RedEagle_P1. 905 Posted June 27, 2019 (edited) I want to make an amazing survival server that fixes a lot of common issues people have. What is one feature you would love to see in a custom-survival map. Ideas: 1) Sleep using command. //sleep forces all to sleep until morning. 2) Auto-trash clean up 3) Unbreakable spawn 4) Starter kit 5) Troll traps that lock up thieves 6) Abandoned AFK people moved out Edited August 28, 2019 by RedEagle_P1. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted June 27, 2019 (edited) @kimbuck @bb cakes_P1 @MyPa553ng3r What else should we throw in? Edited June 27, 2019 by RedEagle_P1. Share this post Link to post Share on other sites
kimbuck 746 Posted June 28, 2019 return of the /who command to see whose lurking... markers to indicate on spawn whose base is on what island ... starter kit to include a one off key to a chest containing dinghy construction materials so a new arrival can craft a dinghy and explore.... if they opt not to use the "uber" chairs admins to have access to day/night controls ...such as the "gun" ( that was cool!)... maybe additional npc's with stuff to help new starters establish. will probably think of more when brain gets revived with some morning coffee.. Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted June 28, 2019 Slowly respawning plants/seeds/ore, to keep maps playable over a long time, also makes it impossible for people to have a "monopoly" over certain resources, Proper admin features, to prevent griefing etc, and where done, revert the damage, Multiple barriers possible, and a way for barriers to decay/despawn with some tax system. This removes dead bases and random crap on spawn island, Tools to make items you placed unpickable, and revert this process, The options to set up a trader, and some form of "market search". Share this post Link to post Share on other sites
bojo2736 1016 Posted June 28, 2019 @kimbuck The /who command does still work. It's just that the chat command forcs a space at w. delete the space and continue who. You can also see the same info by hitting esc and viewing it in a menu. Share this post Link to post Share on other sites
FallujahMedic -FM- 9 Posted June 28, 2019 Some good ideas there, will post comments/feelings later (when I have time). Share this post Link to post Share on other sites
FallujahMedic -FM- 9 Posted June 28, 2019 19 hours ago, RedEagle_P1. said: I want to make an amazing survival server that fixes a lot of common issues people have. What is one feature you would love to see in a custom-survival map. Ideas: 1) Sleep using command. //sleep forces all to sleep until morning. 2) Auto-trash clean up 3) Unbreakable spawn 4) Starter kit 5) Troll traps that lock up thieves 6) Abandoned AFK people moved out ?1) Great idea, but can't this be abused to make plants like Sisal Agave to grow??2) 100%, but must be limited to items dropped by a player, also I'd add that it should be limited in scope, what if a player wants to make items for other users? Are these items then considered "trash"? For things like resin and bark, I would wholly agree though. ?4) I found this very useful, especially the seed packet box, maybe add an herb bag??6) I work so don't have a lot of time per week to spend playing, but I am typically on at least once per week. Any abandoned/AFK kicking should be subject to a reasonable time limit. 18 hours ago, kimbuck said: return of the /who command to see whose lurking... markers to indicate on spawn whose base is on what island ... starter kit to include a one off key to a chest containing dinghy construction materials so a new arrival can craft a dinghy and explore.... if they opt not to use the "uber" chairs admins to have access to day/night controls ...such as the "gun" ( that was cool!)... maybe additional npc's with stuff to help new starters establish. will probably think of more when brain gets revived with some morning coffee.. ?I support the dinghy and key idea. 16 hours ago, WijkagentAdrie said: Slowly respawning plants/seeds/ore, to keep maps playable over a long time, also makes it impossible for people to have a "monopoly" over certain resources, Proper admin features, to prevent griefing etc, and where done, revert the damage, Multiple barriers possible, and a way for barriers to decay/despawn with some tax system. This removes dead bases and random crap on spawn island, Tools to make items you placed unpickable, and revert this process, The options to set up a trader, and some form of "market search". ??Respawning plants/seeds/ore is probably tops on my wishlist! Also, some ores are under-represented (salt peter, sulphur, coal) Multiple barriers/despawn would be great if possible, but let me clarify why. I like to build things and would love to "move out" once I've built what I wanted (opening it up for someone else to move in), but as the protective barrier is currently configured, it can be turned off, but not moved. Share this post Link to post Share on other sites