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Everything posted by Energritz_
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Mainly DS Questions from me: In a earlier Setup Guide for DS, i saw something mentioning that Feb 2018, would be the month DS would get some focus, is that still true or pushed back? Is there going to be a Linux version any time soon? if ever? really would love this, windows hosting is too expensive, shared hosting is not great either. If linux is not planned for a long time, will the RAM/Memory usage ever be optimized? When will we be able to Customize our servers? such as config file for: PvE, PvP, Timescale (e.g 48 > 90mins), weather, character management, moderation options, etc As the world file grows the delay to get onto said server takes longer, is there any plans to fix this? I think this has also something to do with network disconnections. Is there any plans to combine the Tail and Headless into a single console window? making it interactive and also having a visual console for hosting providers. When is the 114 Disconnects, Layer, disconnects, going to be fixed? this update needs a hotfix for DS Servers/clients it's broken, if do anything that makes the server think and you're out and d/c.
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ERGZ Ylands Server (ERGZ) ERGZ Ylands Server is a Public Dedicated Server (DS). ERGZ Ylands Server begun testing operations on Jan 17th. ERGZ Ylands Server is apart of the "Active Admins" Network, aka Admins that Actively maintain their servers almost daily to keep it running optimally and efficiently to the best of their abilities. Since Ylands is Early Access, the DS Software will have issues, please remember what to expect on a public server during these times. The ERGZ Ylands Server world is a 0.7 Exploration world, with other 10 Ylands and over 15 NPC's roaming about the world, Protection Barriers to protect your work or home. Features: Low Latency Tuned Network (For Australia/NZ/Oceania) Server hosted in Sydney Data Center, 100Mbit U/D Active Server Owner/Admin: Since i work from home, I'm practically always on the server (unless here) Daily Backups: Every Daily Maintenance or "Cleaning" occurs the World is Backed up Daily Maintenance: Maintenance is usually held at 10pm (AEDT) to 11pm daily 8 Slot Server Rules: All rules can be found on our Discord here: https://discord.gg/yQUJ8AK Server Wipes: Only 1 Server wipe has been made, this was due to 0.7 adding new content which would not appear on the old 0.6.3 world. In all hindsight, if there is new features or map improvements that require a new map (Dev's call), all in all a wipe would be imminent at the release time. If a wipe is mandatory, In-Game announcement's will be made, shortly prior to the wipe. This page and other places will updated to reflect a wipe. Roll Backs: Due to Windows VPS pricing, the server is now on a hosted service, so backups will be a daily backup at the time of maintenance. So roll backs will be due to this factor. Known Issues: Please read up on the risks of playing on a public server, read the through the Bugs section and Feedback areas, General Discussion. This will be a good indicator of issues and risks at the current time. If you are going to play on a public server i might suggest these: Protective Barrier: Build a Floor and 4 walls and roof, people cant get in. Lock your doors! (you may need a locksmith first) House: Double Build, Build 2 floors, 8 walls, and roof. People cant see inside and steal items from storage Paranoid about machines? Lock them up! padlocks are great for this! again you need a locksmith. Paranoid about others? Move away! ERGZ Ylands has over 10+ Ylands to make home on. Contact: Server Discord: https://discord.gg/yQUJ8AK ( Only contact me with issues related to the server, all other requests will be ignored, for general questions pm me here ) Here: via PM Steam: Energritz Twitter: Energritz Discord: Energritz#8571 Server Template used from @Whane The Whip with permission.
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[Server] ERGZ Ylands Server [AU/NZ/Oceania]
Energritz_ replied to Energritz_'s topic in General Discussion
New Changelog: Updated the Server to v0.7 Moved server from VPS to hosted services due to costs, and no foreseeable linux support. Due to move to hosted services, regular back ups are no longer possible, only at daily maintenance downtime. We are still here! -
Dedicated Servers for Ylands -- An Update
Energritz_ replied to RedEagle_P1.'s topic in General Discussion
I never said he couldn't did i? I'm just concerned with the sellout emphasis of things. Pitching /Selling out in your own Discord/Private Grp etc is fine, knock yourself out, it's yours When it's public for a small community group like Ylands, one can't help to think, what about the other guys? sure it's there fault for not getting out there, but there is also too much. Anyway i don't want to drag this out anymore, just concerned for the little guys, that's all, since P1 seems like a huge community already.- 17 replies
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- Dedicated Servers
- Hosting
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RESOLVED [YLD-8841] 114 Network Error
Energritz_ replied to handofthesly's question in Bugs & Technical Issues
Just inputting from the server side, this exception is thrown when that disconnect error happens on a client: Disconnected from [EndPoint 1.16.0.1:52773 | 765611982964xxxx]! +t BoltCore.UdpLogWriter (UInt32, String) UdpKit.UdpLog.Write (UInt32, String) UdpKit.UdpLog.Warn (String, Object[]) UdpKit.UdpConnection.OnCommandReceived (Byte[], Int32) UdpKit.UdpSocket.RecvCommand (UdpEndPoint, Byte[], Int32) UdpKit.UdpSocket.RecvNetworkPacket (UdpEndPoint, Byte[], Int32) UdpKit.UdpSocket.RecvNetworkData () UdpKit.UdpSocket.NetworkLoopOnce () UdpKit.UdpSocket.NetworkLoop () -
Prevent deconstruct furniture especially containers if there is item inside.
