Houp 237 Posted December 5, 2018 Hi, in the future we would like to extend Event listener to be able to: listen to more type of events to have available additional arguments in VS from the event (eg. 'On damage' to have 'Damage amount') Any ideas from you on this topic? What do you miss the most? Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 5, 2018 We need an event to check for players holding an item and if they use the item. If possible keep track of where that item goes if it is thrown /shot custom events using an IF statement would be cool but I dunno how this would fair with optimization And yes more arguments please? I want alll that data ? Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 6, 2018 An event to listen for two entities colliding, prefrably powerfu lenoygh able to check for a type of entity colliding with and entity Share this post Link to post Share on other sites
Indomitus 388 Posted December 6, 2018 1 hour ago, Oliver Hope_P1 said: An event to listen for two entities colliding, prefrably powerfu lenoygh able to check for a type of entity colliding with and entity I strongly agree with this one. Basic collision detection would be helpful with things like moving platforms or custom traps. Share this post Link to post Share on other sites
Houp 237 Posted December 14, 2018 I agree that "colliding" one would be really powerful but it is not planned. It would have great negative impact on a game performance Share this post Link to post Share on other sites
Indomitus 388 Posted December 14, 2018 Even if it is restricted to specific entity/labeled entity/player? That is a little disappointing. Share this post Link to post Share on other sites
Houp 237 Posted December 14, 2018 Maybe we can look at it from other point of view. What would you like to create with this feature? Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 15, 2018 On 12/14/2018 at 5:48 PM, Houp said: Maybe we can look at it from other point of view. What would you like to create with this feature? personally id like to be able to detect players colliding with other players and custom projectiles colliding with things Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted December 16, 2018 I would like to see "on jump" and "on fire weapon". Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 16, 2018 8 hours ago, RedEagle_P1. said: I would like to see "on jump" and "on fire weapon". If possible it would be awesome to have 'projectile' as a argument Share this post Link to post Share on other sites
Indomitus 388 Posted December 18, 2018 On 12/14/2018 at 10:48 AM, Houp said: Maybe we can look at it from other point of view. What would you like to create with this feature? My first use of it would likely be moving platforms that the player can ride past obstacles, and probably hazards that move (rotate, slide) and cause damage on impact. I think, though, in a bigger sense this would just be a valuable tool to have for creators, even if it's in a limited form. I imagine building one thing, @Oliver Hope_P1 imagines something else, and other creators will imagine even more things we probably wouldn't think of. (I tend to keep that bigger picture in mind when requesting features. It's not just about what I would do with it.) Share this post Link to post Share on other sites
Houp 237 Posted December 18, 2018 I know that everyone would have different requirements on this feature. You write that limited option would be better than have nothing. I just wanted to know what "limited" option would be helpful. You will be able (probably in 0.12) to move trigger zones which are constraint to players. It may be helpful in some scenarios. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted December 18, 2018 2 hours ago, Houp said: I know that everyone would have different requirements on this feature. You write that limited option would be better than have nothing. I just wanted to know what "limited" option would be helpful. You will be able (probably in 0.12) to move trigger zones which are constraint to players. It may be helpful in some scenarios. That is gonna be awesome @Houp! Thank you! More ideas: On enter car On get in car driver seat On enter ship On control helm On control rudder (smaller boats) 1 Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 18, 2018 2 hours ago, RedEagle_P1. said: That is gonna be awesome @Houp! Thank you! More ideas: On enter car On get in car driver seat On enter ship On control helm On control rudder (smaller boats) These could all be done with a on control and then we can check the entity that would be nice Share this post Link to post Share on other sites
Houp 237 Posted December 19, 2018 What do you mean by "enter car'? On get in car driver seat / On control helm / On control rudder is already in game as On control vehicle Share this post Link to post Share on other sites
Igor Q. 519 Posted December 19, 2018 I would like to add On weapon fire (include set/get aim) On jump (or on land) On drink potion On attack (melee and etc) On enter water/swim On control of ship wheel On player laydown/sleep/sit Share this post Link to post Share on other sites