ComR
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RESOLVED [YLD-8664] Ylands crashes constantly after building a ship...
ComR replied to ComR's question in Bugs & Technical Issues
BTW.: My system is clean, nothing is workingin the background, all drivers are latest... Any idea? -
Dear Aleš Ulm , Is this possible you would consider bringing back removed models (bones, paint kit, drying rack) and animations to the game, as mods or DLS? I'm sorry I'm asking you directly, but Ylands forum is full of people asking and you and your friends do not have to read it all - I'm sure. I understand why you removed skeletons, gutting and dying animations (however I cannot understand removing bones and dinosaur fossils or Samurai armour??), but that way you removed half of Ylands atmosphere and I'm sure most "children" (I don't think 5 y.o. toddlers will be ever playing Ylands) saw much worse things in Toys Ur Us. You left killing in Ylands (please, do not LEGO Ylands!! - but, even in LEGO you have bones, skeletons and you can kill everybody and everything). Gutting was saaad... death animations were not repulsive. hey should make you sad - I think. It should be possible to kill anybody and gut humans for leather and meat too, why not? After all we are playing game yyy.. roughly based on Roninson Crusoe, right? No?! Take a look at books in the game! Are you planning to remove Robinson Crusoe book too, because of the 18+ content in the book? You can make death animations as they were, but in cartoon style (after all Ylands is cartoon style, right?) - do you remember Spy vs Spy or Merry Melodies? I'm sure you do! Ghost leaving bodies and acting funny, leaving you meat and hide, but with cartoonish animation. Try it. It will be better than dissappearing animals leaving you meat and hide. In short - please, consider DLS or MOD but, please, give us back beautiful animations we had before Steam release. You removed skeletons and bones from the game - ok, but, please, leave models and animations for modders. I think it's very important. I was so happy to collect fossils, skulls and bones to make my own dungeons or museums... I was so happy to find or build samurai armour and katana!!! I was waiting for update where you could collect whole skeletons to use these as something to make your own museum. "Trophies" are not the same. Please, ask people - that "black magic" and skeletons were VERY important to make Ylands more immersive and really interesting... It's different if you dig the same graves now. Before you could "feel" shivers finding "bandit hat" on a skeleton just digged out... I know, you want to fit to childish, idiotic laws of some countries to fit "for everyone" label. But, well, you cannot make everyone happy. So, if you decided to remove "mild gore" - at last make an option for 18+. After all There is much killing in Ylands and it's ok (including sharks - which are harmless and piguins... you can kill?), but bones are not ok? Please, consider "gore" version (yes, I'm exaggerating) - with old animations, even without gutting (yeah, it was sad, but if you want to eat meat - it should be sad... So, people should feel bad). Please, ask psychologist if you want to be "politically correct". Damn.... All The Best, Bartosz
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Dear Aleš Ulm , Thank you for very good news, but please, try to find solution for constant crashes of Ylands (probably DirecX 11.1 issue, memory leak or Radeon problems).... Many people cannot play Ylands at all after certain moments in the game. I think this is important issue... Please, make sure game will work on DX 11.0 - not DX 11.1 only. Many of us have Win7 and do not want Win10. All The Best, Bartosz
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Hi There, I hoped that Ylands are created in a different way - similarly to your "biom choose model" from the Editor? Because Ylands are not real island and this is fantastic world, why not to make it earthlike? Simply - if you go to the left and leave the map - you'll end to the right of the map and if you go up - you'll end at the bottom of the map... This way we could travel all around and it could be mini-earth. What do you think? All The Best, ComR
