Jump to content

Aleš Ulm

YLANDS TEAM
  • Content Count

    816
  • Joined

  • Last visited

Everything posted by Aleš Ulm

  1. Aleš Ulm

    Dedicated Server FAQ

    Sure thing, but to make sure we don't forget about you (things get rather hectic as update release gets close) PM me (unless you haven't PMed us about DS already). Thanks
  2. Aleš Ulm

    Dedicated Server FAQ

    Hi! Here's a little update you may find interesting. With the upcoming version 0.6.2 we managed to update DS to work with Steam. In the upcoming days we will be contacting those who have asked us about DS in the past and provide them with instructions on how to get and use it. If you don't hear from us in a day or two after 0.6.2 has been released or haven't contacted us at all but still want to give it a try, let us know via PM.
  3. Aleš Ulm

    Sneak Peek #43

    I see The easiest way to get roughly 30m distance would be by putting 20-21 logs next to each other (those logs that you get by cutting down a tree)
  4. Aleš Ulm

    Sneak Peek #43

    Good question. Whenever we talk about metres (I guess that with many players located at US we should also mention it in feet and inches ) you can get the idea about general sizes of objects either when you look at your character which is (regardless of their gender) around 1.75m tall (~ 5 feet 8 inches) or you can take a look at blocks that are placed inside a grid. The smallest block (that takes up one grid slot) is a cube with edges 37.5cm long (~ 14.76 inches). In case you wonder why it is such a weird number - it's related to terrain voxel size which is 75cm (29.5 inches).
  5. Aleš Ulm

    Sneak Peek #43

    No - unless something unexpected happens the update should definitely be out sooner than Friday. Since we're still making sure everything works as expected, I can't give you the exact date, sorry.
  6. Thanks, guys. What you're saying actually matches our suspicion that this quite likely related to older AMD (ATI) cards. We'll keep looking at it as this obviously needs to be fixed or we need to find some workaround. Also, for update 0.7 we'll be switching to newer Unity version and it is possible that this might help fix that.
  7. Aleš Ulm

    Sneak Peek #43

    Good Monday morning everyone! Let me just quickly go over some of the questions you asked / topics you mentioned: * giving the generator to characters present in already started Exploration games: it's not going to happen in this upcoming update (0.6.2), but we'll try putting it into a later one. I would like to say though, just as someone else already mentioned, with this being an Early Access game, you should bear in mind that as much as we try to make sure your existing games stay valid (testing this actually takes a rather substantial amount of time and effort) until the game leaves EA from time to time there will be features that we won't be able to "push" into your existing games and to get to those you will have to start over. * modding - modding is planned, but before we let people add their own content many issues have to be fixed. Because of that the modding is planned for late 2018, after we come out of EA * option to toggle Friendly fire and other options - we already have plans to give you more freedom to customize your games. We'll talk about this sometime in January. * If (or when) I place for example a beam or log, partially inside the 30x30x30 area, will it then be completely protected - good question. Right now what matters is whether the object's pivot is in the area - if so, the whole object is protected. This is just a quick solution that we believe is not a good one. Objects like logs can have just their tips inside the area and be protected but at this same time it is possible for the 90% of the log to be inside with the pivot located in the part that is outside and the object would be unprotected. In one of the future updates, we plan to change it so that only objects that are inside the are with their whole volume will be protected - that should result in fewer inconsistencies and less confusion.
  8. Aleš Ulm

    Sneak Peek #43

    If you experience any MP issues that you don't see mentioned by others (in which case we are very likely aware of those and are looking into them already), the best way of making sure it gets fixed is to (unless you've done so already) create an issue in Bugs section where you describe in as much detail as possible what you're experiencing. Based on that you will either be told that this issue is already known or you will, very likely, be asked to provide your game logs which may help use identify the problem. giving permissions to your friends to deconstruct/access/etc objects within the barrier? That is exactly what we'd like to see added in update 0.7 Have great a weekend, everyone!
  9. Aleš Ulm

    Sneak Peek #43

    Not at this point, but we agree that admins should have some control over this.
  10. Aleš Ulm

