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Everything posted by Aleš Ulm
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I'm glad you guys liked it For your information (hey, you'll be the first one to know this! ) the upcoming update's real names is Rainy Roads. It, indeed, brings weather and cars and just like you guessed - the cars will be modular so you will get to build a car of your dreams (or a house to drive around ).
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Is there an official Discord server for YLands?
Aleš Ulm replied to Turner_'s topic in General Discussion
Great job, @dwarden! -
Everyone can purchase the game at the current price through our store until the game is launched on Steam (Early Access). At that point, we're planning to raise the price to $15. After we exit Early Access stage, the final price should be $20. As for the official Discord server: We have yet to discuss that - we will let you know at a later date
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There are still some things the game's missing that we have to implement before we'll get to robots, but don't worry, we'll get there. To make it easier for you I can say that you will get to see the first new feature the very moment the trailer starts while the other one is showed at very the end of it - but this is really as much as I can say right now. Don't forget to watch the show to find out more! (The trailer will become available soon after the show via various social channels as well so don't worry if you don't get to see it live )
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We're not really sure about when we're going to be presented during the show yet - we'll let you know as soon as we find out
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That was some nice detective work you just showed! Why don't you check the latest Dev Diary to see if you were right?
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Hi, don't worry! Seagulls will fly again in the next update - for now, they had to be grounded (at least some of them) as we're rewriting the AI (you may possibly notice some even other weird behavior as well, which is just temporary though - it should all go away in the upcoming update 0.5). One of the reasons for the AI being reworked from scratch is exactly what you ask for... cool companions with different behaviors (for that you will have to wait a bit more, but it will happen), and NPCs (those will come sooner). Thanks for both kind words and feedback you provide!
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Not yet you'll still have to wait a bit for that
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Hey there, fellow ylanders! Unfortunately, we're still not allowed to share with you information about something that has kept some of us quite occupied for some time now, so that thing will have to remain a secret for a few more days... Before we get to talk about specific features, there's a crucial thing that I feel we need to mention. We would like to thank you for providing us with the feedback (we keep getting more and more of it which is awesome). Those of you who watch what's going on in our forums and what game updates contain have probably noticed that we do take your feedback seriously and the game gets directly affected by it. Just to name the most recent changes and fixes - a discussion you started has lead us into adjusting how respawning works in the upcoming update; your reports about troubles with ships that got stuck in shallow waters/on shores has resulted in the improvements you will get as well with 0.4. So again thanks and keep the feedback coming because it helps us make the game you'd like to play Disadvantages of falling from your ship Aaaand since I mentioned respawning, let me tell you something about that. Before we are sure about how the new, improved respawning system should work, it will stay the way we're introducing in the upcoming 0.4 update, but we already know what needs to be added. What isn't probably obvious now is, that although we're always talking about "respawning" to use the term that is widely acknowledged, for us when a character dies and you decide to continue playing, a NEW character arrives in the world. If for the sake of continuity you leave both the character's visuals and name unchanged that's perfectly fine, but to us, it's still a new character. Why does this matter? In the future, we want to make sure each game you start has a "history." It will be a place set in time - your first character will arrive at a certain date and later when he or she dies, a new one comes. You will be able to see your world's history - all who lived there. How long they lived. How they died. We want you to be able to see both the story of your world and stories of each of your characters as well. We want you to be able to share them with others. To tell stories about your awesome accomplishments (and epic failures :)). Something like this won't become available in one update, but we'll start with some basics (very likely in 0.6), and we'll keep improving it based on your feedback until we're happy with the result. So this is it for now, there will one more Sneak Peek before 0.4 is released, and until then - you have a great time, ylanders, and stay classy!
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Nice! Looking forward to reading it!!
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You just brought up some interesting points - thanks! We'll discuss this first with the designers and then talk about it in one of the future Sneak Peeks / Dev Diaries. We do plan to improve how the inventory works in future.
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Hi there, fellow ylanders! This Sneak Peek comes a couple of days later than usual. Now if you think there are some interesting reasons behind that you are right. On the other hand though, if you expect there to be a suspenseful story full of passion, intrigue, and mystery; a story that would make you question everything you know... then you'll probably end up slightly disappointed. The truth is the last week has been incredibly busy for us (most are, but this one was something special) and that, along with some technical issues, resulted in the delay of this post. Here's what's going on: Lately, our team has grown again in size and will grow even further real soon. Making the transition from a rather small to the medium-sized team takes some time and effort. What does that mean for the game and you, the players? Well, for starters, there will be fewer bugs, and those that get past our QA's keen eye will get fixed way faster than before. That sounds rather vague though, right? Hm, how about this - in the update following the upcoming 0.4 (yes, it will be 0.5) you can expect not one - but two new super cool major features! Also, we're working on something that every true ylander will definitely like. Something that has been taking up a lot of our time and resources lately. I thought I would be able to share that with you now, but unfortunately, it will be a couple more days before we're ready to announce it. Nature's drama: An acorn boldly facing a hungry boar At the same time, our website redesign is almost done and I think you're going to love it. And that's it for now - but to keep our "one Sneak Peek or Dev Diary per week" rule, there will be another Sneak Peek coming up later this week, when things get less hectic. We will talk some more about our plans with character respawning and about some other things as well. Until then you have a great time, ylanders, and stay classy!