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Hi, Well, we had problem with slots before during "drag and drop" - now we do not even have to do drag and drop! Picking up items or opening containers is messing with slots very well even without our help. Just walk around and pick some items, open inventory and... Surprise! Try to move something here and there, drag and drop and after a while you will find more and more "broken" slots. The only difference is: items are not showed at the bottom of the window, but one and a half to the right... Also... sometimes drag and drop "miss" and you have two identical items, both in the same slot, but not combined as one... Second strange thing is... Lanterns are not working from time to time. I have 20-30 lanterns right now, and some of these are "off" and after a while on again or "half-on"... or... bright red...??? So, I must say - It was better before... BTW. It was in my game before, I thought it was made for a reason, but it seem unlikely... I like to collect mushrooms, so I have few containers full of different kinds... And I have found a glitch or bug - the buggy/glitchy mushrooms are only cave mushrooms. For some reason, the same types cannot be combined together, thought they are clearly the same type (not similar in look, but exactly the same). I thought at the beginning that I can collect only one big mushroom in one slot, but then I realised that some mushrooms can be combined together and others not - thought they are of the same type, for example glowing mushrooms. So, In one slot I have one, in second one three, in third 2 identical mushrooms, but they cannot be combined. Maybe the same cave mushrooms, but from different bioms are tagged somehow and cannot be combined? Have a nice day, Bartosz
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Well, I cannot built ships for now, because my game crashes after I build a ship. Just next time I try to download game and my ship is around - game keep crashing all the time, so I can travel only with boats. So, I cannot confirm ship problems yet, except for what I've seen on Youtube - many peopl on Youtube (for example Keralis), report that some items built on ship cannot be destroyed in any way. Nothing helps - editor is not helping too. Also, I can confirm that grid on ships isn't working properly - bricks and items are often few millimeters offset (and sometimes you can see that only after realoading savegame). You can try to destroy it all and hope that next time it will work properly. I'm not sure if this can be the problem, but I realised two things (I couldn't confirm it, because my game crashes after building a ship, as I mentioned earlier): -It seems that anchor down or up makes big difference. Probably anchor up is causing problems building ships at all. -Also, FPP, however very useful, seems to mess up with grid - I guess, because in FPP ship is reacting to your moves, jumps and weight of the bricks. Yes... placing brick, for example timber or jumping from a mast can cause ship to move, rotate or, in my case, even caused my boat to turn upside down. It's very realistic and I like it and hope it will be not removed, but during ship building it's a big problem. BTW. Reagarding boat flip ups - it's realistic too, but we should be able to save our small boats somehow, without editing the game. If... you are not planning to implement naval warfare and sinking ships - and I hope you are planning to do so... So, better let the ships sink, than not at all... Sunken ship is a tragedy, but underwater expeditions to retrieve treasueres of sunken ships would be epic! I'm used to see invisible or unreachable things here and there and I'm waiting for a patch, but I can confirm this: -There are random things, mostly withered plants, that cannot be destroyed or removed (it's so common I'm not even try to edit game for it). But, there are also things that seem to be out of place at all: stone letter "H" (I saw this three times already - impossible to collect or destroy - it not moves, just floating above ground if you dig it out). Also, there are lanterns like that - just levitating in the middle of the air. You cannot collect, remove or destroy these too. During digging ores it happens to me often, that sometimes lone ores are here and there: I cannot pick them up, I cannot destroy these, I can hit these (I hear the hit sound), but it changes nothing. I guess monuments, old stone and sculpting workstations, electrical "things" (reflectors in bioms with Egyptian artifacts) are indestructable for a reason? Or bug? Or, these are made of super strong metal? - These are impossible to destroy too. All the best, Bartosz
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RESOLVED [YLD-8390] Infinite rubber extraction from sawed down rubber tree
ComR replied to Sailling_pigeon's question in Bugs & Technical Issues
Yeah, it works everytime - saw down a gum tree, let it be and ... exctract rubber. Also you can extract resin and wood from trees forever- I'm guessing you know it. -
Yes, but in my case it holds me for longer and sometimes I cannot move just like that. I move there - hero stops and I have to release key and press "move forward" again, then he moves. If not - I have to jump.
