So I've been playing around with a ship who's design is quite detailed, but it has next to no free-placed objects on board.
When playing Exploration on my own offline/locally hosted maps I have no issues whatsoever. Upon sailing to a map hosted by someone else-Including the Official ones-however, I experience game-crippling drops in frame rates. I believe this occurs due to the mass of my ship 'bobbing' in the waves. I experience no issues when in construction mode or when the anchor is engaged which leads me to believe that there is a lot of resources being drained to sustain the free movement of the ship as it's rocked by the waves.
I suspect this could be the servers desperately trying to synchronize the free movement of the ship as it moves unanchored in the waves as I have tried lowering the graphic settings as low as possible in spite of my rig being pretty powerful.
Could this be looked in to? Maybe there could be a workaround regarding block-welding or a reduction in the amount of resources spent on making a ship bob in the waves? Whilst the ship design is pretty hefty, I suspect that as larger designs are inevitably going to be built in the future, this may be an impending issue.
Hi there!
So I've been playing around with a ship who's design is quite detailed, but it has next to no free-placed objects on board.
When playing Exploration on my own offline/locally hosted maps I have no issues whatsoever. Upon sailing to a map hosted by someone else -Including the Official ones- however, I experience game-crippling drops in frame rates. I believe this occurs due to the mass of my ship 'bobbing' in the waves. I experience no issues when in construction mode or when the anchor is engaged which leads me to believe that there is a lot of resources being drained to sustain the free movement of the ship as it's rocked by the waves.
I suspect this could be the servers desperately trying to synchronize the free movement of the ship as it moves unanchored in the waves as I have tried lowering the graphic settings as low as possible in spite of my rig being pretty powerful.
Could this be looked in to? Maybe there could be a workaround regarding block-welding or a reduction in the amount of resources spent on making a ship bob in the waves? Whilst the ship design is pretty hefty, I suspect that as larger designs are inevitably going to be built in the future, this may be an impending issue.
Thanks,
Rob
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