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Found 10 results

  1. Oliver Hope

    [NEW]Useful Text Functions

    Hey all Please Note: I discovered a bad bug, if any of your RGB values are less then 10 you wont get the color you expect this bug has been fixed and I updated the download on the 13/01/2019. Inside this global storage are 4 instructions to make customizing text easy as pie! It will work for any kind of text output : console, UI, bubble and warning text. TEXT_FUNCTIONS 2.0.zip Just place the composition down in any scenario and you can access the instructions from any game logic in that scenario. In these example i will just be writing to console on game start because its the easiest, but of course you can use them anywhere else. Set Colour - You can set the color of text with this instruction. The first argument is for your text the second one is for the color. NOTE: The alpha sets the transparency of text with 255 being completely opaque and 0 being invisible. here you can see the output. Bold - This instruction makes text bold. Just chuck your text in ; ) Italic - This instruction makes text italic Same as Bold, just put your text in. Skip lines - Use this instruction to make spaces between your lines or just go to the next line. The first and last argument is for your text and the second one is for the amount of lines to skip, leave as 0 if you just want to go the next line. Now of course these all can be used in conjunction with each other. New features as of 20/4/2019 for the new functions i am not providing any pictures as i feel they are quite self explainatory especiely if you understand the older functions. Size - This function changes the size of text: The first argument is for your text and the second is for size as a number. Format List - takes a list and formats it( This function currently doesnt work properly due to what i believe is an ylands bug) argument NO 1 is for your list, it must be seperated by a character eg " ; " argument NO 2 is for that same seperator There are also two other instructions which are used in within the colour one; Decimal to Hexdecimal takes a decimal as an argument and returns the equavelent hexdecimal and Remainder which takes a numerator and denominator as arguments and returns the remainder. Feel free to sure these in other circumstance. Note: im trying to get this onto the workshop but having some problems with that so for now your going to have to extract the file and insert it into the compositions folder. The folder can be found at C:\Program Files (x86)\Steam\userdata\xyz\abc\remote\Compositions (xyz and abc are a list of number that are different for each user so you just have to look throught them all, or just search .ycomp in userdata to find the folder with compositions in it (i recommend pinning the folder when you find it)) If you need any help or have suggestions reply to this post or send me a DM. TEXT_FUNCTIONS.zip TEXT_FUNCTIONS.zip
  2. senaheho

    [COMPLETED] FREN

    Hello! My name is Fren. Sena said I am a Robot.
  3. Ylands detected an Unidentified flying object coming from the west. ==================================================== Ylanders are still curious about what it is exactly, but we suggest you to avoid it and evacuate yourself far away from it. We are still finding out what it is exactly as fast as we can. ==================================================== ==================================================== It looks like something dangerous, but ...
  4. Nirdian

    how share compositions

    hi, i need help, i want to know if there is any way to export or share a composition, thanks!
  5. Greetings all, I've built a treehouse (on one of StoutCrusher's MP servers). He sent me the save file for the map and I was able to extract my treehouse and created a composition from it. I've tested placing it a few times just to make sure it's ready for sharing and the problem I am running into is that it never aligns perfectly to the world grid of the map I am adding it to. It is always a bit off and that means you can't add to it. In one instance, I was able to bring the composition into my editor, remove the tree from the group and snap the remaining blocks and bits to an 'anchor' of sorts. I then moved the tree back into the center of the build and tried creating a new composition in hopes that the next time would snap to the world coords of the map. It didn't. What I'd like to know, do all compositions sit slightly askew from the grid of a new map or is my treehouse a special case? I really want to upload this to the workshop but I want everyone to be able to make it their own by adding bits where they like. Let me know if any of you have the same issue or some ideas on how to get the alignment right. Thanks!
  6. It did not get saved to community share compositions. But it does appear on my profile when I do not want it to. I assumed there would be a delete but I cannot find. I was creating a Youtube tutorial for a friend showing how to post your Compositions in the workshop. I want to remove it now.
  7. Did this quickly in answer to someone's question on another forum about how do Steam users upload Compositions. Sorry was tired will not be perfect.
  8. Hey Ylanders! I have issue here while building my ship, I'm trying to make custom stuff/object, then save it in my Composition, but when I put that object on my ship, it won't attach to the ship while I'm moving the ship. Is there a way to attach composition object to the ship that I was missed? I tried grouping Composition object with object that already attached to the ship but it does nothing to the composition object, they still won't attach to the ship while moving. I'm sorry if this case already mentioned before, please tell me. And thanks!
  9. Gamemode: singleplayer, exploration. The ship was all ready fitted with some containers and other free placed blocks, as well as some on grid, when I loaded my save file. So then I placed all sorts of things on my ship. Wooden boxes (on grid), sacks (free placed), barrels (free placed) and some decorations (bear trophy, some books and candles, a seashell jar (with inventory) and a pigment jar (empty). I then sailed around a bit enjoying this glorious game before I quit and went to bed. When I logged in today the ship was reverted to a previous state. Basically what I think happened is that everything but the composition (the ship grid) was saved. So the map was updated with the latest discoveries, my inventory was as i left it.. The ship was even parked where i left it, but all the stuff I had added to the ship was gone... Most of it was containers... containing everything I had grinded for the last couple of days ?? Can't wait to do it again though! Love this game! I am guessing you removed the possibility of editing an exploration game file with the editor to avoid dealing with corrupted saves due to "spectacular editing".. It would have been handy to recover my losses though.. ? Keep up the good work. Thanks for making a great game!
  10. Hi all, So I built a ship in the editor and painted it navy grey, all worked well, saved the ship as a composition file, all worked well. I then created a new explore mode game, loaded back to the menu, then loaded that game in to the editor. I then pasted in my ship composition, however, the navy grey colours that I had set to it, and that show up on it pre-spawn (the preview), become randomised when I spawn it in to the world. By randomised, I mean they are any odd colour combination it feels like. I repeated the process, and this time, with a new explore mode game save, the colours were different! I repeated the process several more times, each time I create a new explore mode save game, it spawns in with a new set of colours. If I spawn it in, then delete it, and spawn it in again, it is the same random colour for each map - almost like the explore mode save is choosing the colours! Hope this helps and it can be resolved, as my navy grey ship, doesn't look so good as bright red, pink and brown! I can film a video if needed, the ship is on the workshop otherwise. *** Edit *** Okay so, it seems that, if I spawn in the composition in a new editor scenario (not an explore mode) - it spawns in with no paint at all, except for the original large ship that I built it on. Further still, it only seems to spawn in correctly, on the very same scenario that I built it on - suggesting that the paint colours are being stored in the scenario, and not the composition file, thus it going haywire as soon as these two factors are separated. *** Edit *** Another possible contributing factor, the original ship was a composition created by my other account! I just noticed. Only the Large Ship object itself is showing up as under that account, the rest is showing up under this account. Making a video to explain this better.
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