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Hi, I have a few ideas, I think important for the game: 1) There should be possibility to draw (literally or just placing sprites) with "X" and circle in few colours. When you hover with your mouse above the mark, there should be some text, few words. In short - there is many places that cannot be seen on map, very important ones like cave enters, treasures or underground resources... or.. your base... Sometimes I can change the map by terraforming (I like artificial islands), but mostly - I have no clue where my base is and after a while I know where it is, but.... I have to count certain specific regions on my map. Let us just mark the maps. It should work like this: You open the map, move your map - click (space? right button?) where you want and you have simple window with small text window and a few symbols (for ex. "X", circle, skull, "V", "?" and "slash" or something to let you know it's not important anymore - for example - there are nice ruins, but already looted by you) in a few colors (for a few reasons - to be seen on different background and for color code you like... For example there can be only one "X" at all, but it would be nice if it would be in few basic colours (black, white, red [danger!] and green? Blue?). Such map would be very usefull in any game, but also it could be used in custom games. You could make treasure maps for example. 2) Let us catch and move animals! There is no traps for now, but I can imagine doing these myself - many times I was able to catch animals, because these fell into my old digged out holes. If you are close enought there should be option not only to "hit" or "feed", but also "catch" - maybe it should work from time to time, maybe always if you are close enough. It would be nice just to take into your inventory rabbits, goats or crabs... or even birds if you can cath these - it's possible to find birds on the ground or... under water, esp. on beaches. 3) Why predators do not respawn anymore? Sharks above water were maybe not very realistic, but they are fun! Island without any animals is... empty. Even "angry" ones should respawn as it was before last update... There was a glitch with too many sharks and sometimes rabbits, but it was much better than animals not respawning at all.. 4) Corn could be "universal food source" as Sisal Agave is universal textile producer and banana trees and berries are fruit producers... You need maaaaany grain to make bread. There will be never too much of different plants. We should be able to make flour of corn and also roast corn as we can do it with carrots and potatoes... Please - make it possible. For now corn is useless. You have to eat dozens of these everyday and you cannot even cook these! 5) I know it's only beginning of polishing Ylands, but water/sailing and so on is important already... Blease, add "bucket" to the game. I guess it would change game engine completely? But maybe not... It would be great if we could make dams and remove water or make lakes - move water at all. Also... I think it would be usefull if we could make bottles and need to drink from time to time. First - deser adventures would be less easy and more realistic, second - if we had water as resource we could make dough just "crafting water with flour". And... at last we could make clay pots useful for making stews and soups! Yeah, probably that's funny, but I like Ylands cooking idea... First building in my games is always kitchen... :)) And... I cannot eat stews or soups... If I find one I can only look at these and eat countless amouts of roasted fruits... :(( I need more variety in my diet! 6) Soil...It's not really big problem, but it is problem if you want your Yland to look nice. If you dig sand - you can place sand, if you make a gravel - you have dark brown (it's ok), if you dig snow - you can place snow, if you dig dirt - you can place dirt, but if you are digging normal soil you have alays dirt too... This is a bit annoying... Maybe... maybe you could make dirt less ugly? I understand there is green paint above ground mostly, but if you do not want to use terraformer or paintgun everything looks ugly and placing plants changes nothing. Maybe we could dig "soil" as soil too? Or planting grass would make dirt a bit green over time? Mabe we could place something like "floor vegetation"? 7) Last change with sacks was very wrong, I think. Sacks are of different sizes and some of these are clearly for seeds and flour mostly, so, there should be bigger sacks too. Make big sacks more costly (2 cloths) but allow at last 9 slots in these. I think sack with dollar on it can be 6 slots... 8) Chest (the brown one) is 9 slots only. This is too less... If you think it should be so small (but it's clearly not small), make it a bit more expensive - add plant or two, but 12 slots was okey. Clothing usually takes whole slot - one shirt - one slot. You just cannot have one wardrobe or a few chests... By making all chest small, except stone and bamboo ones, you force everyone to use bamboo chests... Which aren't pretty... 