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Everything posted by ocnoglittle
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[RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Let me know if these need their own bug reports: ("animalType.Wolverine" instead of just "Wolverine") This is actually 4*2*4 as well... -
[RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Also, the Large Stone Door is still broken in a similar way ? -
Chinese Junk Ship Ladders LOL
ocnoglittle replied to YadNiMonde's question in Suggestions & Feedback
I always thought it was intentional ? -
I made a padlock. Can I lock the doors to my house?
ocnoglittle replied to Butifnot's topic in General Discussion
Then you wouldn't be able to unlock it again. I recommend having a key ring and never taking it out of your inventory. -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle posted a question in Bugs & Technical Issues
@DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help ?) -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
The update today or 1.6? -
I made a padlock. Can I lock the doors to my house?
ocnoglittle replied to Butifnot's topic in General Discussion
Doors can be locked with any blank key or rusty key. -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
Was there anything you did before it started working properly? -
Can't place blocks on large ship.
ocnoglittle replied to McCalneys's question in Bugs & Technical Issues
Long press Q at the helm to exit and enter construction mode. -
There are already blocks called "Log Spike" (Umistit Bodec) Or if you want small ones that do damage, you can use Wooden Spikes (Umístit Dřevěný Bodec)
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Adam, you will definitely be missed. Thank you so much for everything you have done for this community. And thank you for always being so patient with all of us!
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How to Enter the Competition?
ocnoglittle replied to Adam Snellgrove's topic in Ylands Creator Competition
https://create.ylands.com/join_creators_club is how you get VIP costumes. -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
I should mention it might be happening with more event tiles too. I stopped at those 4, but it might be all the entity-specific event tiles. -
I keep getting kicked from game every 10 minutes.
ocnoglittle replied to Diiita's question in Bugs & Technical Issues
For a server timeout, they might also want a screenshot of the error message -
I keep getting kicked from game every 10 minutes.
ocnoglittle replied to Diiita's question in Bugs & Technical Issues
Hi @Diiita I missed this one, and I am guessing Adam did too. Is the whole game crashing? Or is it a server timeout? Does it happen after a specific thing or randomly? To figure out what is going on, he usually needs the name of the server and the output logs: For the Microsoft version, the output logs should be in C:\Users\ (the user name that installed Ylands) \AppData\Local\Packages\BohemiaInteractivea.s.Ylands_ezkh2j9f9meea\TempState For the Steam version, they are in: C:\Program Files (x86)\Steam\steamapps\common\Ylands\Ylands_Data Both output_log.txt and output_log_clean.txt should be sent. When you start the game, it overwrites the logs, so try to remember to copy them before you restart the game -
These are great suggestions! For the trader bundles, jrock discovered that there is actually a button for seeing what is inside ? You have a point that it is still hard for newbies to see.
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UNDER REVIEW keyboard configuration not holding
ocnoglittle replied to YadNiMonde's question in Bugs & Technical Issues
Unfortunately, a lot of people are also having this issue. I was able to get them to stick by pressing the reset button a couple of times and then setting the keys to what I want. For the record, even after doing this, I have to remind it sometimes that they are changed, but going into the keybinding settings (where it looks like they are all correct) and setting one of them again to get it to remember all of them. Hopefully 1.5.1 fixes this ? -
You can zip the file and post it here / through messages here or you can send the file over Discord (Adam 'Uthred' Snellgrove#3718) or email (adam.snellgrove@bistudio.com)
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I love all of your ideas except the shells. I use them for decoration, so I would cry if it automatically turned into pigment. There is a seashell jar already, so it is only 1 extra slot used.
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Can people chop down trees inside of protective barrier
ocnoglittle replied to Butifnot's topic in General Discussion
...except the trees like that tend to cause a lot of lag ? -
Can't place blocks on large ship.
ocnoglittle replied to McCalneys's question in Bugs & Technical Issues
I apologize for not reading the error message closely. I was focused on the block being placed. It could be that it isn't recognizing it is in construction mode. Maybe try turning it off and on again. ? -
Can't place blocks on large ship.
ocnoglittle replied to McCalneys's question in Bugs & Technical Issues
Unfortunately this seems to be happening to a lot of people. See: and for workarounds and tips, until they are able to fix this bug. -
I was thinking a bit about how to add the feeling of "discovery" to the new system. An easy way to incorporate the feeling of *Exploration* into the new system would be to decrease the chance of finding an island. Right now, each map has 2-4 islands. But what if it was 0-4? Where only half of the maps would have anything at all? It would make the maps that have islands (and all the resources there) more precious and sharing them would be worth it. Searching for a new island would actually be difficult instead of just sailing to the edge and clicking on a question mark. Maybe only have this for single-player maps, and all multiplayer maps are guaranteed to have 3-4 islands? If everyone hates this idea, then nevermind ?. I know Adam mentioned adding events that can happen while you are sailing (being attacked by pirates, running into someone to trade with, I think I requested something about turtles... etc) so that might already address it.
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How to export encounter token changes?
ocnoglittle replied to aadesh51's topic in General Discussion
Either I am super super confused (which happens ?) or you posted in the wrong forum. -
Dev Diary #159 - Ylands Creators Competition Winners
ocnoglittle replied to Adam Snellgrove's topic in Dev Diaries
Feel free to ask any questions about scripting here or on Discord. There are lots of people (including me) that love to help. Also, maybe you could watch Naru's Corners to get some new ideas. We also ask Naru lots of questions during his Twitch streams