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Aleš Ulm

Dev Diary #89

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Hey there, fellow ylanders!

Today I’d like to talk about a specific feature that will help give game creators even more creative freedom and allow them to customize their games even further.

While it is already possible to perform various interesting actions via Visual Scripting, it wasn’t possible to bind it to a specific key or button. Well, at least until now...

With 0.14 we’re bringing you Customizable Controls Input.

What does that mean? Well, let’s say that you want to open a fancy new UI panel made with the fancy new UI editor - something like a scoreboard, your own inventory, skill tree or anything else. Now you will be able to create an action and specify which key or button triggers it. Then you can listen to this action being activated and run whatever action you wish.

 

Ylands_190802_162519.png
Look, mate - your own controls! Aaargh!!

 

And as a bonus, if such an action is active, we will even display a hint showing the name of the action and the key assigned.

We believe that this will come in very handy for anyone trying to make a custom game with specific control set.

That's it for now. Have a great weekend and until we meet again - stay classy!

 

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That will be an amazing addition to the game, and so much fun to design games around.

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