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Showing results for tags 'mine'.
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We know the metal ores are on the surface. But can we make it like 'non continuous' on the deeper aspect but abundant in quantity and we need like a metal detector to find ores? That way we can build tunnels and mining stations with incentive being large quantity of ores?
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Like a basic tool. Maybe make it with a stick or pole, string/rope, and clay. Use this to create a "work zone" where you can dig, or place dirt/sand/stone. It would work on the world grid and work only with diagonals and straight lines. This would allow players to make very precise mines, retaining walls, artificial islands, paths, basements, etc.