Fompster 141 Posted September 16, 2019 My weld gets a bit over excited whenever I hit it: output_log.txt, output_log_clean.txt Share this post Link to post Share on other sites
0 Igor Q. 519 Posted September 16, 2019 This is actually intended I think. When you weld they are all treated like building blocks, so to make it consistent they all must have the same "take hit" effect. Since blocks such as wood shake when hit, welding crystals should do the same thing. Share this post Link to post Share on other sites
0 Fompster 141 Posted September 16, 2019 @Igor Q. if you look at the video, I have two of (almost) exact welds. One shakes normally and the other one doesnt Share this post Link to post Share on other sites
0 Igor Q. 519 Posted September 16, 2019 Is the parent (reference point) object the same for both of them? What about HP values? Share this post Link to post Share on other sites
0 Fompster 141 Posted September 16, 2019 The reference point is the culprit but either way it is still a bug and should not be doing that Share this post Link to post Share on other sites
0 Igor Q. 519 Posted September 16, 2019 You can't blame a reference object for a feature ? Share this post Link to post Share on other sites
0 jchob 354 Posted September 17, 2019 7 hours ago, Fompster said: The reference point is the culprit but either way it is still a bug and should not be doing that Really weird, I have something like that (3 different resources) all welded and they act like your yellow one. I know it doesn't help at all, just wanted to say: Good luck on that ? 1 Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted September 17, 2019 Well although it is amusing, we will try and figure something out with this ? And if you could send us a save file to this, so we can have a look at the weld itself, that would be absolutely fantastic too ? Share this post Link to post Share on other sites
0 Fompster 141 Posted September 17, 2019 43 minutes ago, Adam Snellgrove said: And if you could send us a save file to this Whoops I didn't save it ? I do have the normal crystal but I dont know how useful that is Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted September 17, 2019 The wonky crystal is the key to this mystery ? Or if you instruct us on how to make such a crystal, we'll try and replicate it. Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted September 18, 2019 So apparently it was all down to the anchor point. From time video footage it seems that the anchor point, which should usually be in the centre of a object or at its edge, was in fact far away and thus the crystal moved so crazily. If it was so, then it's not a bug and just a case of readjusting the anchor point. But if it's not this, then we'll need the scenario to test for other reasons this could be happening. 1 Share this post Link to post Share on other sites
My weld gets a bit over excited whenever I hit it:
output_log.txt, output_log_clean.txt
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