Jump to content

Valour4Eva

Registered User
  • Content Count

    75
  • Joined

  • Last visited

Posts posted by Valour4Eva


  1. 21 minutes ago, HanniNanni12 said:

    a little joke in between? IN THE TABLE CALCULATION IS ALSO STATED WHEN WHO lets a fart?
    I think none of this has anything to do with fun anymore. And in the future I will consider whether I would like to take part in such competitions.

     

    Unfortunately the case with competitions is it has to be fair for everyone, especially if prize money is introduced. Comptitions can be fun if people participate fairly and don't take advantage of the rules.

    • Like 2

  2. 10 minutes ago, RedEagle_P1. said:

    Actually, even lawyers use templates: https://infowaregroup.com/blog/why-legal-templates-and-legal-document-software-are-a-must-for-law-firms

    Anyway, I think this has gotten way off topic. 

    I'd like to stick to talking about the game here. 

    I actually am talking about the game, because I'm bringing into question the validity of this submission. Almost all the assets in the game are the same as they were when you submitted this for the tencet competition. Im bringing into question if the original owners of the assets in this game were reached out as far as using their assets in the game (along with other apparent issues) because the contract is not legally binding. Please provide evidence suggesting you asked for their permission to use their assets. Also were they above the age of 18? Because if they weren't, then you can't enforce a oral contract if the other party is under the age of 18, meaning you can't claim their assets.

    • Like 1

  3. 4 minutes ago, RedEagle_P1. said:

    We are ridiculous about record-keeping. Every dollar is accounted for in detailed spreadsheets and every hour spent it accounted for along with who spent the hour, what they did and who assigned them the hour. We still have all that info, the number of hours and the dollars are in a spreadsheet. We have quite a complex payment system that is taught new members on sign up but a bunch of currently-active users who worked on the game will benefit from the win if we win. We do not reward past-active players. 

    Other than 5% which goes to the elected president, 100% of people's earnings goes back to the creators unlike a traditional company. 

    If that is the case, let's say p1 does in fact place. I would like evidence showing that you infact paid the original creators of this game (not the ones who updated it for this competition)

    • Like 1

  4. 4 minutes ago, RedEagle_P1. said:

    During the process of any competition, you sign 3 terms of service and one NDA. They are legally binding agreements. 

    Unfortunately red, the contracts you have members sign and the NDA are not legally binding and I suggest if they are, please have your lawyer fax the actual contracts to me for me to view (im more than willing to message you in discord my contact info). Again, I doubt they are because you said to me yourself in discord that they're downloaded contracts, meaning you probably just took them from a database.

    • Like 1

  5. 3 minutes ago, k1llerdodo said:

    I do know that but signing it is giving your word. And what are we if not to be keeping our word. At P1 we pay everybody for the hours they have made even before their game has been handed in. They get payed by money we get from donations wich we are very lucky to get from people that believe in the community. If you want more information you need to speak with red, he knows more ins and outs

    No need. I'm expressing the evidence here. He can validate here if he needs to.

    • Like 1

  6. 11 minutes ago, Valour4Eva said:

    You mention the NDA and the contract. Did you know both are non legally binding and, from reds own words, taken from a Google search? The NDA and contract cant be enforced. Because of this, the assets are in fact not owned by P1

    Edit: let me make a correction. It was a downloaded contract "not a written one" containing things apparently the higher ups of p1 had no knowledge of.

    • Like 1

  7. 15 minutes ago, k1llerdodo said:

    At P1 we have an nda and contract stating that all the work you have done on P1 games while being at P1 belongs to P1 and not the person who made it. Therefor P1 is the owner of the assets in the game and not the people who worked on them. This is like this in many cooperations around the world and without this it would be very hard to work as such a large group since any person could step away and prevent us from handing things in. 

    As for your last statement about me saying making it better meaning we are not the original creator; this is the same concept as the new update 1.5 comming out for ylands. They have improved on their game and so have we

    edit; i wanted to quote, didnt seem to be able to add it. Kinda new here xD

     

     

     

    You mention the NDA and the contract. Did you know both are non legally binding and, from reds own words, taken from a Google search? The NDA and contract cant be enforced. Because of this, the assets are in fact not owned by P1


  8. 19 minutes ago, k1llerdodo said:

    as one of the new leaders of P1 i can personally stand for the many of hours that multiple people put into making these games even better, trying to remove buggs, optimising and building even more cool assets for the games. 

    No offense dodo, but most of the people who helped create these games are no longer playing ylands anymore and unless they were reached out for permission to use their assets for this competition (seeing as how the assets in these games are the same as when they were published in the tenet competition), that's another violation of the rules.

    • Upvote 1
    • Downvote 1

  9. Lastly, in your rules it does in fact state "all entries must in fact be original and unpublished entries"

     

    This is a published entry, meaning it breaks the rules. Any argument or objection to this is either in denial, full well knew the rules and decided to break them anyway,  or covering up their mistake. Either uphold your rules @Aleš Ulm or don't hold competitions at all if you're going to be wishy-washy in what is it allowed and whats not. 

    Now I seriously hope you're not allowing these entries in the hopes of using them to promote ylands when 1.5 releases or for future promotions lol

    • Like 1
    • Downvote 1

  10. Also, the bit where you say "This is on us - but we feel punishing the players (by not letting them play amazing games - be it old or new) is not the right way to solve this issue"

     

    Last I checked, you don't need to be in a competition to post games for players to enjoy, so this argument is unfounded and a dumb reply for the irresponsibility of your team

    • Upvote 2
    • Downvote 1

  11. 4 hours ago, Aleš Ulm said:

    Hi, everyone! 