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Nice, thanks! And sure, do add anything you'd like to see in the game!
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That is already planned - as long as you're along in your world opening the ingame menu will pause the game in one of the future updates.
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There are definitely some things that need tweaking/fixing on our side - thanks a lot for the cool feedback!
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Hm, that looks weird. Thanks, guys. we'll look into it.
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Looks really nice! We might indeed add something like that at some point. Northern lights in the night: actually that is already on our todo list
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RESOLVED Flatten land on hill side
Aleš Ulm replied to A3_Melle's question in Bugs & Technical Issues
Noted and sent to our programmers Thanks. -
RESOLVED Static position after dropping bow
Aleš Ulm replied to A3_Melle's question in Bugs & Technical Issues
Good catch! Thanks for letting us know- 1 reply
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RESOLVED co-op playerenters sitting animation and floats when i get int a boat near him
Aleš Ulm replied to I_R0N1N_I's question in Bugs & Technical Issues
Can you please try this once the update 0.4 is released? It fixed a ton of ship-related MP issues... -
RESOLVED CRASH - Print Screen & Alt + Tab
Aleš Ulm replied to handofthesly's question in Bugs & Technical Issues
Thanks for the report! We'll look into it- 2 replies
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It's so nice to see players putting effort into making things like that! Thank you very much, @hermetics!
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Hi there, fellow ylanders. As we're getting closer to the release of 0.4 it makes sense to tell you more about this "Stylish Sharing". What we're preparing is a web service with the functionality quite similar to Steam Workshop (therefore the current internal name Ylands Workshop - which may change at some point). The service will be released as "beta" because we plan on improving it as much as needed based on the feedback you will (hopefully) provide us with. Right from the start, you will be able to share (and download) two types of "objects": Games You will be able to export any existing game via Game Editor and share it with others. Composition A composition is actually a new feature. Basically, it's two or more separate objects merged into one. Some of you may know that it is possible to merge objects in groups in the Editor already. This is similar but the resulting object can be saved and then used as many times as necessary in this or any other game. Think of it this way - you build a cool looking house. You turn it into a composition in the Editor and from that point, you can (again, in the Editor) place it in any game you wish. Now if you think "but I have never created a house cool enough to keep" then don't despair because as long as someone who can do that uploads this composition to the Workshop, you will be able to find it there, get it and enjoy it! But we're not talking just about houses - what if you downloaded something that would, for example, add premade dungeon-like assets in your editor so that you could finally start working on that cool RPG you always wanted to make... in Ylands! The next thing that will become available later will be Mods - this will let you add your own assets (models, sounds...) in the game. Initially, we planned for this to be the part of the Workshop right from the start but based on an assessment of how many players would be using that right now we delayed it a couple of months in favor of some other, more important features. Please note: once we release the update, some of the games that used to be an integral part of Ylands will disappear from the list. Don't worry though - they will all be available at the workshop and getting the ones you like will take just one or two clicks. Almost there! "Respawning" Let me also address another feature we will be improving/changing in the upcoming update. There have been many discussions about the way the characters get to respawn. The fact that they respawned at the same place over and over again meant that many times players ended up far from their ships, from places they wanted to be. We've had some ideas about how respawning should be improved but those would require a lot of work and testing and therefore time and since you, the players, made it obvious the current state wasn't really working for you, we decided to take an immediate action. In 0.4, whenever your character dies a new one will appear randomly on the beach of that very yland. If the yland's biome is cold the character starts with warm clothes and possibly even little food to make sure they won't die right away. There is, however, a potential problem with this solution. It could, under some circumstances, lead to a vicious circle of the player's character dying over and over on a yland from which it would be impossible to escape (for example, if their ship would sink and there would be no materials to build another one on that yland). In order to avoid this, whenever the character dies, there will be an option to spawn the next character at a "safe" place - the place where your very first character has spawned in this game. That way you might end up far from where your last character died (with all those cool things) but you would at least be sure that you'd have something to eat, enough material to build a new ship or at least a raft.. Speaking of respawning - in its current form it feels a bit confusing so there are some other things we'll be changing quite soon, but we'll talk about that some other time. Until then you have a great time, ylanders, and stay classy!
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Right now the propeller pack has indeed infinite power, but (spoiler alert)... it won't stay that way forever, so enjoy it while it lasts
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Actually, the way how workstations upgrades work will change a lot quite soon (not in 0.4 thought). The cooking pot upgrade is now obsolete.