Silwercastle 85 Posted December 11, 2017 Added another large mast as advised, ship did not move. Moved to front of ship and ship moved suddenly forward, ran back to helm to take control. Ship stopped moving on taking hold of helm. Released helm and moved to front of ship to shoot sharks and ship moved again out to sea. Did not go back to helm and left ship to move away from beach. Went back to helm and this time on taking controle i had full control of all ship movement. Share this post Link to post Share on other sites
0 Ane 1213 Posted December 11, 2017 Please send us the following file: output_log and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data Share this post Link to post Share on other sites
0 zailleh 2 Posted December 11, 2017 Not related to your issue, but for anyone else who stumbles across this thread: make sure your sail is pointing forward! Share this post Link to post Share on other sites
0 Silwercastle 85 Posted December 11, 2017 8 minutes ago, Ane said: Please send us the following file: output_log and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data Here is my first post with the output, before i got the ship moving. Andre told me to add more sails and left it there. Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 11, 2017 Silvercastle ... is that large mast on the deck or on additions above the deck? It has to be on the actual dect to function.. Share this post Link to post Share on other sites
0 Silwercastle 85 Posted December 11, 2017 2 minutes ago, kimbuck said: Silvercastle ... is that large mast on the deck or on additions above the deck? It has to be on the actual dect to function.. It is on the actual deck, both of them. I added one now even furter forward. The ship here moved even here with one mast on its own, but stopped when i took control. Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 11, 2017 perhaps its something to do with the location of the helm? it might have to be on the actual deck as well? Share this post Link to post Share on other sites
0 Silwercastle 85 Posted December 11, 2017 1 minute ago, kimbuck said: perhaps its something to do with the location of the helm? it might have to be on the actual deck as well? Nope i moved it all over the ship and the helm works for the sails up and down as well as reversing. Like i said the moment the ship got to open water on its own (me not at the helm) i could take full contole of the ship from then on. Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 11, 2017 Hmm the ship is not the"marie celeste" by the way? ..or the "flying Dutchman" ...hopefully Ane will have an explanation/fix for you Share this post Link to post Share on other sites
0 Silwercastle 85 Posted December 11, 2017 7 minutes ago, kimbuck said: Hmm the ship is not the"marie celeste" by the way? ..or the "flying Dutchman" ...hopefully Ane will have an explanation/fix for you Well i was thinking of testing a cargo load full of tnt on it. As i stated it is working now after going through a lot of hoops, but there is a bug there sum where that they might like to look at. 1 Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 11, 2017 Another thought ...maybe it was the water depth? Hull resistance is less when going backwards.... perhaps there was a shoal or something and eventually you got up enough momentum to slide over it? One ship i built was in what i though was deep water, but it was in a bay and there were shoals around the seaward side -took ages digging a channel and fighting off sharks ,but eventually got it into open water 1 Share this post Link to post Share on other sites
0 Silwercastle 85 Posted December 11, 2017 3 minutes ago, kimbuck said: Another thought ...maybe it was the water depth? Hull resistance is less when going backwards.... perhaps there was a shoal or something and eventually you got up enough momentum to slide over it? One ship i built was in what i though was deep water, but it was in a bay and there were shoals around the seaward side -took ages digging a channel and fighting off sharks ,but eventually got it into open water Nope again. The ship was moving on its own as long as i did not touch the helm. I also looked under the ship and it was clear from the bottom, i have the shark bite marks on my but to prove it. 1 Share this post Link to post Share on other sites
Added another large mast as advised, ship did not move.
Moved to front of ship and ship moved suddenly forward, ran back to helm to take control.
Ship stopped moving on taking hold of helm.
Released helm and moved to front of ship to shoot sharks and ship moved again out to sea.
Did not go back to helm and left ship to move away from beach.
Went back to helm and this time on taking controle i had full control of all ship movement.
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