9) Barrels and baskets are 9 slots each, but barrels are much bigger and much more costly. I guess you would prefer to mabe baskets smaller and make these 6 slots, but we already have problems with inventory and storage... In my opinion barrels shoulb be more useful and have 12 slots too. They are so big that it's usually impossible to place more of these. 10) It would be nice to have small chests, 6 slots, just small enough, so you could place these in small sheds. For now there is no small chests at all. And a few bugs: 1) Small rainforest tree after chopping is rotating 180 degrees. 2) Opuntias after harvesting are always moving a feet/30cm or so. 3) There are invisible trees - these are rare and I could not see what tree was it, i just hit it by accident chopping fern. I realised there is a tree, but invisible. I chopped it and it leaved logs, sticks and so on - unfortunatelly, I do not remember what seeds it leaved. 4) It's already known issue, but I'm not sure if devs know, that boat if hit by seagul can fly to the sky... fortunatelly you land safely (I did). It seems that if seagull hit you you can fly with it (I was flying so high, so I could see whole island below me). 5) Blacksmith forge indeed do not recognise Iron Hammers. Because it happens from time to time, my suspicion is - my hammer war "worn", but I'm not sure if it can be a reason. 6) Sometimes items are dissappearing from inventory for good. I lost nails and many hammers this way. I have no idea what happened, but someone said that it's possible to "eat" items in certain situations? 7) I know it was said already, but it's very annoying - sometimes you cannot use "G" and click right button to change rotation. It just cancel crafting. It works with some items and do not work at all with others. Last time I couldn't place "wooden cabinets" (the wardrobe). Have a Good Day! Bartosz
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RESOLVED Inventory Items Disappearing Issue
ComR replied to bneuvert's question in Bugs & Technical Issues
The same problem here. I suppose it happens when I move items in the inventory and game "spikes" at the same moment. Game freezes for a second or so and the I realise item is out of the slot. In my case it always happens when I drag and drop items from slot to slot or from chest/furniture into inventory, but also it happened once when I was trying to put my pants on! My pants showed up below the inventory window (as in all screenshots above) and I was unable to put any pants on me. I had to close the game (return to main menu usually saves forever and I have to close Ylands via Task Manager). My second guess is (I haven't check it yet, because I don't like this bug, but I will) that if I drag and drop something too fast and not precisely - if I do not drop item into the middle of the slot, but between them? Outside the slot a bit? it will float. Sometimes it happens more than once and I have two "empty slots in the air". But... for now I'm pretty convinced that it happens when game "spikes" during drag 'n drop. -
Yes, some doors or steps (stairs) sometimes block me from moving. I have the same problem with move from my bed in first person (well.. this is veryrealistic in my case! ) . Also, some small items or furniture/chests/barrels also "hold" me for a moment, however they are far away from me - around one "cube" above me or beside me. Few weeks ago if you could stack for good and only axe could help you. Now I can jump or move mouse around and move at the same time to move from the "trap". Still annoying - I placed small horseshoe above my door - around cube above the door, so it's cannot hold me, but... it's holding me anyway. Talking about doors - I have problems mounting doors. Sometimes I want them to open other way (to the inside or outside) and yes, I can rotate some doors (symetric ones only...), but the are not centered and looks bad... I wish there would be yet one more button: "mirror object" in free placing mode. Or if it's impossible, you should be able to choose way the doors open... Another problem is making two doors together as big doors or barn doors... You can rotate these and two types of doors looks okey flipped, but they cannot be placed to grid (there is no space, red grid), the only thing I can do if free placing these (fortunatelly). The doors I mention are the simpliest-shack ones. Maybe I'm flipping/rotating there wrong way? Or mayb there is "mirror" key?? BTW. There would be very usefull if you could add three blocks based on "thin wooden panel with beam holding planks". It should have to be half as thick (look like that) as regular wooden panel 4x4x1. There is no wooden planks snapping to grid, except for the one panel. It's great for building walls and they look pretty good, but 4x4 only isn't enought to fit windows, doors and so on. So, mormal 4x1, 2x1 and 1x1 "desks" or "planks" would be great...
