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handofthesly

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Everything posted by handofthesly

  1. handofthesly

    vehicle suggestion

    I suggested a low range option back when vehicles were first introduced so that we can cruise in 4WD around the rough terrain. I don't necessarily want to go from 0 to 100 instantly lol
  2. handofthesly

    Queue-type crafting UI tweak (maintain queue view)

    I also find this irritating. Especially if I haven't fed the fire first, so then I have to go to the pending panel and click FEED which then makes it automatically go back to the crafting panel for some reason which means I have to click back on the pending panel again to click IGNITE and start the process. Way too many steps. Yes, it would be quicker if I remember to feed the fire first, but I generally don't. Bad habits I guess? But honestly, we don't really need to see the recipe each time we craft multiple in succession, I'd rather see how many slots are left to fill. It's only helpful seeing how many of a particular crafting item we have left in case we don't want to use them all up by accident.
  3. handofthesly

    Moralibur name string display

    Yes, I just found this too and can confirm it has the same name.
  4. handofthesly

    1.5 Experimental Exploration conflicting save?

    So trying to start from scratch didn't work, I couldn't successfully start a new game without it starting me on the raft in the sea, even after deleting world progress. I had to delete the character progress to be able to start a new save properly. This must mean the bug was tied to my character and/or raft somehow?
  5. I started playing the new 1.5 experimental exploration on Steam for a few hours yesterday and now when I try hop back on it makes me start a new game when I click on the button for exploration (experimental). I can actually see my save in the recently played games section but when I click on it I still get prompted to start a new exploration save. The save file is in the Steam > SaveGames folder on my PC too. I didn't use this Delete Progress feature at all. So I follow the prompts anyway and when it loads the new game I have my original character and inventory back but with what appears to be a newly generated map. It has spat me out at sea in a random location on the raft I had been using prior to exiting the session yesterday. I also have acquired the "I am not ready yet" bug and cannot eat and strangely can't reload my corn rifle. I quit this session and exit the game. I relaunch Ylands and now when I click on exploration it instantly loads up this newly generated map with my old character in it. Even when I click on my old original save, it still launches this new save. I'm not sure how to upload the save files if that would help at all? output_log_clean.txt output_log.txt DxDiag.txt
  6. handofthesly

    1.5 Experimental Exploration conflicting save?

    TLDR: * First game wouldn't load, forced to create 2nd game. * 2nd game loads with 1st character + inventory but spawns on bamboo raft out at sea in new map. * Deleting 2nd save file in Steam folders stops you from creating a new game until you use the Delete World Progress in settings. * 1st game could be opened through Recently Played Games menu only. * But after using Delete World Progress option causes 1st game to respawn you out at sea on the bamboo raft again. I did a bit of messing around and somehow got my original save game back! (kind of) I deleted the 2nd save file from the SaveGames folder. When I started Ylands and clicked Exploration, it still showed the 2nd save/map name but a popup appeared saying that my last session is no longer reachable and a trash can/rubbish bin icon was now next to the name. I can't start the game (no surprise). So I click that trash icon and then attempt to launch the original save from the Recently Played Games menu. But it does the same thing with the popup message except now there is no save games on the Region Map screen and I can't click on any of the ? tiles to start a new game. I then delete the original save game from the SaveGames folder and relaunch Ylands and it does the same thing with the message and not being able to click on any ? tiles. There is no name or trash can icon to click so this time I use the Delete Exploration Progress feature, quit Ylands, add the original save back into the SaveGames folder and relaunch Ylands. Now when I click either on Exploration or the save in the Recently Played Games menu it does the same thing as what happened to me originally when I posted this bug. It welcomes me to the new experimental exploration and tells me to start a new game after which I have my original character and inventory sitting on my bamboo raft floating out in the middle of the sea with the "I am not ready yet" eating bug. Something interesting happened after this. I added the original save file and the 2nd save back into the SaveGames folder and relaunched steam. This time when I click on Exploration, it launches the 3rd save like it should. I exit out to the Main menu and open all Recently Played Games menu. I select the 2nd save and it loads it but I am now a fresh spawn on a different island, so I had lost my character progress and it spawned me fresh instead of on my bamboo raft like it had the previous time. I exit back to the Recently Played Games menu. So I cross my fingers and select the original save and it loads! I have my original character and inventory but I am on my bamboo raft out in the middle of the sea with the "I'm not ready yet" bug. I raft all the way back to my spawn island and it is just as I had left it that first session, my smelting furnaces are still blazing away at some iron ore just as they were when I logged out that night. The only weird thing is that my raft is still there from that night, even though I just arrived on it, so there are now 2 rafts. So bizarre! Unfortunately, when I exit and then try to go back into it I get spat back out on my raft out at sea so I paddled all the way back to my spawn island again and waited until I died from starvation since I couldn't eat. I respawn successfully next to my base but still have the "I'm not ready yet" bug. I leave the game and reload the save and this time I am still on the island and not on my raft in the middle of the sea! But I still have the eating bug. I exit out and Delete Exploration Progress in settings and then I delete the 2nd and 3rd save files and try launch the original again but it spat me back out in the sea again. At this point I got hungry in real life and decided that I had spent enough time messing around. After all of that, I think if I play the original save but then delete the exploration progress it teleports me back onto my raft in a random location. If I don't delete the progress then I am where I should be but I can only access the game through the Recently Played menu. Either way I think the bamboo raft may have something to do with it maybe?
  7. handofthesly

