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Azazil00

Referencing the Player in scripts.

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Posted (edited)

I've noticed that when making scripts, there isn't an easy way to reference the player all the time. Like for example, right now I am trying to make a staff that throws an entity. The entity should have a rotation that is determined by which way the player is facing. This is hard to do without referencing the player position because I have to write the script in the entity template for the object so that it will rotate when I execute the throw command. Anyway, is there any way that I'm overlooking on how to get player position and rotation from any script?

 

Edit: I did figure what I was wanting to do eventually, and let me tell you, it was so much more simple than my brain was telling me. All I had to do was rotate the object before I set it to the Entity Template. Then it will be thrown in that rotation... yay me.. 

Edited by Azazil00

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