Energritz_ replied to V-Alfred's question in Suggestions & Feedback
This has happened more times than i can count, a simple dialog box with are you sure? Y/N would suffice i believe -
Help - I linked my Steam account to use workshop creations and now I start with a fresh character
Energritz_ replied to Elchupac's topic in General Discussion
If you look at this thread, devs might be able to assist you! -
Nice one , probably have everyone checking ostriches and going why doesn't it work?
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Not sure if true, however saw a post saying if you add NPC's to a explore world (auto-gen) you're save will get corrupted.. if so that might be a good reason.
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Dedicated Servers for Ylands -- An Update
Energritz_ replied to RedEagle_P1.'s topic in General Discussion
I'd to defer on some things. 12GB is not required.. most of the time most people will be fine with 8GB, however if you are popular group with lots of traffic you will probably need more than that. Must you always pitch the nitrado/youtube thing? i kinda feel like you are selling out most of the time... Sure you're popular.. but you act like you're a dev sometimes.. Sorry to call you out, but this rather concerning..- 17 replies
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- Dedicated Servers
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For creative? but whats the point? you have everything, hence the name creative.. as for customization, they were only introduced this patch, i'd say that will come in a future patch.
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Really? are you that desperate to get business you have to turn to a gaming forum? ugh Note: Person above edited there comment :), im not removing this
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Sure its not MH... too soon? sorry.
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I've not had a chance to play with the 0.7 editor yet, however is it possible to set loiter and waypoint, in theory they could loiter there way to waypoints
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Firstly " 4Gb DDR4 RAM, Intel i5-6200U, Nvidia GeForce 930MX " spells laptop, this will be 50% of your problem right there Since you have Nvidia, try turning down settings in the control panel globally, some settings can be made there, that is not present in the game, such as AA See if you swap out the 4GB for 8GB, this will help alot with fps and better responsiveness, this game loves ram. Make sure you are only running ylands, steam, and voice comms if you use it, nothing else.
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Probably suited to the Introductory forums, find more willing people there.
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freeze/crash is never a good sign.. anyway. the reason most likely why progress was lost was due to the the Config file set to Regenerate new ylands each reboot. The Ds config file needs to edited once a save file is present, so that progress can be continued even after shutdown/crash/freeze, you can find how in the DS forum.
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Server? also what yland if so.. I could probably rescue that for you.
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Technical questions, Ylands DX11 and small ask for advice what to update in my system?
Energritz_ replied to ComR's question in Suggestions & Feedback
Hey ComR, 16GB is not used straight away, but if you play for a good amount of time, all of your memory will eventually deplete. Thats just how Ylands is at the moment. Yes, Keep settings to Low settings, this will help the Graphics process things easier. GTX 760 can still keep up with the current games, just make sure to keep settings lower, but higher than your current card. As for 2nd hand, is there a 2nd hand market in poland? try looking into local papers or classifieds, or swap meets. Low Polly, I guess you can make things better with Low, Med, High, Ultra settings, other than that, AA but your trying to stay away from that. As for Dx9, putting "-force-d3d9" argument in the start up section for games might work. Right click game in steam, Properties > Set launch options, paste in there, try and run it. It might work. As for AA, i feel you here, again this is bad design for AMD as well, I've always used Nvidia and the option has always been there. I can only suggest voice this with the Dev's, to add an option in the video options. As for VR, personally i find it gimmicky, Cool yeah.. but needs a lot of work. Its seems what you are mentioning is like a budget VR kit? again im not knowledgeable enough, but what i do know Proper VR needs a powerful rig. -
DEV ANSWER Journey to the center of the earth..