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Yeah, I'm used to build ships with 4 masts (3 big, one smaller). I haven't measure the speed, but the ships are veeery fast! The only problem is - ships seem to crash my game constantly and if I want to play Ylands at all I must use boats... with every free space packet with chests, bags and pots of any kind... :(((( I hoped to build some kind of bigger raft made of rafts, but it seems impossible even in free placing mode. Also masts works only on ships' hulls... So, I have to cheat in move my XVIIIc adventures (I'm deliberately denying use of electricity, magic, more complicated machines and weapons... I only accept discovered guns if they are flintlocks! (whole the rest is Devil's work!) But... yea... it seems I need flying machine for a while if I want to explore more of the game... :((( All The Best
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RESOLVED [YLD-8180] H key + right click bug
ComR replied to Antimidation's question in Bugs & Technical Issues
I have the same problem with "H" key and rigth click. It just cancel placing objects most of the time. -
Hi, I started new game after my last one when game started to crash every time I loaded it. After many hours of exploring, building and farming - just the same - quality on lowest. Game starts with 40FPS, after few hours it's 15FPS, next day 9FPS and then crash and constant crashes load by load... Well, Ylands are unplayable for me after few hours. My system in short is: AMD Phenom II x4 965 3.40GHz 8 GB RAM AMD Radeon 6850 HD, 1GB VRAM Win 7 All the best, Bartosz P.S.: Is my system really too bad?? I can play Watchdogs and GTA V on High and 30FPS... I know my system is very old, but it's usually ok for my needs... And... if you see a problem, please, tell me - do I need a different processor (please, specify which one, what series - price is important for me) or 4GB graphic card should help me? Thank you in advance. output_log.txt output_log_clean.txt
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RESOLVED [YLD-8182] Map not updating after long play bug
ComR replied to ComR's question in Bugs & Technical Issues
Yes, I attached my log files almost ten times in different posts regarding constant crashes... and I will do it again, please, help me with crashes! output_log.txt output_log_clean.txt -
RESOLVED New Explore, new game - 40FPS start, after hours of playing - 9FPS, a bit later constant crashes.
ComR replied to ComR's question in Bugs & Technical Issues
I just realised that all my crashes happened only in two bioms: Tropical Island and Tundra... These are the only two where rain storms are present, right? Before crash I do not see weather change, but it can be moment when storm is just going to happen? Howether, game sometimes seems to work fine during rainstorms, but maybe it's a thunderbolt? Or a certain sound during rainstorm? -
RESOLVED New Explore, new game - 40FPS start, after hours of playing - 9FPS, a bit later constant crashes.
ComR replied to ComR's question in Bugs & Technical Issues
That's bad, but I hope Devs know it and we have to wait for optimisation. After all it's still Alpha... I hope "low poly" will work some day on my system... Hippie Xmass! -
RESOLVED New Explore, new game - 40FPS start, after hours of playing - 9FPS, a bit later constant crashes.
