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Everything posted by V-Alfred
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Largest Starting Island? (Survival)
V-Alfred replied to Whane The Whip's topic in General Discussion
I wish we have 1 yland in explore mode that as big as 1 yland generated in creative mode. Or even better if we can somehow place or copy/paste yland to exploration mode from editor. -
KNOWN ISSUE Car Building Failure...Collision issues
V-Alfred replied to Knave_1479's question in Bugs & Technical Issues
I read someone said when you toggle V mode (free place) it will eliminate the wild motions, I didn't tried myself but its worth a shot I guess.. -
KNOWN ISSUE Boat add ons / blocks disappear.
V-Alfred replied to Nolan Watts's question in Bugs & Technical Issues
It sounds like known issue of disappeared objects on the ship, if it comes back after restart then it's similar. This bug is rarely happen to me though, it happened when my ship park around my base. I can feel the object by walking to it, and manage to sail but yeah sailing with disappeared objects in singleplayer is not cool.. -
Wow, pretty hopeless, how about create a raft from bamboo or wood? You only need bambo/log and rope to open the recipe, and then find bird that flying high, sail to another island. Better than life without iron on that yland
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How do I delete a Scenario from the editor?
V-Alfred replied to Whane The Whip's topic in General Discussion
Yep, you're welcome. Yes everything you created is in there. Have fun! -
How do I delete a Scenario from the editor?
V-Alfred replied to Whane The Whip's topic in General Discussion
I'm not sure for ingame method, but you can always delete it from Explorer.exe it's in Steam/userdata -
Infinite Procedurally Generated Map Exploration (workaround)
V-Alfred replied to Matthew Johns's topic in General Discussion
Based on my experience, when you save composition in exploration map from editor, it sometimes won't save/update any changes (could be new blocks or colors). To fix this you need to patiently paint it and replace the composition again, again and again, until somehow the composition fixed. Maybe it caused by amount of objects that needed to be saved. Hope it can be fixed soon, because if it's only the colors that not be saved, I'm ok with that, but when structure of blocks not be saved, you need to remove that blocks, otherwise it will overlap with new structures. And the texture will glitch out eachother. -
Here you go Iron Saw. For quick response, don't be shy to ask uncle google next time..
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Ranger's Trailer This car and trailer is designed for brave adventurer who love live in the wilderness, since it provide necessary basic camping equipment, you don't need to worry something happen. Ranger's Trailer is self sustainable because it's powered by mighty Ylandium engines at front car, and the trailer powered by steam engines and has charging station. So your endless adventure will never end because of the fuel! CAUTION: Some weird sound effect (sounds like explosion) is really loud, it happens when you turn sharply. Here is the workshop link: Ranger's Trailer is custom made trailer featured with: Controllable Charging station Energy system Alchemy Table Energy Stove Lots of storage Large Chassis for off-road capability 4 Ylandium Engines and 2 steam Engines Trailer has it's own engine and driver seat, in case the front car stuck or gone to the pit Fully functional and detachable trailer Not satisfied with the features? leave some feedback or suggestion! Note: By default the trailer is attach to the front car, you can simply close the middle part to detach the trailer. If you have difficulty/stuck get in to the room of front car, jump to get in, it's strange bug. Also the saloon door isn't working atm, you can simply walk/jump through it.Enjoy! Ranger's Trailer 2.0 Change log: Trailer position changed (front side facing backward). Remake detachable part. Remove/change unnecessary objects. Add more storage. Add decorations. Repaint overall to creamy color
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First I'm sorry for the tittle, I just don't know what a correct tittle for this bug, I searched this kind of problem but can't find anyone post it, please tell me if I'm wrong. So the problem is the saloon door feels like invisible once you place it, you can see texture and mesh of Saloon door placed at where you want, but it act nothing. No button indicator to open it, and you can walk through that door. I thought saloon door will swing when you walk to it, I guess I'm wrong.. Here some pictures of it:
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Infinite Procedurally Generated Map Exploration (workaround)
V-Alfred replied to Matthew Johns's topic in General Discussion
Awesome, endless adventure for current state, welldone for your mobile base, it looks so epic! -
UNDER REVIEW [YLD-8225] Doorway Stutter
V-Alfred replied to 8Trek's question in Bugs & Technical Issues
Yep I encountered this aswell, seems when you walk to 5-6 blocks tall room or doorway from open space you will mostly stuck and need to jump to get pass through. It's like your shade is taller than your body. -
No problem, and thanks, Ane.
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Awesome and congratulation @Designated Drinker, so there isn't bug of this issue, you just need time and fast ship..
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Now they override and reset some of the forum posts? Sorry I'm using phone atm..
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Hemmh, yeah you can't zoom out that far, which is pretty annoying.. About that notification, I noticed weird behaviour, I watched Keralis video when he going straight to far island while finding underwater treasure, that notification is pop up, but he clearly going straight to that far island that he discovered. I tried myself, and going straight to fartest island I have, indeed the route is passing the deep sea water and yes that notification is pop up on my screen.. Btw that desert island you have is cool dude, I never found yland that has oasis on it.
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ah I see, I just update my post, incase you didn't notice it. And yeah to know where is your center of the map, simply see your temperate ylands/polar ylands, it's just like Earth, north or south. Tropical yland is between them.
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what in the world is that? sand/sandstone pit? don't tell me it's sulphur?! looks pretty damn epic that cave entrance -like. [update] Good luck for your finding.. Based on my experience, tropical biome should be before the temperate biome yland or beside it, if you're going from center of the map.
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By answering you, could be an off topic subject. But I'm gonna answer you anyway.. For now, Yes, Islands variation are only generated in exploration mode. Some creator made awesome scenario with multiple biomes, remember they put that biomes manually.. Correct me if I'm wrong, Have fun!
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Ylands starts up, But won't open it's window.
V-Alfred replied to commanderwarzone's question in Bugs & Technical Issues
Did you tried to "read only" the .ini file in properties? this isn't happend to me so I can't try, but hope it helps. -
oh wow, your map has so much ylands. yeah don't use Editor (cheat) if possible because it can cause addiction... Good luck!
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Its relativity! the developers need to resurrect Einstein!
V-Alfred replied to kimbuck's topic in General Discussion
Oh God.. all HAIL the mighty seagulls!- 1 reply
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it should be, someone has this issue too in this No Rainforest Biom thread. Is it could be a new bug? oh well without rainforest biome (for rubber) you can't progress to more advance tech.
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it should be possible, you trying to hit it with a pickaxe? lol good luck.. pickaxe, shovel, spade can't destroy things, they only used for picking/flatten up dirt and minerals. try use weapon(knife, sword, hammer) more damage it provide faster your forge get destroyed.
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oh dude, that happened to me last year. don't worry Ylands have "non-ghost ship" system already. So your ship should be not too far from your last known location. Do back up to your ship design in Editor composition could come in handy too.