    1.5 Experimental Exploration conflicting save?

    Here ya go. There are three files in this folder. Two are from the first session, on the 15th, and the third is from the second session when I encountered this problem, on the 16th. (I'm in NZ so the time zone is GMT +13 if that clears up any confusion with dates/times). Let me know if there is anything else you need! I don't have the best internet connection so I'm not sure if that could have had anything to do with it not syncing properly when I exited the game? LogArchive.zip
  8. handofthesly

    Update 1.5: Enhancing Exploration

    I started playing the new 1.5 experimental exploration on Steam for a few hours yesterday and now when I try hop back on it makes me start a new game when I click on the button for exploration (experimental). I can actually see my save in the recently played games section but when I click on it I still get prompted to start a new exploration save. The save file is in the Steam > SaveGames folder on my PC too. I didn't use this Delete Progress feature at all. So I follow the prompts anyway and when it loads the new game I have my original character and inventory back but with what appears to be a newly generated map. It has spat me out at sea in a random location on the raft I had been using prior to exiting the session yesterday. I also have acquired the "I am not ready yet" bug and cannot eat and strangely can't reload my corn rifle. I quit this session and exit the game. I relaunch Ylands and now when I click on exploration it instantly loads up this newly generated map with my old character in it. Even when I click on my old original save, it still launches this new save. Is this an intentional feature of the experimental exploration or is this a bug that I need to report?
  9. Scrolling through the icons I have saved makes me so nostalgic for the old Ylands that had these simplistic menus. Look! Bones!
  10. Yup sure do! Roughly 1500 of them (that I painstakingly screenshot and edited the backgrounds out of) but I'm guessing most are outdated models now? Boy do I miss some of these things...
  11. Encountered this problem trying to launch the game, the loading bar reaches 100% and then hangs there for a minute before this error pops up. Fatal Login Error Backend Request Error (-100001) Occasionally it will sit there at 100% for a few minutes and then finally load into the main menu. It seems to give me this error several times before letting me into the game, it took 15 minutes of trying once. output_log.txt output_log_clean.txt DxDiag.txt
  12. handofthesly

    Remember when?

    I haven't played Ylands in a very long time (over a year) and haven't been active in the community for even longer. This post struck me deep. I really do miss those old golden days. I've just recently tried picking Ylands up again and have somewhat enjoyed myself in Exploration but it certainly doesn't give me the same feeling as it used to. I miss the old Main Menu in it's simplicity, even the flying sharks to an extent! More for nostalgia's sake I think haha I really don't like how the islands are so uniformly placed on the map and how close they are to spawn that you can see them. Definitely ruins the thrill of setting sail into the nothingness hoping to come across a new island.
  13. bb cakes, seeing as their hasn’t been an official fix for this bug yet I figured I’d add my files in case it helps the devs out at all
  14. Just reproduced this bug in Build: 0.11.1.61282. I realised it occurred after I had placed my sleeping pad on the deck, slept till morning, repacked the roll and picked it up. Went to go sailing again but the ship would not turn, only go straight forwards or backwards. So I placed my sleeping pad back down on the deck and the ship would turn again lol so bizarre. Pick it back up and the ship stops turning. output_log.txt output_log_clean.txt DxDiag.txt
  15. handofthesly