    Let me just quickly react. Unfortunately, due to poor wording from our end, we let a situation happen that angered a few of you. This is on us - but we feel punishing the players (by not letting them play amazing games - be it old or new) is not the right way to solve this issue. The next time, when we announce the next round of this competition (yes, this is far from being over) we will make sure we discuss with you the rules and what they imply. But overall let me say thank you all for all the amazing games you all made. We are very much looking forward to playing them and judging them, but I can already say now, that choosing the best game will be very difficult :) 

     

    No offense @Aleš Ulm, but even though you acknowledge it was "your mistake" and refuse make it right by at least disqualifying this game (and one other) because they were ALREADY FINISHED GAMES, that's incredibly unfair to those who put in MONTHS for their games while I bet zero were put in to updating this game (and one other by p1). So far this makes 2 mistakes as far as the rules for this competition, and refusing to compensate players for this will likely lead to people negatively reacting to your game studio, especially with the upcoming 1.5 release. I highly bet that you'll have less people compete in competitions in the future if this is how you handle mistakes that lead to competitors having advantages over others. New competitors have had only 2 months to make the games already published, this game was already finished.... ya thats completely fair for competitors. 

    • Upvote 5
    • Downvote 1

  12. So I've  encountered this issue recently where one minute the editor is working fine, the next (whether its testing a game or exiting one) the editor for some reason stops responding to keyboard/mouse inputs. This includes everything from trying to click logics with the mouse to moving around with WSAD. Any input from others?

    [UPDATE] Upon further examination, this appears to occur because of custom windows. If you have a custom window open in the game, and exit back to the editor BEFORE CLOSING the custom window, the editor no longer responds to your keyboard/mouse.


  13. Hello Everyone!! Today I wanted to showcase the RPG UI I've been working so hard on for the past month. The video below showcases what I have so far, but here's a brief explanation of what you can and can't see:

    HP/Stamina Custom regeneration: Regeneration of both stamina and health have been reworked to regenerate X amount every few seconds. This of course can be increased depending on stats and gear worn.

    Stat attribute window: Other than the AGI and INT attributes, players can become more powerful over time every level they gain by allocating stat points in certain specs: STR which increases how much damage you deal with weapons, VIT which affects max health, and STA which affects max stamina

    Leveling system: Players, upon defeating enemies and completing quests, can earn EXP points which, if enough is received, can cause the player to level up. Every level up comes with a boost in max HP and stamina, as well as damage increases in both melee skills and spells. Every level up also comes with 3 stat points players can allocate to any attribute in the stat attribute window.\

    Mob spawns: Mobs will now spawn in an certain amount of time depending on how many are present in a given area. Everything from Levels, damage, health, EXP given when killed, etc. are generated from a database, ensuring not every mob spawned will be the same (making the experience boring).

    Melee skills: In the video, 4 skills from the slayer class are demonstrated, including a health buff, a throwing skill, a jump skill, and an AOE skill.

     

     

    Now as far as the game release, due to conflicting schedules with game development and school, I won't have enough time to 100% complete the game for this competition. Yes, I could rush everything and release the game as is on December 12th, putting me in a spot to compete for prizes. However, this will result in a negative experience for players, both those of the BI team and those who are avid gamers. What I have decided to do is wait until the next competition to submit this game. This way, not only will I have more time to finish every feature of the game, but also add more features and improvements to it. Player enjoyment/experience is more important than monetary values and prizes when it comes to developing ylands videogames. This I decided was necessary in order to provide a better experience for players alike. I will continue to provide updates to the game weekly however so those following this game will still be kept in the loop.

    • Like 5

  14. @Adam Snellgrove I noticed that in your video, you used the in-game "shotgun casing" icons to show how much ammo you have. When are players going to have access to icon images for all the in-game materials/tools/crafting items/etc. to do things similar so players can make their own custom hotbars?

    • Upvote 1

  15. YES!! This is Exactly what i've been waiting for!! This will be Incredibly useful for MMORPGs and making custom images for skills instead of having only a limited number of images when adding skills to your hotbar. Can't wait for 1.5 now haha

    • Like 3

  16. UPDATE 4.0 (Text update): Hello again everyone!! been a while haha. Just wanted to provide a quick update on whats been going in in the game

    At this moment, for the past few weeks, I've currently been polishing the dynamic stat/attribute system so when the game launches for people to test/play with, all of the bugs (hopefully) are taken care of being this is a pretty important feature for this game. Besides the INT (intelligence) stat, the stats players will be able to adjust based on the amount of skill points they receive as they level up are STR (Strength),  VIT (Vitality), STA (Stamina), and AGI (Agility). STR determines how much damage you do to enemies depending on the weapons/melee skills used, VIT determines how much health you have, STA determines how much stamina you have to use skills, and AGI will determine how likely you are to dodge attacks. When the game releases, the only class players will be able to use is the slayer class (basically a warrior). Future classes (Assassin and magician) will be released as they are worked on (hence why INT will be disabled on release), however in order to meet the deadline of the competition, I've had to settle with the slayer class being the only one players can use for this game. 

    I've also included @Shadow72's targeting system into the game with his generous permission (big thank you to shadow by the way for allowing me to implement his targeting system into this game), so players will be able to use skills that require locking on to mobs. The closest mob to the player will be the first to be in the players target range, and the player can then cycle through any nearby mobs based on distance. They can also freely turn on/off the system if they wish to not use it to increase the difficulty of some spells. 

    A video demonstrating the stat attribute system will be posted later this week (maybe tomorrow?) to showcase what players will be able to do in the game using it. More information about the game will be posted at that time, so stay tuned!!

    • Like 4
×