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Everything posted by Spyler.X
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I'm in a hurry, so I'll try later, meanwhile ...
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Official Item Suggestion Thread
Spyler.X replied to Pharaun Mizzrym's question in Suggestions & Feedback
motor pump to move the water. Crafteo with rubber tube, generator, gear and helix or auger. would allow us to create lakes or fill parts of the ocean, a rain collector could help with this.- 21 replies
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I have optimized the 5º curve by reducing the number of blocks a lot, the rendering has also been improved since the blocks of 1 are the main causes. Also say that I'm experiencing some problems to update the editor version so wait a bit to build big curves I will wait for a response from the developers. if this is delayed I will upload them together with some more elements.
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for me a very good solution for this, is to put a block that makes the ship function and everything that is built from the is the boat. This would give incredible freedom but you can really get a big size in survival mode and in the editor you can really make the boat as big as you want. https://ylands.net/asset/265
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DEV ANSWER [YLD-9229] error when editing workshop model(Asset guid should be the same.)
Spyler.X replied to Spyler.X's question in Bugs & Technical Issues
Now I am trying to replace this file. if you can try to tell me how to fix it, since it is a hassle for others to have to download the file several times. this is the one that is uploaded in the workshop ==_SIMPLE_RAIL_TRAIN_V.2.rar and this is the updated version that does not let me put KIT_RAIL_TRAIN_OPTIMIZED.rar this time I will be patient and wait for a solution -
A day with nothing to do, Ylands and a box of matches
Spyler.X replied to Spyler.X's topic in Community News
one fast. This time I have used coconuts, feathers, conches and some matches -
for those who have tried the other one they will love it The new system is finished It is fully functional. For now only the straight line and the 5º curve are the ones that work best. I'll put the rest later. The system is already fully functional in both directions. Just need a push to change direction you can see it in the test shown in the video. The wagons are separable and the rails have conduits for electricity. The model is simplified so that they decorate your taste and be more fluid. Over time I will make a decorated version. And of course I'll keep doing tests to see how far you can go with this. *warning: the noise that collisions make is hellish since I have not been able to edit the workshop model, I have reloaded them. I've deleted the old ones because they will not be very functional. Sorry for the inconvenience Train: https://ylands.net/asset/359 s
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mm well I have two questions. Does anyone know why it will not let me edit the model of the workshop? other times I did not have any problem. and how do you prefer the models one by one or as they are now?
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not much. I tried to transport a small boat but the ship's direction was affected so I left it. But I can tell you that for example in cars it does not accept more than four cars in a row if they are linked, however, when putting mobile connections, it allows you to put whatever you want. I am finishing polishing the train and I have achieved a fully functional system. look at this connection gives a lot of freedom when maneuvering maybe you can serve. But I'll try later with the boats
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I'm improving the system, I'm getting less friction in the corners to increase the speed. I am also leaving a conduit in case you want to put an electrical system
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I will need a folder only for your creations Sr SyxtySyx amazing work, As you said, this is just the beginning. With these little things, in the end we will be able to create wonderful maps and games to enjoy
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Suggest Ability To Flatten Water In Editor
Spyler.X replied to Pharaun Mizzrym's question in Suggestions & Feedback
if it is really complicated. I got it done in the following way.But I agree that it must improve a lot for this it is necessary to use the editor and not load the game until the process is finished. In the editor they first remove the water from the area where they are going to modify. Then modify the terrain to your liking leaving the area below the water in a staggered way with the flattening tool always start from top to bottom the process is similar to that of making a river. And above all very important, to work on a single material, for example sand. To avoid the interaction with possible remains of water that may have remained Finally, before loading the map add an estimated amount of water to fill. Do not forget to place a creative cube to finish adjusting later. Once this is done, they load their map to play and they finish adjusting the amount of water everything should look good. -
good of everything I've done so far this is what has cost me more but the result has been pretty good. This is the first version I have made it very simple so that you can experiment with it and decorate it to your liking. Use the least amount of blocks so that no performance problems. And the assembly is quite simple. The only thing, the curve sections, you have to adjust them manually, you can create the composition of the complete curve in the editor to be able to use it later more easily. But keep in mind that the editor still gives some problems with large compositions. With the 5º rail and smaller trains with two wagons you can go forward and backward. with more cars just forward. I do not recommend going backwards in the 10º and 15º can get stuck. With one-way routes and large trains in the 10º and 15º curves you will have to attend the curve from time to time with the direction. *obsolete version
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the rails guide the vehicle, except in the 10º and 15º curves that need a little assistance with more than two wagons. I'm finished some details to put a simple model in the workshop
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talking about roller coasters I did some test with this I still have not managed to put it completely horizontal ...
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in the editor the shortcut ctrl + D makes a duplicate of the selected objects, something very useful many times, but being the same movement key, it is very easy to duplicate objects without realizing it. It has happened several times to have Ctrl pressed to select more objects. It is very easy to press that combination by mistake it would be better to use another key in my opinion. this could be one of the causes of the duplicates in the compositions
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In the editor, double-clicking on the object opens a window with the options you can put it to your liking
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It would be great if some objects such as tables, boxes, seeds and some more materials floated on the water. I understand that this in MP may be unfeasible for the amount of data that the server would have to process, but it would be interesting to see it in SP For MP you can put, for example, a single object with that function The bottle would have to be affected somewhat by the wind so that it does not stop in the middle of the ocean.
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I think that it is not necessary to say anything. It would be simply wonderful to be able to build magnets and create things with them. I also know that this would not be easy to implement PS: this idea has been for trying to make a train these cars can with everything
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When editing the small boats even leaving the rudder completely free the maneuverability is very reduced. It would be nice to be able to put some improvements like more sails or some small engine that increase the speed and some type of improved rudder that allows us to maneuver better. Even with the boat without anything, it is sometimes difficult to maneuver in some situations.
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Great, it's very good. If you like to make pixel art try the bullet panels that I put in the workshop, they look great to decorate your house
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*The spirit of Lia It is a small exploration boat for two people. is my first small boat design is designed for exploration, has good storage capacity, interchangeable color front lighting and a small cannon to defend itself in addition to some nice shark-shaped decorative engines. https://ylands.net/asset/343 The name is in honor of my kitten but if you want to change it you just have to put it with 45º rotation and adjust where you want
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I'm glad you like it. The lights are rgb 250w long range led spotlights powered by two independent generators.
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RESOLVED [YLD-9146] lost compostions and duplication of entities
Spyler.X replied to Spyler.X's question in Bugs & Technical Issues
I've been thinking and it occurs to me that the problem could arise when creating a shortcut of the compositions on my desktop and the game I have installed in D I'm not clear that this may be a reason but I think that before that did not happen -
RESOLVED [YLD-9146] lost compostions and duplication of entities
Spyler.X replied to Spyler.X's question in Bugs & Technical Issues
if indeed it has happened to me several times output_log_clean.txt output_log.txt to reproduce this, they create a composition they share and upload it to the workshop when they upload it. This is deleted from the list of compositions of the editor even before publishing the article.