    Sneak Peek #43

    Currently, the area is a cube 30x30x30m with the generator not exactly in its center but somewhat lower so that when you put it on the ground more of the barrier is above ground than below (because usually, you want to have a house with more floors above than below ground - but if underground shelters are your thing, no one is stopping you from placing the generator underground). This feature, the barrier, can be immensely useful but, if handled without care, could create exploits and disbalance things, so we need to tread carefully here. This is why you can't move it around after it has been placed, using it with ships and cars needs to be properly designed and tested. We need to see if a bigger area is needed and if, how big it should be etc... In the future, we would like you to be able to connect it to the energy grid and make it more powerful etc. Creating groups of friends that have more privileges in those areas then others is definitely planned. Please take it really for what it is - the veryfirst iteration of something potentially very big and important which is awaiting your feedback. Thanks.
  11. Aleš Ulm

    Sneak Peek #43

    Definitely! Our two top priorities are fixing MP issues and general performance (in this order). We already fixed some MP issues (mostly server-side ones), but many are still open (some are being looked into right now).
  12. Aleš Ulm

    Sneak Peek #43

    Just as the post says: Currently, while generators can be placed on ships or cars, they can't be enabled - we understand, though, that many want this and are already looking into it.
  13. Hi, we're sorry for the misunderstanding but it's really exactly like the main Ylands Steam page says: ...During Early Access, new players receive 4600 coyns (ca 20 USD) to spend As to what the linking is good for: it makes sure that all your progress, all your characters, skins, pets, everything you bought - but also any games or compositions you make and upload to Workshop - you will be able to continue using even if, in future, you play ylands on non-Steam platform. With us planning to keep developing ylands for many years to come and having plans on moving over to other platforms as well, we consider linking to BI account a good idea - but we understand if you don't feel the same way. If you are sure that you want us to unlink your account, it can be done, but please note, that in that case following will happen: * you will lose access to anything you might have uploaded to Workshop * while your saved games will stay intact, after you get unlinked you will enter them as a new character - your original character will be present in those games (you can get you items back by killing them in Exploration) * all your potential purchases will be reset and your balance will return to 4600 coyns * your current forum identity will become obsolete and you will be required to recreate it the next time you try to enter the forum If you want us to proceed, please contact us through PM to confirm this procedure. If you have any questions about any of these steps, we will gladly answer them here. We will be creating a sticky post about this so that even others who are considering this know what to expect.
  14. @WijkagentAdrie This might possibly have something to do with the new character controller/animation introduced in 0.6 - we'll look into this today and let you know.
  15. Aleš Ulm

    Building/Crafting needs serious work

    Thanks for bringing this up! We're aware of the issues related to hammers being consumed when crafting - actually, we plan to get rid of that completely in update 0.7 (repairing things will become more realistic and intuitive). If there's another update between the incoming 0.6.2 (late next week) and 0.7 this might get fixed there. We are planning to tell you more about our plans for crafting improvements sometime in early January 2018.
  16. Aleš Ulm

    Building/Crafting needs serious work

    Hi, first, let me thank you for your feedback - it's obvious you put a lot of thought into it and even though we, unfortunately, don't have enough time to address this one by one at this moment because we're extremely busy fixing critical issues that appeared after tens of thousands of players started playing the game (which was to be expected - hence the Early Access). That being said, I read what you wrote and there are definitely some very valid and important points. Also, please note that while our roadmap doesn't mention focusing on fixing and improving what doesn't work as it should, in many dev diaries and discussions with players we said that we will always focus more on the fixing. Both building and crafting will receive a lot of love in the upcoming months (e.g. the whole crafting UI will be redone to be more intuitive and user-friendly). Unfortunately, after 12 hours spent playing the game, you are not eligible for refund anymore. Although it is possible under some circumstances (major technical issues or a major change to something that players bought the game with - like moving to Steam for those who bought the game when it was possible to run it outside Steam ) your isn't one of those. We hope that in near future you will find most of your concerns addressed.
  17. @Adrie: sorry, I didn't exactly answer your question - sure! If you have put somewhere a log created in the last three days that contains anything you don't want others to see with others, remove it. Thank you.
  18. Good question. Here's some additional info based on what we found out about this issue: * this bug has been brought into the game as part of hotfix during the day one of public Steam release, when we turned on some additional information logging so that users who were unable to login in could provide us with more info. Unfortunately, there was more information put in the file than necessary. This means that this bug affected only logs created in between Dec 6th and today ( Dec 9th). * also the majority of players should be unaffected and if they find anything in their logs, it will be just name of fields with empty values * on Monday we will check if anyone hasn't sent us such a log and if we find some, we will discard it
  19. The patch has been just released. Thanks again for notifying us!
  20. Hi, thanks for letting us know! Just as you said the file is created by the game itself is primarily for you to check and isn't sent anywhere (when things go wrong we the support might ask you for some information from this file). It definitely shouldn't contain sensitive information though since it's just a plain text file - just things that would help is identify potential issues in the game. Instead of selected entries, all were written into a file. There will be a patch released today that will fix that. It was a bug and we apologize for that.
  21. Aleš Ulm

