jchob
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Posts posted by jchob
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Wait.. wait... are you telling that I will be able to place a cylinder like in blender modelling? Like just place it and choose the size, radius?
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I could totally live there
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On 3/23/2020 at 4:40 AM, Schwido said:How do I make a custom UI for a scoreboard system similar to the one in "City shootout - winter"?
please teach me if you know, thanks!
@bures.peter has given you the path to learn it. And the link he gave to you is really good to follow.
Another thing: there is a subforum to ask about editor questions where you can find many useful things. And it is better you ask there :)
It's just for a better organization. In future, go to that sub-foum for your questions. There will be many player who will help you.
https://ylands.com/community/forum/45-editor-help/
Good luck on it, and have fun :)- 1
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On 4/11/2020 at 1:22 PM, Hunter-Over-Fire said:I can't wait for a new map Exploration related update. Because I am a nomad stereotype or something, I like to bring my base with me. I don't like to settle down, I like to explore on and on, racking up resources and weaponry to combat other players at sea or at land. Because of the infinite map I want in the game, I would find infinite resources and be able to craft so many explosive barrels for sea combat.
That is why o stopped playing exploration. I understand why they switched to smaller maps (like Indomitus said).
I'm a nomad é type too, and smaller maps is not enjoyable for me. That doesn't mean that I don't like how maps are. I just wish they will optimize and put back the bigger worlds we had before.
I know they will, I trust the team ?
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4 hours ago, Indomitus said:1. This kind of checking is what IS ENTITY exists for. Error handling is a common concern across all programming languages. In Ylands, that means checking your data types and values up front.
2. Of course a player is an entity. If they weren't then tiles like GET NAME, GET POSITION, or GET ROTATION wouldn't work, and Entity Labels or Entity Storage wouldn't work on them.
Oof I got confused. I'm not thinking right these last days.
Why did I say it returns false as an Entity? omg, i'm feeling so ashamed right know (maybe I should stop using forum while I drink). So sorry man.. geez
Anyway, I never thought that I should use the IS ENTITY for this case, but it really makes sense for error handling. Thanks -
Sweet. If players create something and show up on forum, will those creations (no matter if its a build, script, whatever) be included on the Gazzet?
I always dreamed about being at the front page of a magazine (just kidding)- 1
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Another exemple:
ON TRIGGER enter
If Get name entity = JCHOBS
console write ("ok, jchobs spotted),
But if another player enters the trigger, i don't get that error. That error only shows up for Entities? (Like I said before, player is not na entity but you can still uset the ENTITY tiles for the player? No sense at all)
Do you understand what I mean?
P.S. I learnt today that player is not an Entity? oof, really oof -
@Indomitus yeah right, that works. But it doesn't make any sense in my opinion.
You shouldn't be forced to check IS ENTITY if you are not just holding anything, the error shouldn't show up.
Just a IF to check if you are holding the right item would enough, in my opinion.
Because, a trigger zone is triggered by a player character, and the character is NOT a entity (it returns false if you use the IS ENTITY on the player). But you can still use GET NAME entity, GET POSITION Entity, etc etc for the player. That doesn't make any sense.Maybe i've been "out" for long time and maybe i'm too tired to think.
I guess i should unninstall this game then.
Thanks anyway -
On 4/11/2020 at 1:21 AM, rlookebill said:I would like to open the multiplayer sharegame that my wife and I have been playing in editor. It has worked before, but now it is not listed in OPEN menu of editor. I have tried everything I can think of. Game loads and plays fine, but can not load into editor.
In the OPEN on editor, did you icled button that says "game"? If you click it it changes to "scenarios".
Maybe you can try that?
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@Indomitus Can you test it? i've been stupid and tired the last days. But maybe it's my fault again...
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6 minutes ago, Indomitus said:Have you tried checking (IsEntity (Get Active Item)) first, then check if it's the right one?
the code I have works that is --> holding in hands (active item that is the paper).
But if the player isn't holding anything (no active item), you get the error.
But if i hold other item, the error doesnt show anymore.
Try it for yourself -
On 10/1/2019 at 10:46 AM, Houp said:Hi,
1) we also think about that feature
2) it should work as you are mentioning. It returns None(null). What error you are getting and what snippet of code are you using?
