Rudy.cz 41 Posted November 20, 2017 Hi guys. As you have probably noticed, in recent update (0.6 - Countless colors) we made some changes to crafting recipes and workstations. Lot of you are confused why certain workstations are not working any more, why some recipes are no longer available and why some workstations require new items. I am going to explain all the changes and the motivation behind this overhaul without going too specific, so I will not rob you of chance figure it out yourself As you all know, Ylands is about crafting items. Most of the items unlock recipes for new items, which unlock more new items, thus advancing the player trough the game to ultimate prosperity and happiness - lets call this concept "tech tree". After extensive analysis of current tech tree, we came to few conclusions. Removed workstations First, we found out there are workstations which are either too over specialized, have only handful of recipes or could be merged together. So if possible, we removed those and reintegrate their recipes in already existing workstations. This is the case of Glass forming stand, which was removed and all its recipes moved to Charcoal kiln, which is now named just Kiln. By this we made Kiln an important workstation crucial for your development trough all the game. Also by looking at Woodworking bench and Stonemason stand, we found out that there are wooden/stone building block crafted on these stations and few not requiring them at all. We decided to unify this disparity by simply removing those workstations from game. This will also speed up the production of building blocks, because now you will not have to wait 60s for them to finish at the station. On other hand, we took pottery and clay blocks and assigned them to require Kiln, because we found it more realistic and logical. New workstations and items Second, we found out that there is a inequality in a way how new recipes get unlocked - at certain point most of advanced recipes become unlocked at once, rendering lot of items useless. This was caused by fact, that Foundry was unlocked at the same time as Blacksmith station, thus making medieval weapons, flintlock firearms and advanced firearms available at same time. In this situation the only barrier to obtain these weapons was resource cost (iron) and availability of saltpeter and sulfur (for gun powder). To address this problem, we have introduced new basic resource and several new items required to craft advanced workstations. By this we ensured that new workstations (and tiers) are getting unlocked one after another. These special items (we call them components) usually need some extra materials obtainable trough additional exploration. Prime example of this are newly introduced rubber items (drive belt and tires). Rubber can be harvested only from rubber trees, which are present on tropical islands, so if you find yourself in temperate area, some seafaring is required. Also we have dropped steel ingots and have replaced them with various steel parts, whose can be assembled in to more advanced items on corresponding workstation, but that is something for you to figure out 1 2 Share this post Link to post Share on other sites
BigBoss87 68 Posted November 20, 2017 So that was it, rubber trees. Where I was playing didn't have these trees, hence it is impossible to make the Drivel Belt. Thank you Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted November 20, 2017 Great that Kiln is now useful! On the other hand, I have to say bye-bye to my starter clay houses. It looks like now it's better to start with wood. Which is actually more realistic so I can't complain. 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 20, 2017 I am already on a tropical Yland...will the rubber trees "start to grow there" ... or on undiscovered ylands? Will they appear on existing Ylands? Share this post Link to post Share on other sites
BigBoss87 68 Posted November 21, 2017 (edited) kimbuck, you use your knife in trees like this. If you don't have these trees you have to explore other islands. Edited November 21, 2017 by BigBoss87 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 21, 2017 thanks .. then they just wont appear on my yland ..i have already explored 2 other yands with tropical biome and also several other ylands ...will the trees start to appear there? or do i have to abandon this game and start all over af again.. ? ( I hope not!) Share this post Link to post Share on other sites
BigBoss87 68 Posted November 21, 2017 2 minutes ago, kimbuck said: thanks .. then they just wont appear on my yland ..i have already explored 2 other yands with tropical biome and also several other ylands ...will the trees start to appear there? or do i have to abandon this game and start all over af again.. ? ( I hope not!) I'm really enjoying starting a new game after the update.At first it gives that feeling of putting a lot of effort behind, but when you see your creations come to life, and with the experience you have now, it will be much easier.Islands are bigger, have better places to build, and have plenty of life 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 21, 2017 Thats a positive point! Guess i will spend the time up to the update looking around and experimenting with building etc Starting again on Dec 7 with more knowledge and as you say, more to look forward to What i must do now is post a few screenshots of the current game buildings etc as a momento. 1 Share this post Link to post Share on other sites
Bullhone 1 Posted November 21, 2017 my game updated today and the kiln is still called Charcoal kiln not just kiln as you explained it to be and it does not work that even a new game start have been loving this game for a while know keep up the great work Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted November 21, 2017 There is one important information you mentioned - the new rubber trees are generated only on newly created ylands (= inside a newly created game). We understand that some of you may have put already a lot of effort into their current game worlds so if it is the case we could in the upcoming patch let you get some rubber tree seeds via specific console command. Would you find this helpful? 1 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 21, 2017 Aww ty for the thought... but as there's other benefits ie bigger ylands area etc , i am prepared to take the plunge again from the start on a new game... that way i can avoid the mistakes i made this one and also avoid the tombstones that i keep tripping over, reminding me of my past blunders I am all for the adventure ... and i will make a better sharkproof ship! Tomorrow ( oops .. dec 6 ) i conquer Ylands ! ... next year ... the world! Meanwhile i can spend the next week or so looking for things to help , working out what all those energy things do and those strange structures ... and reading up on my Dictatorship manuals ! 2 Share this post Link to post Share on other sites
A3_Melle 150 Posted November 22, 2017 Been working on the new workstations, must say it requires a lot more work/resources/practice, the first part of starting up on a new Ylands is just the same but once you got your foundry it feels like the game is new again. And the rubber: that is just great really like how the animation is and actually how I wanted it to look like, great work on how the trees look after extraction of the rubber. 1 Share this post Link to post Share on other sites