    Dev Diary #23

    Thanks, Adrie, appreciated! I totally agree with MP being a priority now - we too see way too many broken MP games/features (on the other hand this much feedback will make it easier for us to reproduce it), although not many MP fixes are to be expected in the upcoming 0.6.2, we feel that 0.7 coming early next year needs to have as much as possible fixed. barriers: Just like the non-owners of the barrier shouldn't be able to damage your stuff when inside, the owners, on the other hand, should be able to destroy stuff more easily, so it should be possible for you to rather easily remove a built, hardened wall etc. (at the same time we have plans to let players simply move around large, hardened objects - but that will come later, quite likely even after 0.7). However, I can't promise this (doing more damage to your stuff inside the barrier) will be present in this first iteration of the energy barrier. If it isn't, it will definitely be part of 0.7.
  22. Aleš Ulm

    Dedicated Server FAQ

    Hi guys, just a quick update. We indeed plan to start working on the cmdLine based server in the second half of January. Unfortunately, the DS beta that worked pre-Steam isn't working with the current Steam version (long story short - we need to make sure that you will be able to host and play at the same time with a single steam account/key). We want to implement this in that DS Beta so that you have at least something to play with before the shiny new version arrives. We'll try to make this beta work again as soon as possible (unfortunately, right now we're trying to cope with all the new players and focus on critical bugs that prevent them from playing). Hopefully, soon I will be able to give you, here, in this thread, some estimate. Thank you for your patience!
  23. Aleš Ulm

    Dev Diary #22

    Hey there, fellow ylanders! We’re almost there - in just five days we’ll hit Steam. We’ve worked hard to fix as many bugs as possible, and now we have a version ready that we call "Steam Release Candidate" that we’ve just released to you so that you can test it and let us know if there are any critical issues. If any are found, we’ll do our best to fix them in those few days left. We fixed a lot of critical issues. Some things related to ships in MP - sadly not all, but those remaining stay our highest priority. Also the one about falling through the terrain, and although it’s impossible to say if this fixes all the occurrences of this issue, we made sure that even if it happened, the situation would be handled gracefully, and players won’t lose their items. Many other things got fixed or improved as well - you can find those in this update's changelog. f Winter is coming Ylands Steam release is coming This Dev Diary will be, once again, quite short because of the obvious reasons, but I promise that next week we'll tell you a lot of very interesting information about Q1 2018, so stay tuned! Still, it wouldn’t feel right to post this without giving you at least something concrete. Do you remember how at some point we talked about a special force field that could help you protect your property? Initially, we wanted to have it in 0.7, that will be out in early 2018. We understand, though, that the padlocks don't solve everything, and so we decided to do our best to have at least the first iteration of this feature working in the smaller update that will be released around December 20th (which will contain yet another long list of fixes and improvements). Also note that before the Steam release the non-Steam version will be terminated, so the old version launcher won’t let you play the game anymore. Since this is the last Dev Diary before arriving at Steam, let me just thank you again for your help and support, and we’ll see you on the other side. Until then, have a great time and stay classy!
  24. Aleš Ulm

    respawn beacon?

    Actually, based on players feedback (thanks! :)) we'll be doing some changes to spawning/difficulty settings. We'll announce it either later this month or early January.
  25. Hi, you're right. The hammer shouldn't be consumed at all - it is a bug we're already aware of. Unfortunately, we won't be able to release the fix with along with the Steam release so it will be fixed in a later patch/update. We're sorry about that
×