after placing them.

Just as in real life the car features suicide doors and 2 seats.

20180610011448_1.thumb.jpg.20e0b84a3ae0ea2e0cbe94343e3c097b.jpg

20180610011526_1.thumb.jpg.a1a211722d2cd18b170f5bc21a737a37.jpg

Driving around on the road. Ground clearance is alright, and so is the speed. It features 1 engine but on a normal car chassis that's more than enough.

Now for some details:

20180610011410_1.thumb.jpg.3489b69bdab60c14805f268d92030d4d.jpg

Hood vents!

20180610011420_1.thumb.jpg.2785ffbaf7128c16129e423dee9e8ac3.jpg

A spare tire, back in the 30s the roads weren't as smooth as they are today!

20180610011740_1.thumb.jpg.6d3c444f6df7fc7f9e61a0c028f4b6c9.jpg

The new headlights. They consist of a table lamp, a log end and a clay bowl all clipped into eachother. The clay bowl is rotated at a 22,5 degree angle to perfectly line up with the log end. If you look close at the fender you see that some blocks there have misaligned due to the earlier mentioned editor bug. I've fixed this in the mean time :) 

20180610012106_1.thumb.jpg.b80aab914c989e6f88eea11025613847.jpg

20180610012053_1.thumb.jpg.90fb04baaf5840800f8aa77640ab82d3.jpg

And here's the fenders. The front ones are 0,5 blocks out, the back ones are 0,5 blocks off grid in all directions.The top of the fenders are made of 3 oriental roof ledges. There's 3 corner pieces, and one 1x1x1 piece clipped into the middle piece. If you clip blocks into each other like for example on the front fenders, be sure to move them apart in the overlapping direction by at least 0.01 blocks, otherwise you get glitching blocks/textures.

Although the car is pretty finished, I may add some minor details at a later point such as mirrors etc. :)  If you want to give it a spin, here's the workshop link for it:

https://workshop.ylands.com/asset/453

Thanks for reading and voting!

Adrie

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6 hours ago, handofthesly said:

Do we all get to race them against each other at the end? ?

That would be fun :D

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1 hour ago, WijkagentAdrie said:

Oh please no, I should've known this before I built my car :D 

hahaha WijakgentAdrie, nice build, very impressive. Did you build it with no engine?

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1 hour ago, WijkagentAdrie said:

Oh please no, I should've known this before I built my car :D 

Don't worry :P It would only be for fun and during a party :D 

 

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10 minutes ago, Indian Chief said:

hahaha WijakgentAdrie, nice build, very impressive. Did you build it with no engine?

Thanks! There is an engine fortunately, but it's only one steam engine so it's not gonna win any races :D 

6 minutes ago, RedEagle_MGN said:

Don't worry :P It would only be for fun and during a party :D 

 

Maybe some sort of presentation race/roadtrip before the final voting?

Adrie

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3 hours ago, WijkagentAdrie said:

Thanks! There is an engine fortunately, but it's only one steam engine so it's not gonna win any races :D 

Maybe some sort of presentation race/roadtrip before the final voting?

Adrie

I want it to be based on looks and not functionality though. A roadtrip would be cool :D 

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Hi guys,

Here's my attempt at a 1930 car. I made two versions of the same car; One with a roof and one without.

I noticed 2 bugs with this build:

  • Same as WijkAgentAdrie pointed out: After placing and then moving blocks, it becomes impossible to snap them to the same exact grid as the car chasis. I keep getting small gaps between my blocks.
    Only when placing the blocks directly on the connected car chasis they snap in the right position.
  • When saving a car composition in the editor, the colours get screwed over when placing the saved composition in the worldspace.

I'm also using the steamengine for this car, so I don't think this one will win any races :P 

CARS01.jpg

CARS02.jpg

CARS03.jpg

CARS04.jpg

CARS05.jpg

CARS06.jpg

 

I'm guessing I have to pick just one for the competition?

 

Edited by lunz
workshop link added
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