ComR replied to ComR's question in Bugs & Technical Issues
I'd like to add: my system is cleaned, my registry is cleaned, all viruse, malware and so on - removed. All processes and programs in the background - removed. Memory cleaned. Antiviruses, firewalls and other residential programs, which usually causes problems, not only stopped, but removed at all. My system is now working like a charm, like a newborn system Win 7. Graphics Card cleaned as possible, set to lowest (howether max visual AMD settings are changing nothing - most games, including Ylands, are running just the same; if you count FPS). I know you had memory leak before, but I suppose there is still a memory leak of some kind. I've read many posts of other Ylanders: they still have the same problem. I know Unity isn't optimised as it should be (I had to stop my project until |I will be able to buy new system to use my own neural network program). Am I the only one with such performance problems? I'm not your enemy - I want to help Yland and Bohemia as I can. I think that Operation Flashpoint was the most important sofware in a history of openbox, military simulation, FPS (as realistic FPP) showing the world that can be done. I'm angry that you were robbed, yes, you can say it's not true, but, you were robbed by people from X. Don't stop. All the best... Bartosz -
RESOLVED Animal and plant bugs I discovered so far
ComR replied to ComR's question in Bugs & Technical Issues
Heh, thank you, Mitch... I have more, but I'm affraid devs have enough of me. Happy Ylanding! -
Hi, And toolbelt would be a nice addition. Sometimes, there is no room for anything when I have all tools and materials needed. I have to constantly drop something or pickup something. Additionally sometimes certain recipes are shown only if you have all needed tools and materials and you have to look for everything in yout chests. BTW. General purpose backpacks should be a good thing. Just think about it: - Small one (made of grass/leather/cloth and rope? Knife needed?) - 3-6 slots (called front packets or front pack?, breadbag?, so it will not interfere with your flying machine or drivin or swimming. - Normal backpack (made of 2xrope, 2xcloth or 2xleather, 2xsticks/poles, knife/sewing kit needed) 9-12 slots (instead of flying machine, you cannot drive then nor swim). - Giant Backpack or Cargo Pack (something funny looking, like Monty Python's Holy Grail servants' backpacks) (made of 2 planks, 5 nails, 3xcloth/leather, 4xrope, hammer and sewing kit needed... and flag or wind indicator for fun) - slows you down much, make you more hungry (?), makes you unable to swim, but you have additionall 9-12 general purpose slots. You could leave any backpack on the ground and use it as mobile chest... Also, since we can tame horses and they are usually following us, why not to make saddles/pack to use horses as packhorses? Then 15 slots would be ok, horses are strong... - Pack horse equipement (4 planks, 10 nails, 4 cloth, 2 leather, 6 ropes, hammer, knive and sewing kit needed). However simple bags or baskets whick could be carried (even if only few slots - 6), would be nice for collecting mushrooms, frutti di mare, eggs, feathers, sticks, bark and woodpieces.... All in one, or mushroom basket, fruit and vegetable basket... All The Best, Bartosz
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Skeletons, skulls, bones, dead bodies, gutting and death animations...
ComR posted a question in Suggestions & Feedback
Hello There! I really love your game, especially because it's not LEGO Worlds shallow game... The most important thing in you game was possibility to use everything and fantastic calm, relaxing atmosphere with a twist. In games like this one (well, I can think of three titles almost fitting: Do Not Starve, Rimworld and LEGO Worlds - I will not comment on these, but in short - it's not competition for you) people like different things: collecting, crafting, building, challenge, multiplayer and so on... For me - the more content, the more items, the more even silly things to do - the better. My favorite play was to collect skulls, skeletons and bones (I hoped that one day you could collect complete skeletons and make museum od dungeons with these) and craft more things with bones, which is historically very good thing to do! Imagine grails made of skulls, tools like needles (yes, I know we have many possibilities, but still it's funny), arrow heads, crude knifes, javelins - hunting javelins and fishing javelins, bone armour (very common in times of Troya - for example), heavy bone clubs, bone axes (well rather chisels to sculpt in wood - still in use in primitive tribes), art - sculptures and, of course, jevelry - also wicked ones. We have clothing/armour made of crabs and bark, but not any bone ones? Imagine helmets made of skulls (we have one bear helmet) .Please! think about it! Please, give us back skeletong of animals lying around (and make these possible to take it to your inventory and possible to "break" into skulls and bones). There were also dead animals - they should be collectible too (take a look at Do Not Starve - you could catch live animals and dead ones too). Yes, it was a bit sad if you had to kill bird or bear or wolf, but it's less sad without death animation or deadbody and skeletons lying around? Hunting and esp. gutting was sad experience, but it made me sad and guilty - and IT WAS A