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Fompster

RESOLVED [YLD-33642] Wrong rotation with mobile graphics

Question

Hi,

I have made this little rhino for my island and I was testing the scenario whilst the graphics were on the mobile settings.

image.png.47e35840e95dbc7d459a8577c4dbdf85.png

During that test I saw that the rugby ball that is being used here is presumably in the wrong orientation and so it doesnt align with the rest. This happens for both of the high and low quality mobile graphics and not for the pc one.

image.png.0e6479ba666c202756bfc43b148be236.png

Thanks :)

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It is a bug indeed. We're gonna work on it and should have a fix read yin the next update! 

Thank you for pointing it out! 

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According to my view.
some item is good when use High Graphic setting within a long distance camera view, but when i choose low Graphic mode. in the same camera view, it's changed like yours. I think it's a engine rendering problem. For different item, it's get different change distance. especially in welding entity.

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