I am building a puzzle which will require a specific item to unlock it. The item I chose is a Stepstone, since for now they can't be crafted and I want it to be 100% unique. (I have a reason for not connecting the logic to the specific Item ID.) I gave it a custom name, keeping with the theme of the puzzle. While testing, I pressed X and dropped it (part of the logic looks for it in the player's inventory). When I picked it back up, the custom name was gone and it was called "Stepstone" again. This happens if I drop it by pressing X or by dragging it out of my inventory. It does not happen if I use V to place it.
I've tested this several times with multiple different items, not just stepstones, and the result is the same each time.
I am building a puzzle which will require a specific item to unlock it. The item I chose is a Stepstone, since for now they can't be crafted and I want it to be 100% unique. (I have a reason for not connecting the logic to the specific Item ID.) I gave it a custom name, keeping with the theme of the puzzle. While testing, I pressed X and dropped it (part of the logic looks for it in the player's inventory). When I picked it back up, the custom name was gone and it was called "Stepstone" again. This happens if I drop it by pressing X or by dragging it out of my inventory. It does not happen if I use V to place it.
I've tested this several times with multiple different items, not just stepstones, and the result is the same each time.
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