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Everything posted by ocnoglittle
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Thank you Adam for being so patient and open to new ideas from the community here. And I want to say I am especially grateful for how much you have encouraged me. Thank you for (the apparently complicated process of) giving me access to the Bohemia Wiki (Biki ?). Thank you for not criticizing me for being know-it-all, especially during your stream (even when I am wrong about running speed, etc. ?). You are a great role model for everyone about treating others with respect and maintaining a positive outlook no matter what. I hope the next community manager has at least half your grace and enthusiasm. From one tea-drinker to another, you will be missed dearly.
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RESOLVED incompatible game version
ocnoglittle replied to kimbuck's question in Bugs & Technical Issues
Just to double check: you made sure to update it through Steam? Sometimes you need to restart Steam to get the update button to be functional. -
change game names in editor ?.
ocnoglittle replied to Alex Sunny's question in Suggestions & Feedback
Are you talking about a legacy exploration game? I am able to click "Save As" (in the menu) for those and other editor maps. Maybe I am misunderstanding. To play a specific one, you can always open it in Editor and then press the "test game" button in the menu in the right top corner. To change the name of a saved game, you could use the "save as" button and then delete the original in the editor list for editor maps, or in the legacy exploration list for those maps. Please let me know if I misunderstood the question ? -
I am curious, too. Will we be able to set our home map to PvE? Also, how will the demo hammer work in the future?
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"Get Custom Color Is Used" tile gives a color output instead of true/false
ocnoglittle posted a topic in Editor Bugs & Technical Issues
The "Get Custom Color Is Used" tile gives a color output instead of true/false. I used the following and got [R, G, B, A] for both. -
I only worry it will get too confusing/overwhelming with too many buttons. I actually thought of using the game menu layout, as well. I was thinking just the main 15 with Taming, Alchemy, Pigments and Gameplay Basics. ? Handofthesly, if you want to do the main page layout, feel free ?
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Camera suggestion/Quality of life
ocnoglittle replied to Antimidation's question in Suggestions & Feedback
I randomly tried using first person mode (Press C) when starting a blueprint, and it is so much easier because you get a little dot where it will start. Maybe that will help in the meantime? -
Camera suggestion/Quality of life
ocnoglittle replied to Antimidation's question in Suggestions & Feedback
Being able to drag the blueprint box would be amazing!! I have had to try to capture a single blueprint like 10 times because I kept missing a row of blocks on one side or the other. Great suggestion! -
RESOLVED [YLD-28495] Rabbit Bait Glitch/Error
ocnoglittle replied to blah_505's question in Bugs & Technical Issues
I got something similar with a deer bait in Sandbox yesterday. I accidentally annihilated the deer that was trying to be tamed. I picked up the deer bait and then it would duplicate if I tried to place it. I closed the map and opened it again and the deer bait was functioning as normal. I just thought it was a lag issue and wouldn't happen to anyone else ? -
Allow any admin of a map to host it on a server
ocnoglittle posted a question in Suggestions & Feedback
We were talking about this during Adam's stream today. Currently, you have to be the person that published the map to host it on a server. One of my friends found a map and I wanted to make it into a server, but I was unable to do so. Even when she gave me Admin status for the map and removed the password, it belonged to her, so I couldn't change the multiplayer settings or find it in the list of options for my server. I understand we don't want people to be able to "steal" a map but once the map owner (the person that published it) gives someone Admin status, doesn't that imply a level of trust, and shouldn't it give control of the map? In the future, I was hoping anyone with Admin status could be able to host the map, even if someone else published it as a multiplayer map. Thanks! -
I vote yes!
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Clarification to saving unique builds/Ships
ocnoglittle replied to Antimidation's topic in General Discussion
To capture a blueprint, you have to be within a Protective Barrier, which is only in Exploration (Legacy) and Exploration (Experimental). Once you have a blueprint, you can use it to craft that ship or building in any game (that allows blueprints). Claiming a ship (so you can summon/unsummon it) in Exploration (Experimental) is only for Exploration (Experimental) and does not transfer to new games. It will be your ship unless you claim another one, or wipe your progress on Exploration (Experimental). -
RESOLVED [RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
I think they got rid of the horned sheep in the crafting menu and the creator cube. If you look at the first picture, it is just two regular sheep now. -
RESOLVED [RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle posted a question in Bugs & Technical Issues
I am assuming the wolverine hide shouldn't give another Snow Leopard Trophy, right? When you try to craft it, you get a Snow Leopard Trophy ?♀️ Also, why are there two Sheep Trophy recipes? -
RESOLVED [RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Let me know if these need their own bug reports: ("animalType.Wolverine" instead of just "Wolverine") This is actually 4*2*4 as well... -
RESOLVED [RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Also, the Large Stone Door is still broken in a similar way ? -
Chinese Junk Ship Ladders LOL
ocnoglittle replied to YadNiMonde's question in Suggestions & Feedback
I always thought it was intentional ? -
I made a padlock. Can I lock the doors to my house?
ocnoglittle replied to Butifnot's topic in General Discussion
Then you wouldn't be able to unlock it again. I recommend having a key ring and never taking it out of your inventory. -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle posted a question in Bugs & Technical Issues
@DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help ?) -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
The update today or 1.6? -
I made a padlock. Can I lock the doors to my house?
ocnoglittle replied to Butifnot's topic in General Discussion
Doors can be locked with any blank key or rusty key. -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Was there anything you did before it started working properly? -
There are already blocks called "Log Spike" (Umistit Bodec) Or if you want small ones that do damage, you can use Wooden Spikes (Umístit Dřevěný Bodec)
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Adam, you will definitely be missed. Thank you so much for everything you have done for this community. And thank you for always being so patient with all of us!
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RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
I should mention it might be happening with more event tiles too. I stopped at those 4, but it might be all the entity-specific event tiles.