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Igor Q.

Set all objects indestructible/unpickable/uninteractable

Question

When making custom games 99% of the time I want all placed objects to be indestructible/unpickable/uninteractable (including trees/plants).

If we could have a feature to do that it would be IMMENSELY helpful.

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From an Explore Mode perspective it's been recognised that there needs to be a way of fixing free-placed items permenently.

(Free-placed fences are my personal source of irritation)

 

There definitely needs to be an unpickable setting for plant-based objects. I've been trailing an editor-made map of Blackreach front Skyrim. It's hard to make the place look awesome when you can go about picking all the glowing mushrooms! ?

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In 0.12 we will introduce something now called "entity welding". You will be able to select bunch of of entities and "weld" them into one entity. It has many consequences. One of them is that it will impact performance positively (it is better to have one compound object than hundreds of individual ones) It may help in your use case.

 

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