jchob
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Posts posted by jchob
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20 hours ago, Aplem said:Name : Aplem
Server : Home Vasectomy - Exploration
After your rudeness, you come up with that?
Nice server name.. Vasectomy...
I wouldn't even try to help you, but we try to be cool to other people..
Sorry Adam, but I'm right (this is the last comment I do over this person post)
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@bojo2736some answers now
maybe me, you and my sensei can get back to work? But we still need to wait for 1.3 ??
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@Sledge1964I know people that play other building games and they say ylands has the better building system ?
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Yes, you did sounded rude and used bad words.
You know that you are offending people when you use the word "crap" referencing to P1? One of the biggest communities of the game?
Also, if you support ylands like you say so, and if you have been reading forum and following discord, you should know that is a known problem.. By the way, unless you have created another new account here, I see you are new, no activity, and I don't remember see you on the last year. So..
As far as I know, they will refund you, but your rudeness will still persist.
Anyway, I hope they can help you.
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hmmm, the second suggestion seems more interesting. I haven't yet thought about the bricks with more HP.
Thanks @NaruTheHuman ??
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8 minutes ago, Adam Snellgrove said:We are working on range attacks and NPC on NPC action, but it is a long-term project and will take some time. But it is planned ?
Really? I just want range attack, then I can make a castle siege game
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Hello.
I'm trying to make a breakout game (aka the old known arkanoid game).
After the update, my map got somewhat broken and i'm trying to fix it because I can't launch the ball from paddle anymore (maybe it's something wrong with the custom controls). I had it working before update 1.2, and I also have a video showing it.
But my question is not that.
So, I have the ball bouncing on walls because I scripted the maths to bounce. But how would I go for each brick? Should I do the same maths with a "trigger zone to detect the collision between the ball and the brick"? That means, for exemple, the player collides with objects because"ylands system" recognizes the colliders. It would be cool if we could have something like that but between other objects like the Unity 3d Bouncy physics
Another thing: I think I remember an option about colliders in ylands. Am I crazy? (I am probably ehehe)
@NaruTheHumani'm tagging you because I think you can help me out
I know this game might not sound fun in ylands, but i'm doing it just for the fun of scripting ? -
11 hours ago, Oni-220355d79b1eaeef said:can I please download this ship from workshop?? I love it! I have an obsession with making big ships with lots of guns. Id love to script the cannons to auto target, and then another to fire a barrage/reload..... hahaha. pve'ers beware!
It's not really very hard to script cannons to auto shoot. You can also make a key bind to shoot them.
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12 hours ago, Azazil00 said:Is there any way to set who/what NPC's will be aggressive towards? As of right now, all I can see right now is that the AI Behavior options always reflect back to their actions toward the player, but no actions toward other NPCs. I've also noticed that NPC's dont shoot projectile weapons. Is there just some set up that I need to learn how to do, or is this something that just isn't in the game?
No, NPC's doesn't attack each other. And as far as I know, they can only melee attack the player. It would be cool if they could range shoot a player.
I want to believe that developers have it planned, but we will have to wait for it for long months. But it will be worth the waiting. @Adam Snellgrove?
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12 hours ago, Bob Salvador said:Hello @jchob, I'm a children animator and I use Ylands in my recreation center to bring fun for some "geeks teenagers" and to start I use the basic tuto of @Adam Snellgrove, it's a good way to enter in the editor. After that we try to creat our own creations and animated some little things like custom doors etc..
All 14 vidéos are in this playlist .
Thank you for your answer.
I really believe ylands editor is a good platform to introduce kids into programming world and scripters should try to teach kids with this amazing game.
I have a notebook on shelf collecting dust. I will try to revive it and then try to teach my nephew. Starting at explore mode and then move him into scripting.
Programming is required lot in real life, not only to make games, but to make anything. I think this is a good skill for him to learn. He already beats me up on some card games and board games.
Again, thank you @Bob Salvador
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Hello all.
Has anyone tried to get their kids into visual scripting editor?
As we know, our ylands is very fun and VS can bring "quick" results they can play. I'm a fan of programming and game development, but I've never got serious into it (stupid life choices).
The only problem is we are Portuguese and my nephew is still learning the basics of English. He is 9 years old and I think his brain is ready to take this step.
So, I thought I could try adventuring him into English learning + game making.
I don't really have too much patient to teach someone, but sometimes we need to make life sacrifices prior to the others
If anyone has tried getting their kids or any professor that can point me how to go from here, not overwhelming the kid with to much information.
See y'all around.
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I agree with this. Range atack for NPC and attacking other NPCs
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3 hours ago, Adam Snellgrove said:They can jump ? Check out the video, the goat has quite a mean jump ?
Oh man, I need to start sleeping. I didn't see it jumping before. Next month will be worst, I don't need to go to work, so no sleep for me ?? be patient with me ??