Energritz_ replied to kimbuck's question in Bugs & Technical Issues
There is nothing in the logs.. its all normal operations... -
Technical questions, Ylands DX11 and small ask for advice what to update in my system?
Energritz_ replied to ComR's question in Suggestions & Feedback
Firstly welcome to the forums. The system you have mentions is close to 6-8 years old, this is considerably old in the computing world, goods stuff for putting up with it till now. Not so long ago i had a similar system, but intel, that lasted 6 years, i miss that system. Anyway onto some points you have mentioned When you boot up your computer, before doing anything else, load up Task Manager, wait 5mins, tell me how much RAM the system is using You have acknowledged that your Graphics card is dated, and your budget is $100~$150, what games does your current card run? i.e 30~60fps ideall Now answering your other questions: A) Officially 4GB minimum, 8GB Recommended, Plus Operating system memory. However i have a system with 16GB and after a good solid few hours 3-6 Hours, my memory is gone (but i do travel around a lot) This game loves Memory, so 16GB would be my recommendation. B) DX11 Capable card with 1GB VRAM minimum, or GTX 760 or above. C) Nope, it's low polly game, meaning its probably going to be the best you can get. D) We don't know, performance in theory should be better, however there is no known switches yet, maybe consult unity website for details? E) I don't think AA is even a thing? Your Graphics card provider should have an option to Globally turn off AA in its menu system. F) No idea, probably not until full release we won't find out. G) Sound like a very old format.. if you're thinking about VR, you need a system upgrade. If you're thinking of Triple Monitors (Surround) You would need a class GTX 9xx cards or AMD equivalent or 2 Cards from the Older generation of Cards. H) That would be nice, but currently saving and returning to menu is only option for now. -
My goal in this thread is to work out some of the performance issues that servers have or MP has... After being on this forum for awhile now, and from what i have seen on the forum and my experience of running a server I want to reach out to other server operators to get their opinion of the matter(s). This is what i have learned from other operators that seems to be uniform for all servers: TL:DR : Click on some other thread. no TLDR here. Players AFK / Spawn / Dead bodies: This seems to be a universal issue, where being at spawn or just trying to login, having any of these entities lying around, takes a performance hit, ranging from additional loading times to Disconnecting at spawn because too many entities just sitting around this is not only just applied to living players but dead ones too, When a player inevitably dies, everything on said person is dropped (unless you use a custom map with custom rule sets, even then that has some cons for a public server, e.g no PB) if that said person had been gathering resources/materials for some time, think of the amount of items just lying around.. This also takes up CPU cycles for processing, eventually bogging down the server. Resolution: Admins that are active have done their best to Move / Remove corpses in and around spawn areas on their respective servers. Moving AFK / White living players to different location other than spawn range helps with this, sometimes opposite sides of the yland or even a graveyard of sorts.. Then there's the guys lying in the dirt, if they are white (aka no gear) and haven't moved for some time, the assumption is made that they are no longer interested in returning, this is where "corpse cleanup" comes into action, while i personally hate doing this, but unfortunately for these guys they are taking up performance in CPU cycles... Vigilant Admins will have a schedule to "cleanup" said entities. Player Item littering This can be seen everywhere, and its probably the nature for this type of game, while out and about in the world, you will inevitably see items just lying around, holes in the ground, dirt and resources just lying around it, then there's trees, stumps and wooden pieces with bark, sticks, resin, seeds, just lying about being ignored.. even mountains having chunks taken out of them, and leaving waste around.. While i can't really fault the players on this one, since deleting things can be chore and not everyone wants to pick up their mess (even though they should) i believe this is probably a bigger factor in causing issues and lagg/stuttering that servers have. Resolution: Manual cleaning.. this is a very long and daunting task for an Active admin of any server. And heres a very big problem with servers at the moment: The Lack of Garbage Collection , now remember all those items and corpses just lying around? well this is why. Garbage collection in simple terms is self cleaning of the world, E.g If someone drops a bunch of items on the ground, doesn't matter what it is, it should in theory after say 5mins? disappear automatically like in many other similar games. Garbage collection in this sort of game is a vital necessity, without it well you are seeing what happens to servers over time.. Degradation and eventually a wipe or worse closure. Not only do items just sit and waste performance, any resources that have been mined just leave ugly holes in the ground not regenerating, in addition to adding Garbage collection, natural regeneration is probably a must, at least on the spawn ylands, this is needed for new players to progress otherwise they will be "stuck" and probably just leave. which leads me into my next topic. Regeneration of Vegetation / Resources Unfortunately for ylands there is no regeneration currently (exception for fruit bearing plants, animals), which is