Igor Q. 519 Posted February 19, 2019 When making custom games 99% of the time I want all placed objects to be indestructible/unpickable/uninteractable (including trees/plants). If we could have a feature to do that it would be IMMENSELY helpful. 1 5 Share this post Link to post Share on other sites
0 FavoryPluto 55 Posted February 19, 2019 That is actually brilliant idea! Share this post Link to post Share on other sites
0 Deadeye_Rob 908 Posted February 22, 2019 From an Explore Mode perspective it's been recognised that there needs to be a way of fixing free-placed items permenently. (Free-placed fences are my personal source of irritation) There definitely needs to be an unpickable setting for plant-based objects. I've been trailing an editor-made map of Blackreach front Skyrim. It's hard to make the place look awesome when you can go about picking all the glowing mushrooms! ? Share this post Link to post Share on other sites
0 Houp 237 Posted February 25, 2019 In 0.12 we will introduce something now called "entity welding". You will be able to select bunch of of entities and "weld" them into one entity. It has many consequences. One of them is that it will impact performance positively (it is better to have one compound object than hundreds of individual ones) It may help in your use case. 5 Share this post Link to post Share on other sites
When making custom games 99% of the time I want all placed objects to be indestructible/unpickable/uninteractable (including trees/plants).
If we could have a feature to do that it would be IMMENSELY helpful.
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