By the way, will a trigger zone be activated by the animal/character?
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if I could ride a golem on his shoulder to show them who's the boss

For now, ostrich for sure
Eventually the team can add all animals and monsters.
Suggestion: make them jump. I see a jumping platform racing game here. I know it requires making new animations and a lot to implement them, but I can wait even I consider myself very unpatient ?
Suggestion 2: range shooting
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Ooooh, rideable animals with different speeds? THAAAAANK you. Now making a race with animals will make sense.
Horses was kinda boring because they all run at same max speed.
So, a mini game where you earn money depending on the first 3 positions and being able to purchase new animals. Will we be able to "control" the actual speed? So I can make speed powers ups in the race track? Oooh the ideas we can make.
I'm going to stay closed at home for 1 month.
We all want that now, please ???
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I know I can make compositions with storages, but if I place them in a map with a global storage already, the global storage from composition goes away. But maybe I'm wrong again? Oof, don't tell me it's the second time I make a mistake.. Last time I tried it wasn't working.. I think..
Having my nephew and niece at home Is driving me nuts and I can't sleep. I work at night and during day I have them making noise.
But one thing I'm sure, when when try to copy pieces of code with storages tiles like add entity storage it says "cannot copy scripts with storages"
I will double check again. Sorry for the inconvenience ?
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6 hours ago, Took-cf4bdf42d665c390 said:Ok, thanks. Where shall I send it?
You can send it right here. But if you don't want others to see/download your map, send it in private message to @Adam Snellgrove
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Hello there.
I think I'm not the only one who is thinking about this.
Can we know what is the reason why we can't make compositions with global storages and/or entity storages? In my view of playing around with programming languages, a Global Storage acts like the void main() function of any game/software, etc etc, where you set up your game.
I develop my scripts independent of any objects with instructions, so I can call them from whatever I want.
Compositions works fine with other game logics. Example: I have compositions with game logics and instructions, no matter what map I place them, they will work. But the storages are "eliminated" and I have to rewrite all storages script tiles. And this makes my work harder.
Another example: someone asks me for help to make something, and of course I need to use global/entity storages. But then I can't send them the composition for them to implement on their map, because storages will be lost and my work is thrown down.
Why labels, templates, etc works but not storages?
Able us to composite with storages would make a team work flow even better.
Hope it makes sense
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@IndomitusI found a android game called Ins and Outs, and I realized that maybe your system could be implemented to create it. I think I have an idea how you Made your system that is why I giving you that idea. You don't loose nothing looking into it.
And from 1 idea, you get the wacky painters Ins and outs.
Maybe it doesn't sounds fun, but that's me that I have fun with boring games(the android game).
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I also have problems like that. But i always though it was my fault, but maybe it's the controls. Anyway, I started to really hit the tip of the arrows and it works better. But i'm not really a builder, So I thought the fault was mine, and probably is

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Hello again.
@Hunter-Over-Fire, @Bob Salvador, @belrathius the vídeo is ready and you can find it at Community Tutorials.Here is the link: https://ylands.com/community/topic/27583-how-to-create-and-use-your-own-custom-keybinds-editor-scripting-custom-controls/
I hope it helps you
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Hello fellow ylanders
I made this tutorial because someone asked at Editor Help on how to create keybinds. You can see the post in this link: https://ylands.com/community/topic/27386-custom-key-binds/
Here I am again with a new tutorial. Hype ??
As the tile says, I show you step-by-step how you can create and use your own keybinds (when you press specific keys on the keyboard).
I hope this is helpful. Now go to Editor and have fun.
I want to make some more videos mainly pointed for beginners. Thus, if you have any suggestions feel free to tell me and I will try to make it.
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@Adam Snellgrovechecked it again and I apologize, my brain was really tired yesterday and i ended up confusing myself.
Yeah, it works like it should. I check the box and yes, it enables the punch attack.
Again, i'm sorry. Was just to try to help ?
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13 hours ago, Adam Snellgrove said:Well to enable punch attack, you have to have the box ticked ? Thus enabling it by choosing this option. Or does it work differently on your end?
Hmm, maybe my brain was already to tired and I'm confused? I will double check it again.
Shame on me ?
Logics deleted
in Editor Bugs & Technical Issues
Posted · Edited by jchob
Hello, I promise that i'm not really mad. Just a tiny bit
I do have a routine to keep saving my maps, every minute, everytime I test it or when i do some major changes to the buildings/scripts.
That was not the case. I was just testing something quick (this is a map just for quick testing some scripts, so I'm not really mad), but when I finished the "Test game" some of game logics where deleted from the map. When I click objects there were connected to those logics, you can still see the connecting line. I tried to undo, and go back to Main Menu.
I forgot to disconnect some tiles from previous scripting that i have on the map, that is why you see those red and yellow errors. Maybe them caused this?