a bit sad for multiplayer.. even more so for servers. This includes, Trees, Plants, resources in the ground. This becomes a major problem for servers after a fresh map is made.. Early players (that joined in on a fresh map) will have taken all the resources and (probably) kept some for their selves for exclusive use. (not uncommon) When new players join they wont have the necessary resources, such as iron, coal, and even cotton is needed leave the starter yland as cotton is needed to build some items to progress to leaving the yland, when they realize this and get no help, they will leave, because why bother playing if you can't progress? makes sense. Resolution: Manual Regeneration.. albeit a bit of a guessing game.. . Manual regeneration by an admin is picking the right resource and the right spot (or hole) that a player has taken, sometimes the entire area is picked/dug out clean, its basically picking the lottery of what gets replaced, on some occasions resources will remain and you can take and educated guess and replace that resource, but this task of finding and replacing is probably the most time consuming of all. Especially if you have ylands in excess of 6 or more, which unfortunately for me i do on my server, but i do it for the players and our little community, to keep things sailing along, I'm sure other admins probably do the same.. I hope. SaveFile Growth Theory There has been numerous posts about servers crashing out and resetting due to hitting a limit of sorts in relation to the Save File size. While this could be just pure speculation, it might actually have something to do with performance. Ylands has just one file that saves absolutely everything...which is just plain bonkers in my opinion.. Sure i guess it makes it friendlier, importing saves for the single player group, but i don't really care for single player, again that's just me. However think of it like this, All those items on the ground, Ground modifications, Ocean modifications, structures, Players, inventory's, Chests with inventories... ships, cars... Player maps (more on this later) are being saved just to a single file... if this doesn't spell out performance issues... then it's just poorly made.. To me personally this will be most definitely be the cause of more performance issues.. i have not heard other games doing this, i have hosted several servers of other similar games, they never shoved all the data into a single file.. and they probably get why as well. There is also the issue of Player maps... Once discovered there is a theory that data is being written to the file, however, when the player logs out the discovered map is gone and is blank when they return, but the data collected remains stored inside the file, thus when the player makes more discoveries on the map , data just will fill up more space.. now increase this for how ever many players you have.. watch your file size and see if it grows.. Naturally the file size will grow over time, such as discovering new ylands previously undiscovered.. but that should be all, in exception of maybe items and world generated objects. There is also another theory that, while the File size grows, It becomes more harder to connect successfully to servers, ending in more "Host unreachable" moments... Downloads fail and the "Blue sky" of waiting between Established connection and Downloading is really nerve wracking at times, especially if you have these problems.. Resolution: Split World object data ( trees, resources, ground modifications, oceans, animals, generated structures, etc ) dropped items to a world file, and the rest into per character files, which includes players maps, items, inventories, player structures, which includes any chests/containers/boxes attached the player when placed. I believe if this was done properly, performance of the server and game would improve dramatically, not having everything restricted will not overly bog things down. The server would only have to worry about the world more often than not, freeing up cycles for speedy processing of only characters that are active, not having to go through everything including everything above and offline characters. Again this is just my idea of what could be a great idea, in practice its up to the Dev's to make or break the game. This currently what i can come up with that's probably most pressing issues with the servers currently, if other operators have any other ideas/theories please drop a line.
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Tech Talk, Server/MP Theory Performance
Energritz_ replied to Energritz_'s topic in General Discussion
So when the map is placed as an object e.g on a wall or similar, it keeps the record of where it's been? This would indicate that the persistence side of things is working at least. I actually did not know that, however i just used propeller pack to get around now, i have a ship but its steam powered and nothing built on it.. guess i need to check this out (on a closed server) The thing is players will do what they want, regardless if you tell them not too, it's something admins can't enforce for now, not until we can customize whats not allowed to be obtainable or craftable. -
Very nice, well done
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Well considering English is probably a dominant language globally, that should make sense, so doing math, 12 / 3 servers = 4 players per server, yeah kinda standard from what i have seen around here. Well at least servers that have good admins... What i hate is that people forget that the world is round, might be prime time somewhere and working time somewhere else.. without taking that into consideration. 60 players is really quite dull... i worry about this game sometimes.. now even more with that number..