    Dev Diary #59

    Happy New Years! It’s good to see work starting on an official wiki. Hopefully I can help with the creation of it as I have done on the unofficial one.
  16. handofthesly

    Dev Diary #49

    YES! Look at that FLEX and higher ground clearance too? I have been ready for this since vehicles first came out! I really hope for the option to engage and disengage between 2WD and 4WD. I suppose asking for Diff Lock and a Winch is a bit much but those would be features I’d love to see ?
  17. handofthesly

    0.10: Clever Coding (27/08/2018)

    Great to see another update to the game! Is there any news on the unique pet that was going to be gifted to the early Ylanders?
  18. handofthesly

    Dev Diary #41

    0.3 Wonderful Writing was when I joined, and it feels like forever ago but it really isn’t! What I remember the most was when the new weather system was implemented and being shit scared of the thundery storms ? as well as the cars, they were a heap of fun to test out
  19. handofthesly

    DayZ survivors playing Ylands?

    Used to play the DayZ mod back in the day a lot, you could almost say addicted to it. Many great times were had. Played the standalone for a bit but haven’t played either in a very long time. Griefers ruined it for me I think the most.
  20. Just out of curiousity, did you remove the creator cube and re-equip it at all during this time?
  21. There have been several times now where I have wished I could choose if a particular item could be eaten by a player or not. For example, turning a normally inedible item such as a shoe into an edible shoe. Why? Because it would be funny and it would open up a lot of opportunities for creating hilarious scenarios. It would also be good to turn off the edibility of a normal food item in some scenarios. Especially if it is a quest item and you can't afford the player accidentally eating it and not being able to get another, essentially breaking the scenario and preventing progress. The Indestructible option is a good start but it doesn't prevent you from eating it and destroying it that way.
  22. handofthesly

    Making items unpickable

    Just to add, I’m fairly certain not all things have this option available.
  23. Can't seem to load my own custom game properly that I created in the Editor. It gets stuck at building oceans 44.4% and I have to Alt+Tab out to shut Ylands down and reload the game. The weird thing is that I can hear everything around me as if I'm actually playing. I can punch the ground and hear it. I can hear the waves of the ocean. I can hear myself walking around. But all I see is this loading screen. I can load it up in the Editor but it gets stuck at this screen. It gets stuck by choosing Custom Game in the main menu too. This custom game is pretty much just a basic fresh map that I've added a few small structures and some simple game logic objects to it. UPDATE! After some digging, it appears this is a Play Area game logic issue (see comments below). For some reason, adding a Play Area logic freezes the load screen like this but still loads the game in the background. output_log_clean.txt output_log.txt
  24. UPDATE! So to try get around this problem I started a fresh map in the editor and added my game logic compositions back into it and tested it again. This time it was all fine, it loaded without a hitch. Hurrah! But as soon as I added a Play Area logic into the world, it gave me the same problem as before! Loading screen gets stuck (although this time it was at 11.1%) but I can still hear the game in the background and move around! Once I restarted the game I went back to the Editor and deleted the Play Area logic and BOOM! The game would load again not a problem! To confirm it even further, I loaded up my original game and deleted the Play Area logic and guess what? It fixed it! Seems like this Play Area logic is the culprit giving me grief here. Not sure why though, anyone else know what I might be doing wrong or is it just a bug? I suggest that players avoid using the Play Area logic and that devs have it removed from the game until it is fixed. As a side note ... when you place the Play Area logic it is clearly defaulting to a block shape but when you double-click it to check its properties it shows that it is set to sphere. Also, you can't change it to a sphere anyway, it simply won't let you even if sphere is selected as it just stays as a block shape instead. output_log_clean.txt output_log.txt
  25. handofthesly

    P1 Building Contest #2 - Gameplay

    Unfortunately the game mechanic I was thinking of using is currently bugged. I've posted it here: I'm guessing it won't be fixed in time for me to submit anything for this contest, oh well
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