3) When you disable inventory for a player you are unable to use i. (same as in our game Playlands)
@Houp @Adam Snellgrove i'm getting the error still , and we are at 13/04/2020 and this post is from 2019.
So, if the player doesn't have any active item, we get an error None…
I'm trying to help a new person. So, should I say this is a ylands bug?
I tried to use a
IF (get active item player (trigger entity) = NONE)
console write ("no item in hands")
Still getting the same bug, but if I hold another kind of item, the bug doesn't show up (or --> console write "you don't have the required item") -
I remember Adam said they are planning to make them bigger again, in the future. Then I'm surely will be back ?
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3 hours ago, Aplem said:So unfortunately we already reset the server in our attempt a few days ago to resolve the issue. We no longer have access to the old files, we never played on a P1 server before so it had never been saved.
Also @jchob I really love the passive-aggressiveness. I wish you could have any valid input to this conversation but unfortunately you have no real input. Thanks for the comments though, made my day.
you don't even deserve any help from anyone, when you just came here speaking your crappy language and insulting people from a community.
I'm not being passive-aggressive. I'm just trying to show you a point here. The agressive one here was you. Or you don't even realize what did you say? Read again to remember.
But i'm going to let the Ylands team deal with your stupidity.
I gave you my input to the conversation, which i'm going to say again: I called you rude because you started it. I don't have any spare time to deal with people like you.
That is my input to your conversation. You are not talking to your friends, got it? Learn to behave inside a community.
I'm done with you pimp.
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I read that you can do it with game storage stuff and game variables. But I haven't worked with that (I don't see a reason for me to learn it yet)
So, @Adam Snellgrove should be able to explain it better.- 1
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1 hour ago, Adam Snellgrove said:Have you restarted Ylands since then? If not, please send us the output_logs and output_logs_clean too. Definitely weird.
No, I closed ylands and haven't ran it yet since. I think the logics were still working, but they don't show up. I tryed to switch the option show/hide, the option 3d icons, but no luck.
I showed these pictures, but there are other logics that aren't showing up, they are connected to other objects.
This map is not important to me, but something got wrong. I can imagine this happening to an important map, and days of work can get lost.
Sure, I will send them later. I'm taking a break of computer and watching some movies ? I can also send the map.
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Hello, I promise that i'm not really mad. Just a tiny bit
I do have a routine to keep saving my maps, every minute, everytime I test it or when i do some major changes to the buildings/scripts.
That was not the case. I was just testing something quick (this is a map just for quick testing some scripts, so I'm not really mad), but when I finished the "Test game" some of game logics where deleted from the map. When I click objects there were connected to those logics, you can still see the connecting line. I tried to undo, and go back to Main Menu.
I forgot to disconnect some tiles from previous scripting that i have on the map, that is why you see those red and yellow errors. Maybe them caused this? -
20 hours ago, Aplem said:Name : Aplem
Server : Home Vasectomy - Exploration
After your rudeness, you come up with that?
Nice server name.. Vasectomy...
I wouldn't even try to help you, but we try to be cool to other people..
Sorry Adam, but I'm right (this is the last comment I do over this person post)
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@bojo2736some answers now maybe me, you and my sensei can get back to work? But we still need to wait for 1.3 ??
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@Sledge1964I know people that play other building games and they say ylands has the better building system ?
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Yes, you did sounded rude and used bad words.
You know that you are offending people when you use the word "crap" referencing to P1? One of the biggest communities of the game?
Also, if you support ylands like you say so, and if you have been reading forum and following discord, you should know that is a known problem.. By the way, unless you have created another new account here, I see you are new, no activity, and I don't remember see you on the last year. So..
As far as I know, they will refund you, but your rudeness will still persist.
Anyway, I hope they can help you.
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hmmm, the second suggestion seems more interesting. I haven't yet thought about the bricks with more HP.
Thanks @NaruTheHuman ??
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8 minutes ago, Adam Snellgrove said:We are working on range attacks and NPC on NPC action, but it is a long-term project and will take some time. But it is planned ?
Really? I just want range attack, then I can make a castle siege game
Stun effect
in General Discussion
Posted
I'm affraid you can't force a stun effect. That effects comes when you keep rolling to many times