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Found 7 results

  1. Nirdian

    how share compositions

    hi, i need help, i want to know if there is any way to export or share a composition, thanks!
  2. Oliver Hope

    [NEW]Useful Text Functions

    Hey all Please Note: I discovered a bad bug, if any of your RGB values are less then 10 you wont get the color you expect this bug has been fixed and I updated the download on the 13/01/2019. Inside this global storage are 4 instructions to make customizing text easy as pie! It will work for any kind of text output : console, UI, bubble and warning text. TEXT_FUNCTIONS 2.0.zip Just place the composition down in any scenario and you can access the instructions from any game logic in that scenario. In these example i will just be writing to console on game start because its the easiest, but of course you can use them anywhere else. Set Colour - You can set the color of text with this instruction. The first argument is for your text the second one is for the color. NOTE: The alpha sets the transparency of text with 255 being completely opaque and 0 being invisible. here you can see the output. Bold - This instruction makes text bold. Just chuck your text in ; ) Italic - This instruction makes text italic Same as Bold, just put your text in. Skip lines - Use this instruction to make spaces between your lines or just go to the next line. The first and last argument is for your text and the second one is for the amount of lines to skip, leave as 0 if you just want to go the next line. Now of course these all can be used in conjunction with each other. New features as of 20/4/2019 for the new functions i am not providing any pictures as i feel they are quite self explainatory especiely if you understand the older functions. Size - This function changes the size of text: The first argument is for your text and the second is for size as a number. Format List - takes a list and formats it( This function currently doesnt work properly due to what i believe is an ylands bug) argument NO 1 is for your list, it must be seperated by a character eg " ; " argument NO 2 is for that same seperator There are also two other instructions which are used in within the colour one; Decimal to Hexdecimal takes a decimal as an argument and returns the equavelent hexdecimal and Remainder which takes a numerator and denominator as arguments and returns the remainder. Feel free to sure these in other circumstance. Note: im trying to get this onto the workshop but having some problems with that so for now your going to have to extract the file and insert it into the compositions folder. The folder can be found at C:\Program Files (x86)\Steam\userdata\xyz\abc\remote\Compositions (xyz and abc are a list of number that are different for each user so you just have to look throught them all, or just search .ycomp in userdata to find the folder with compositions in it (i recommend pinning the folder when you find it)) If you need any help or have suggestions reply to this post or send me a DM. TEXT_FUNCTIONS.zip TEXT_FUNCTIONS.zip
  3. Greetings all, I've built a treehouse (on one of StoutCrusher's MP servers). He sent me the save file for the map and I was able to extract my treehouse and created a composition from it. I've tested placing it a few times just to make sure it's ready for sharing and the problem I am running into is that it never aligns perfectly to the world grid of the map I am adding it to. It is always a bit off and that means you can't add to it. In one instance, I was able to bring the composition into my editor, remove the tree from the group and snap the remaining blocks and bits to an 'anchor' of sorts. I then moved the tree back into the center of the build and tried creating a new composition in hopes that the next time would snap to the world coords of the map. It didn't. What I'd like to know, do all compositions sit slightly askew from the grid of a new map or is my treehouse a special case? I really want to upload this to the workshop but I want everyone to be able to make it their own by adding bits where they like. Let me know if any of you have the same issue or some ideas on how to get the alignment right. Thanks!
  4. Did this quickly in answer to someone's question on another forum about how do Steam users upload Compositions. Sorry was tired will not be perfect.
  5. It did not get saved to community share compositions. But it does appear on my profile when I do not want it to. I assumed there would be a delete but I cannot find. I was creating a Youtube tutorial for a friend showing how to post your Compositions in the workshop. I want to remove it now.
  6. Hey Ylanders! I have issue here while building my ship, I'm trying to make custom stuff/object, then save it in my Composition, but when I put that object on my ship, it won't attach to the ship while I'm moving the ship. Is there a way to attach composition object to the ship that I was missed? I tried grouping Composition object with object that already attached to the ship but it does nothing to the composition object, they still won't attach to the ship while moving. I'm sorry if this case already mentioned before, please tell me. And thanks!
  7. Gamemode: singleplayer, exploration. The ship was all ready fitted with some containers and other free placed blocks, as well as some on grid, when I loaded my save file. So then I placed all sorts of things on my ship. Wooden boxes (on grid), sacks (free placed), barrels (free placed) and some decorations (bear trophy, some books and candles, a seashell jar (with inventory) and a pigment jar (empty). I then sailed around a bit enjoying this glorious game before I quit and went to bed. When I logged in today the ship was reverted to a previous state. Basically what I think happened is that everything but the composition (the ship grid) was saved. So the map was updated with the latest discoveries, my inventory was as i left it.. The ship was even parked where i left it, but all the stuff I had added to the ship was gone... Most of it was containers... containing everything I had grinded for the last couple of days ?? Can't wait to do it again though! Love this game! I am guessing you removed the possibility of editing an exploration game file with the editor to avoid dealing with corrupted saves due to "spectacular editing".. It would have been handy to recover my losses though.. ? Keep up the good work. Thanks for making a great game!
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