GOOD THING. It made me trying not to kill any animal - and esp. now, when you made animals less agressive and possible to scare them away - it would be great. This is very good and very nice, important idea that you have made animals less aggressive, now I don't have to kill them all. I can run away or scare them off. This is more realistic and more "polite"? Game is calm and relaxing and let it be this way. If in the future people would prefer more challenging survival mode let us choos - relaxing, exploring and survival modes - just by setting limits of food and animal aggression... I hope you are planning to add more animals - fish of different kinds (fishing is a very nice addition, but it would be nice to see sometimes swimming fish too) not only sharks (btw. - they just dissappear killed, only few parts of meat left?? They are big and fighting these is a challenge, let it be useful - let them leave something more - skeleton, meat, big fish... skin??). I miss ducks or chickens and I guess you cannot domestic or catch animals for herding just for now? It would be great to make wolfes friendly by feeding them, even if they bite you. Leave something for them few times and then they could act more friendly, like horses? It would be great to have wolfe friend with his name who would help you fighting or hunting... I'm waiting for a possibility to collect bunnies, goats and pigs to domestic these animals... Another things I miss are very important, but in short: 1) Please, implement "pause" at last. This is a must! 2) Proper save saves in singleplayer - sometimes game crashes or horrible bug is making respawn constant trap, sometimes you loose everything. Please, let us save game in few files. I can do it manually, but it's annoying! Last time I built giant tallship with everything I had on board to find new home... and... because of game glitch I fell off the ship! My home and everything I had just sailed away! And... after I drowned I respawned on closest island, but it was impossible to find the ship... so: 3) Let the ship stop if noone is onboard! Now it's impossible to swim fast enought to catch ship or boat if you fell off - let's say - eating or reading map! Just stop the vehicle... 4) There is many bugs with herb containers and seed containers. Drag and drop doesn't work properly and if I pland seeds from seeds container, game shows I still have the same amount of seeds in my "hud inventory", but count's properly, but if I drag and drop seeds from seed container to many different slots - game freaks out and I can plant FOREVER! :)))) It's nice, but.. it's cheating. 5) You can sometimes store seed or herb containers in other herb containers, so It's possible to have 20 herbs containers and 12 seed containers in every of these... I stopped experimenting, because I was affraid of savegame crash if I pack all my staff in one chest - it was possible day ago. 6) Some trees (damn, I don't remember which ones, but these were not pines, akacias, oaks or palms (colorful ones - middle size trees) - after sawing they are not falling, thay are falling down to the earth and dissappear! I don't remember the name, because I couldn't chop these for seeds... And last thing - please, make water buckets in the future. I'd love to make some swimming pools or lakes (I have an idea how to move water up, but I'm not sure if it could work - I'll try it). I'm sorry for very long letter and mixing bugs with requests... I just didn't want to post too many... posts. All the best! Bartosz Radziszewski -
Skeletons, skulls, bones, dead bodies, gutting and death animations...
ComR replied to ComR's question in Suggestions & Feedback
Yeah, if modding will be possible and so easy as for RimWorld or Don't Starve - this game can be great success! Hundreds of games in one game... -
Ylands Explore Mod with skeletons/bones/skulls and all the old good stuff...
ComR posted a question in Suggestions & Feedback
Hello there, I know you wanted to modify game to make it suitable for children, but we still can kill and dig graves... It's about adventures, pirates, forts and sabres! I understand rating and stupid stuff like politics, but Ylands is a sandbox with powerful (hopefully) modding possibilities? Release pack with old models for us or name old atmosphere Ylands as Ylands Explore Mod... Do not forget to write: "mod only for 18+, gore and horror content". Even let us pay for a mod pack or DLC like this! I miss old explore atmosphere, where you could find bones in caves and skeletons in old houses. You can realease models or mod - this is something you can always do. You promissed us all that atmosphere in youtube pre=-release trailers/gameplays and so on... and now it's for children mostly? And children are affraid if bones? Best Regards, Bartosz P.S.: Why it was sent to me as not posted? -
Yes, toolbelt seems to be another needed thing. And a backpack... Mushroom basket would be nice too...
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Yeay! That would be funny to find from time to time very aggresive animal - rabbit, seagull or pinguin, but also - very non agressive wolfes (I'd love to be albe to tame them!), bears, pumas and so on... I do not wan to kill any aggressive animal around. Now they let us know, we can run away or try to scare them away - this is great! I would like to have pumas, bears, wolfes and so on on my island - not having to hunt them at all.