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Igor Q.

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Everything posted by Igor Q.

  1. Igor Q.

    Hey guys, I made a thing! C.A.G.E.

    Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD) (Or be able to interact with blueprints in editor?) @Aleš Ulm
  2. Igor Q.

    Dev Diary #91

    Glad to see the game I coded become an official map of Ylands :D I wonder if it's the same easter eggs I added in the original game... ?
  3. Igor Q.

    Contest Screenshot Contest + Guidelines

    Dang so jealous of you guys, all I can do is code
  4. Igor Q.

    Dev Diary #90

    Great for you to become part of this community Adam! I hope you create a wonderful relationship with all members of this community. Mind telling us which strategy games you like and what's your favourite type of coffee (or tea)?
  5. Igor Q.

    Dev Diary #89

    Thanks ales
  6. Igor Q.

    Some nice images of the Mars exploration

    Gonna be interesting once we find aliens!
  7. Igor Q.

    Dev Diary #87

    If all the side requests get through I should be able to do alot of stuff with this *fingers crossed*
  8. Igor Q.

    Dev Diary #86

    Hey ales Great to see some visual updates. As a small suggestion, I think having the option between choosing head shape, eye shape, nose, mouth and hair style would be much more satisfying than choosing between "premade" looks. Also...when are getting the Ylands demon skin? I really want it Another suggestion, why not host small vote systems for features the team is working on but not sure which one to pursue? For example, if the Ylands team has...
  9. Igor Q.

    Need tan function!

    Hey guys! I've had multiple cases of needing tan functions to calculate angles (sin and cos don't work properly for all angles). If you could implement tan and inverse tan that would be immensely helpful. Thanks
  10. Hello With the introduction to the new animation system, I wanted to be able to do some possible games involving giant animals, robots, etc. However I need a way to be able to input functions. Suggestions: Option A: When a player sits in a specific chair, that chair within it's script can have input commands such as pressing "A" does something. For example, if a player is on a boat sitting on a specific chair, "WASD" can be used to move, pressing "Q" will fire...
  11. Igor Q.

    Dev Diary #84

    Did you ever have a crush on a character from a cartoon/anime/video game? ?
  12. Igor Q.

    Hey guys, I'm back :)

    After a long hiatus of transitioning to new work IRL, and playing tons of LoL in the meantime, I've finally decided to get myself back into scripting and stuff in Ylands. I'm right now looking for new projects to do and anyone who wants to collab is free to contact with me. Hope to play and make stuff for you guys in the near future Cheers, Igor.
  13. Hi I've been playing on the new patch 0.12 and a couple of times the game crashed while editing a group of welded objects. Now the game loads up with a black screen each time. I have tried restarting my computer, re-installing Ylands, and I have tried re-installing steam + Ylands Outputlog: Initialize engine version: 2018.3.5f1 (76b3e37670a4) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA...
  14. Igor Q.

    Help make a script pls )

    General guideline: Create an object a player can interact with. When the player interacts with this object, enable a time trigger with a delay of 0.2 seconds. (Make sure to set repeat to -1 ) Inside your time trigger script set it to on trigger change the color of your object and after a delay of 0.1 seconds change the color of your object again. This script will cause your light to flicker between 2 colors at a 0.1 second interval.
  15. Igor Q.

    Questions

    It would be alot easier imo to set tree HP to 100,000 and when damaging a tree if the player has a label deal a bonus 50,000 damage.
  16. Igor Q.

    Equiping to hotbar

    Not really for capture the flag but for just about anything. In some cases you dont want a player to accidentally unequip an active item because that is not the intended purpose. Ex: I dont want people to unequip an axe used to kill a boss, I dont want players to unequip a tool they are supposed to use or I don't want players to unquip their weapon they are suppose to use for pvp. In short, I want to force players at all times to have an active item equiped.
  17. Igor Q.

    Equiping to hotbar

    @Houp To add to this, can you give us the ability to "Lock" the active item of the player?
  18. If you start a game with a dialogue box, sometimes (but most frequently in multiplayer) the dialogue box will not open properly and you will need to close and re-open the dialogue box for it to display correctly. This issue I believe is caused by the game files loading slower than the dialogue box prompt. If I set a long enough initial delay (5 seconds) this bug does not occur.
  19. Hi, as part of my game creation involving mages, I have multiple instructions which loop, calculating the movement of a spells such as a fireball and checking any nearby collision targets. However when I try to host this in multiplayer the code "breaks", and the section of the code that runs collision detection completely turns off. I would like to know if there is a calculation limit for instructions in terms of complexity or speed when hosting multiplayer...
  20. Hi I personally don't understand how ranged weapons work, specifically ammo/projectiles. Damage multiplier doesn't work for ranged weapons at all. Suggestion: Let ammo for ranged weapons be the multiplier. Ex: Wooden bow = Base Damage 10-20 Damage Wood Arrow = Damage Multiplier 1 (10-20) Stone Arrow = Damage Multiplier 2 (20-40) Steel Arrow = Damage Multiplier 3 (30-60) Another problem is even if I set the projectile ammo to a specific...
  21. Igor Q.

    GAME Suggestion - Animal Domestication

    I could do this....but I need the AI patch to go happen ?
  22. Igor Q.

    Dev Diary #77

    Great news, I hope with the /w function it will give us a auto-fill function so we dont have to type out complicated usernames. Additionally in many games there is also a /r for reply whisper command so you can quickly reply to someone who messages you. I hope this is implemented. Out of curiosity how is the implementation of mini bosses in ylands and such? I would like to work a little bit with you guys on that Could you also consider adding something...
  23. Igor Q.

    Music Albums worth listening to

    For anyone who likes chiptune stuff this might interest you
  24. Igor Q.

    GAME Suggestion - Animal Domestication

    Would be nice, in the last dev diary they mentioned they would implement the beginning of AI in patch 0.13. If this is the case, I could definitly see domestication being implemented soon
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