So... i've just passed 900 hours gameplay and i'm long overdue making this but figured i'd best start before the game reaches 1.0 :')
So i'm really tired rn and i'll come back and add the things i can't remember rn when I've slept but heres the start:
-"Entity perform action". I think it would be pretty nice to make an entity perform actions such as emotes, making an npc sit/lie down on the floor or chair. while it doesn't seem like much, it would help creators to add more depth in the storytelling or even just the general feel of a scenario.
-"Set entity path". I think this would prove useful for various things. from making object move smoother to npcs being able to walk a set path (which can be triggered in logics in the same way as you can execute action sequencer).
Being able to move objects using a preset path and speed that creators can alter would undoubtedly have a positive impact on servers and scenarios since instead of having to use (and calculate) "move entity instantly" by 0.01 thousands of times to gain a smooth movement
-Grouped objects should perform as a welded group. eg if you have 10 objects in a group and you want to move all objects relative to each other it can take a bit of time to make sure everything is working properly since you have to work with each object. The grouped items should be selectable as 1 object
-Avatars should act as they do on ships when on moving objects. eg if a panel is moving under them, they should stick to it in the same way as they (sometimes) stick to moving ships. Moving with the object rather than the object moving under them.
-other enemies to work with would expand the amount of scenarios that can be created. I'd love to set up a zombie survival without using mummies or have a player abducted by aliens
-I think this has been mentioned in a dev diary or... somewhere... but maybe more crop types, more food and drink recipes with bonuses for rarer recipes and the ability to farm livestock and it not being possible to plant thousands of crops and trees on one spot
Hey guys!
So... i've just passed 900 hours gameplay and i'm long overdue making this but figured i'd best start before the game reaches 1.0 :')
So i'm really tired rn and i'll come back and add the things i can't remember rn when I've slept but heres the start:
-"Entity perform action". I think it would be pretty nice to make an entity perform actions such as emotes, making an npc sit/lie down on the floor or chair. while it doesn't seem like much, it would help creators to add more depth in the storytelling or even just the general feel of a scenario.
-"Set entity path". I think this would prove useful for various things. from making object move smoother to npcs being able to walk a set path (which can be triggered in logics in the same way as you can execute action sequencer).
Being able to move objects using a preset path and speed that creators can alter would undoubtedly have a positive impact on servers and scenarios since instead of having to use (and calculate) "move entity instantly" by 0.01 thousands of times to gain a smooth movement
-Grouped objects should perform as a welded group. eg if you have 10 objects in a group and you want to move all objects relative to each other it can take a bit of time to make sure everything is working properly since you have to work with each object. The grouped items should be selectable as 1 object
-Avatars should act as they do on ships when on moving objects. eg if a panel is moving under them, they should stick to it in the same way as they (sometimes) stick to moving ships. Moving with the object rather than the object moving under them.
-other enemies to work with would expand the amount of scenarios that can be created. I'd love to set up a zombie survival without using mummies or have a player abducted by aliens
-I think this has been mentioned in a dev diary or... somewhere... but maybe more crop types, more food and drink recipes with bonuses for rarer recipes and the ability to farm livestock and it not being possible to plant thousands of crops and trees on one spot
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